Thursday, December 22, 2011

Reaper [Labyrinth Lord]

No. Enc.: 1
Alignment: n/a
Movement: 90'
Armor Class: 7
Hit Dice: 5
Attacks: 1
Damage: 3d4 + CON drain or Fear
Save: F7
Morale: 12

Tall, gaunt figures who look like they stepped right out of some plague-chapel's statuary, the Reapers roam about at random, selecting victims by some inscrutable means no mortal could appreciate. When a Reaper attacks they do so as though wielding a weapon with a +1 bonus to hit. When they hit the victim must make a Save. Making the Save results in them suffering the effects of a Cause Fear spell for 1d4 turns. Failing the Save means they lose 1 point of CON. If the Reaper is driven off (i.e. suffers more than 70% damage in any particular encounter), those drained of CON will recover their points at a rate of 1 point restored for every full week of rest. If the Reaper is destroyed, the points drained are recovered at a rate of 1 point per full day of rest. Anyone slain by a Reaper is no longer able to be Raised or Resurrected by Clerical spells.

(this mini is now corrected thanks to Adam Souza and his thoughtful feedback! Much appreciated!)

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