Tuesday, December 27, 2011

Hexapodalite: Polyp (Type III)

Polyp (Type III)

No. Enc.: 1
Alignment: Chaotic
Movement: 90' (levitation)
Armor Class: 5 (improves by 1 every 3 HD)
Hit Dice: 2 to 12
Attacks: 2d4 (Can split attacks among as many as 6 opponents at a time)
Damage: 1d6 scratch, 2d6 bite, or by weapon
Save: F2 to 12
Morale: 10

Special: Use Clairvoyance, Clairaudience, Ventriloquism and Arcane Eye at will. Can use Shield once per day per HD.
Immune to gaze attacks, illusions and Charm spells.

Note: Hexapodalites are only able to use Discern Weak Points when focused on locating nexii, portals or cross-over points to the exclusion of all other actions.

Hexapodalite Polyps prefer to hover in dark, dismal places away from sunlight and weather. They detest natural weather and instead tend to seek out regions of relatively stable, even stagnant atmosphere. Extreme heat, cold and even pressure are not significant problems to these creature's bizarre biology and they can endure, even thrive within the most poisonous vapors and searing steam of volcanic vents and other, deeper and stranger environs.

They are bound to answer to the Hexagon of Bohz, but only if it is inscribed properly in the prescribed form of bronze mixed to the six-fold proportions set out in the moldering Scrolls of Jalam.

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