Friday, November 23, 2012


No. Enc.: 1d4 (2d10)
Alignment: Chaotic
Movement: 60' (20')
Armor Class: 0
Hit Dice: 4
Attacks: 2 (Plus Area Effect)
Damage: 2d4+2 (Claws), 3d4+2 (Bite), or by weapon
Save: F4
Morale: 10

Special: Duruj radiate intense heat that inflicts 1d4 damage upon anyone caught within a 30' radius of the creature. All flammable substances exposed to this heat effect must Save or begin to combust.

Any weapon the Duruj wield becomes a +2 weapon (to hit only) for as long as the Duruj retains it. Once relinquished (as in the case when the Duruj is destroyed) the weapon loses the magical bonus within 3d4 days.

Grotesque metallic golemic-creatures with braziers built into their heads and incandescent jewels for eyes, the Duruj wander the planes in search of darksome foes to destroy. Soulless things, they are immune to the life draining attacks of the undead. Mindless things, they are immune to Charms, Illusions and all mind influencing enchantments. Implacable things, they do not sleep, do not stop, never cease in their pursuit of the forces of darkness.

The raw, ruthless ideology that drives these diminutive beings out across the planes to confront the dark powers is encoded, instilled, embedded directly into their physical make up. It is integral to their very being. They cannot question the morality that motivates them. They are pure in their pursuit of the imperatives etched within their very form. And that is a very big problem.

The Duruj have been corrupted. No one knows how, or when it happened. But the results have been unmistakable. The alteration to their fundamental mission is only a very small thing, in itself, but it has resulted in terrible consequences. Now, the Duruj do not only hunt down shadows, spectres, and other such creatures...the Duruj consider all beings that cast any sort of a shadow at all to be their enemy...


  1. What a great creature description, with a surprising twist in the last paragraph!

    1. 'Implacable combat-brazier golems...' just didn't have the same ring...

  2. These are sort of Fire-Kappa, too.

    1. That's an interesting association, again. I was looking at it as a construct, but it really is all about the fiery essence/spirit bound into the metal body that makes it now it's an open question as to where these spirits come from, and what they really are. There might be some adventure possibilities in trying to get the definitive answer to this question...

  3. Replies
    1. Thanks for stopping by and for the comment. It is much appreciated. Welcome to the blog. I'm working on a few more indexes (next up: Random Tables) to help make navigating a little easier.


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