Monday, June 11, 2012

Pit Nibbler

Pit Nibbler
No. Enc.: 1d20 (1d100)
Alignment: Chaotic
Movement: 90' (60')
Armor Class: 6
Hit Dice: 1+
Attacks: 1 (Bite, scratch or weapon)
Damage: 1d4/1d4/1d4+poison
Save: F1
Morale: 4

Loathsome little hybrids, Pit Nibblers are the spawn of degenerate kobolds who've bonded with certain pale reptiles who dwell around particularly disreputable fumaroles and accursed mineral springs deep below.

Savage little cowards, the Pit Nibblers will rarely strike out directly unless in immediate peril. Instead they will lurk in the shadows and bide their time until they can launch an ambush, where they can make the most devious use of their numbers.

What weapons they have are rigged-together from bones and cast-off bits of debris that they have scavenged from other underground-dwelling communities. They poison their arrows, darts, javelins and tridents with a noxious concoction of saliva and slime that discolors wounds a livid greenish-black and has a 5% chance of causing a form of Gangrene. (Save or the affected body part will turn black, shrivel and become useless as it rots away over the course of 1d4 days. Cure DiseaseRestoration or Regenerate will remove this effect and allow the affected limb to be used normally after 1d4 days of recovery.)

Pit Nibblers raise a variety of subterranean lizards as pets, pack-beasts, guards and consorts...and they are known to harbor some sort of grudge against the Koponu for so-far unknown reasons...



8 comments:

  1. That nibbler's expression is entirely too innocent. It makes me distrust him. ;)

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  2. No one ever got anywhere they wanted to go by following a Pit Nibbler...

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  3. They are positively cute, if a tad immodest! I must immediately hire a few ruffians to catch one for my Menagerie!

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  4. If you flash enough gold, the little reprobates will fall over each other trying to sell you members of each other's families. Just make sure you have enough gold to buy a few from each major bloodline, and that you're backed-up with enough fire-power or brute strength that you can get out of their caverns once you've sealed a bargain with the Pit-Nibblers.

    If you use mercenaries to acquire your Pit-Nibblers, then don't be surprised if they get hired out from under you by the wily reptilians. More than one would-be menagerie-manager has found themselves hanging in their own cage over a stinking fumarole because they underestimated these creatures...

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  5. LOL, I would not want to end up on their menu!

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    1. Oh...but we have a scenario nearly ready that presents just such a possible outcome...oh well...the little degenerate miscreants will be so disappointed...

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  6. "No one ever got anywhere they wanted to go by following a Pit Nibbler..." that is a perfect example of a FATE Aspect (albeit a longish one). It says perfectly what no stat or power can about this creature.

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    1. >Click< Okay. I think that it is starting to make more sense to me now. Thanks for helping sort that out. It has been nagging at me quite a bit. I think I >get< it now. Or at least I'm closer than I was previously. I'll have to try making a few characters. I've been thinking about how WaRP does their Traits...and that seems pretty similar/parallel...

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