Tuesday, June 5, 2012

Fight On: Issue 13

Issue 13, Fall 2011
Amidst the gathering darkness, Fight On! returns to give battle once more! Packed tighter than a Bag of Holding on the way out of Acererak’s tomb, this issue has everything you need to make your next saving roll vs. lame gaming! 
Dedicated to Ken St. Andre, Fight On! #13 features new rules, new settings, TEN new adventures, and the slew of tables, classes, races, NPCs, magic items, humor, and so much more you’ve come to look out for in every issue.
With art and articles by Ken St. Andre, Liz Danforth, David A. Ullery, Makofan, Patrick Wetmore, John Larrey, Ndege Diamond, Toren Atkinson, Calithena, Alex Schroeder, Erin Bisson, Richard Rittenhouse, Baz Blatt, Daniel Boggs, Michael Curtis, Ravi Shankar, Mark Mena, Gabor Lux, John Laviolette, Jason Vasché, Jeff Rients, Douglas Cox, John Linneman, Kevin Vito, Patrick Farley, F.C. Brandt, Jason Sholtis, Katje Romanov, and many, many more. What are you waiting for?
Available in Softcover and PDF format via Lulu.
We have artwork/monsters featured in the Creepies & Crawlies section (P. 25-26: Nerve-Thief & Daemonculous.)

Daemonculous


Fight On: Issue 12

Issue 12, spring/Summer 2011
Mutants! Androids! Robots! Pure Strain Humans!
Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein!
Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others!
Available in Softcover or PDF format via Lulu.


We have artwork on pages 18 & 42 (Credited as Netherwerks).
  • The Space-Dude Facing-Off Against Some Unseen Monster will be re-appearing in an upcoming Rogue Space post.
  • The 'Minor Demon' from page 42 is now available for Labyrinth Lord as a Grobblybonk.



Rogue Space: Index of Resources at Hereticwerks

Rogue Space RPG Resources at Hereticwerks


Rogue Space Links

You Might Also Be Interested In...

Rogue Space: An Introduction


Rogue Space is a fast-paced, rules-light Science Fiction RPG that was deliberately designed to spur further development and creativity. It is a robust  framework within and upon which anyone can build any number of different worlds, settings or scenarios. Rogue Space can handle nearly any time period, era or eon. From intricate feudal interplanetary intrigue in the mold of Dune, to hard-core military SciFi reminiscent of Heinlein's Starship Troopers, Drake's Northworld or Hammer's Slammers, Laumer's Bolo, or Haldeman's Forever War, Rogue Space can go there, do that.

Rogue Space is a great springboard for working-out scenarios and settings that mash-up various SciFi Classics including just about any of Andre Norton's interstellar adventures, or Fred Saberhagen's Berserker series, H. Beam Piper's Space Viking, Leigh Brackett's Mars or her unique Solar System or perhaps even Skaith. Rogue Space could be adapted to serve as the basis of a campaign inspired by the adventures of Eric John StarkNorthwest Smith, The LensmenDorsai or Captain Future. Or you might want to see what happens when you combine Clarke's Rama with Greg Bear's Eon and throw in a dash of Well's War of the Worlds or  Van Vogt's Weaponshops of Isher or Simak's City.

Rogue Space is like a stream-lined Basic D&D or TFT specifically geared for the creation of classic SciFi adventures. The system is flexible enough to handle ultra-modern nanotech faux-utopias, storm the outer regions of Dyson Spheres older than humanity, delve beneath post-apocalyptic planets mired in savagery, wage war against invaders from beyond known space, loot forgotten ringworlds, colonize raw new worlds or just about anything else you can imagine. This is a system meant to be hacked, revised, and made over to suit the needs and vision of the GM. Just take a look at what Porky has done with it, or check out Rshomignggu (based on the gonzo Space Fantasy stylings of Needles), the Simian Stars expansion, or the MERS project (a Rogue Space/Mass Effect hybrid game) at Mik's Minis, or the new Mecha rules being developed by M. Jared Swenson. We also have started to maintain a list of Rogue Space links.

(There are also a few other handy free resources available for Download as well.)

There's also an eBook version available as well.

A Darker Version of Rogue Space is on the way, fully illustrated by Valerie Brandon, and containing only the bare essentials--that means without any setting or adventure.


Rogue Transmissions is the official fanzine for the FREE Rogue Space RPG


Revised Teddy Bear Thingy T-shirt

Teddy Bear-Thingy T-shirt
Teddy Bear-Thingy T-shirt by hereticwerks
Browse Hpl T-Shirts

Yep.
A Lovecraftian Teddy Bear.

Humanspace Empires: Index of Resources by Hereticwerks


Humanspace Empires RPG Resources at Hereticwerks

Humanspace Empires RPG Resources by Gj/Hereticwerks,
Available at IX




Humanspace Empires & Beyond
The Ain 4 sub-blog is dedicated to exploring the weird mysteries lurking below the curdled surface of this strange, desolate world on the periphery of the Hyades.

Humanspace Empires: A Brief Intro

Humanspace Empires is a pulp science fantasy role-playing game set in the distant future. The action takes place in the space opera "pre-history" of Prof. M.A.R. Barker's classic fantasy world of Tekumel. The rules are a fresh and engaging blend of the original fantasy role playing system and Empire of the Petal Throne that presents a unique blend of Sword & Planet, Space Opera and Planetary Romance.

From the Play-Test Draft Intro:
"The year 62011 AD is the 6082nd year of the Great Humanspace Empire and the 844th year of the Dynasty of the Veritable Autocrator. Mankind and its alien allies have reached a state of unprecedented technological advancement. Starships cross vast distances in days by travelling between dimensions, trade routes thread space like capillaries in living tissue, computers, androids and robots are built with advanced positronic brains, molecular machines reshape matter and interplanar power is tapped to transform worlds and even stars."

"This setting is like a combo of Star Wars, Star Trek, & Dune on acid mixed with influences of old fashioned pulp in a blender with the setting on high mix! Got that! Its that good & this is only the playtest version!"

The Play-Test Draft version of the Humanspace Empires RPG rules are available at The Drune's blog and can be accessed by clicking HERE.

These rules are very much a Work-in-Progress and will no doubt go through a serious bit of revision as people put them through their paces and their feedback gets incorporated into the process.

There is an excellent review of the Humanspace Empires RPG at Porky's Expanse: Part 1, Part 2.

Humanspace Empires Resources:

Monday, June 4, 2012

The Other Fifth Edition...

Fifth Edition. Most people reading this blog probably think of D&D5/Next. But there's another 5th Edition RPG coming along out there--Marc Miller's classic Traveller is soon to be released in a revised and mega-expanded Fifth Edition. You can find out more via Kickstarter...



Or check out Mr. Miller's Traveller5 blog for more details.

Serpentine Priestesses of Judrang

Serpentine Priestess of Judrang
(They of the Iron Masks, Watchers of the Forest of White Roses)
No. Enc.: 1 (2d4)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 5
Hit Dice: 8
Attacks: 2 (Weapon or spell)
Damage: 1d8/by spell
Save: F6
Morale: 10
Hoard Class: XVII
XP: 1,800+
Sleek, smooth and sibillant, the Serpentine Priestesses of Judrang are the transmogrified once-human priestesses of an obscure goddess known alternately as the Iron-Faced Hag or the White-Petal Maiden. There are fewer than 1,000 priestesses, nearly all of whom dwell within the glimmering quartz-rich core of a hollow moon. They have been locked in a bitter struggle against the High Queen of the Lamias and the depraved, fanatical cultists who serve Her mad schemes of becoming a deity.

All Serpentine Priestesses can cast the following spells:
Bless/Curse, CommuneCure DiseaseCure Light WoundsDispel MagicLightProtection from Evil, and Remove Curse/Bestow Curse, as well as 1d4 random spells (but never Darkness or anything phantasm-related).


3 New Items

Ivory Scimitar of Judrang
Formed all in one piece by the gentle extraction of the ritually-liquified bones and fangs of giant, intelligent sacred serpents that cast no shadows, these scimitars are +2 weapons with the personalities and INT of their former selves still intact. The scimitar can dispel shadow or darkness instead of one attack. It also does X2 damage against anything directly tied to darkness, shadow or similar powers.

Iron Mask of Judang
A smooth and highly polished +2 helm fashioned from meteoric-iron that enables the caster to cast Anti-Magic Shell twice a day. Any non-initiate of the goddess who dons the helm must make a Save or experience a limited form of Contact Other Plane that will allow them to ask up to three questions of the goddess Herself. This can be either very good or very, very bad, depending how the PCs handle the situation. The helm is part of a perpetual group-version of the clairvoyance spell shared among the various Priestesses of Judrang, so donning it will automatically alert them of the desecration and allow them to track the defiler, and they will all hear the three questions and the goddesses' responses.

White Rose of Judrang
Translucent ivory petaled-flowers with a rich, heady scent that seems just on the verge of becoming almost musky. Each rose that is harvested by the Priestesses of Judrang can be used to remove a curse simply by touching the afflicted, or they can be reduced down to a healing elixir (Cure Critical Wounds), or converted into an incense that will dispel magic in a 20' radius. But only the priestesses know how to accomplish these things, anyone else plucking a rose and trying to use it will get very different results as a defiled rose will inflict 1d6+2 hit points of damage and have a base 5% chance to cause a Curse or Quest to befall the defiler, depending on the will of the goddess.

5 New Spells

Soft White Radiance of Judrang
Level: 3
Duration: 1 Turn per level
Range: 5' per level
Fills a 30' radius with a diffuse, pearly glow that causes 1d4 damage per turn to all undead, shadows, and similar creatures while allowing anyone within its area of effect suffering from any form of magical blindness (be it from a curse, a spell or weapon effect) to re-roll their save, and if they make it, they have their sight restored.

Protection from Shadows
Level: 2
Duration: 12 turns
Range: Touch

This spell creates a pearly boundary of softly glimmering light that wards off all shadows and shadow-connected creatures irregardless of alignment. Subject gains a +1 bonus to AC and all Saves, missile attacks from outside can still penetrate the sphere, but lose any poison/toxin effects once they cross the boundary.

Pale Shelter
Level: 2
Duration: 4 turns
Range: Touch
for the duration of this spell, the caster and those chosen them are obscured from all others by a luminous spiralling structure resembling some sort of alien sea-shell made up entirely of soft light. Those within the Pale Shelter can re-roll any Saves that they missed in the last 4 turns and regain 1d4 hit points each.

White Blades
Level: 4
Duration: 1d4 rounds /level
Range 20'
A shimmering curtain of swirling, whirling ivory scimitars blocks the way, inflicting 4d6 damage to anyone coming into contact with it, doing X2 damage to all shadow-things.

Part Shadow
Level: 4
Duration: 1 Turn per level
Range: 5' per level of caster
This spell inflicts 1d4/per level damage on all shadow-creatures while sundering all Darkness spells into two half-powered regions of shadow with half the normal duration (Continual Darkness is now treated as simply Darkness...).



Map of Judrang | Judrang Index  |   Introduction to Judrang
Polar Ruins of Judrang | Beneath Judrang |