Showing posts with label Strange New World. Show all posts
Showing posts with label Strange New World. Show all posts

Wednesday, October 4, 2017

Sector T-3: Report Two (Kepler 22-B/Strange New World)


Kepler 22-B is a Super-Earth that orbits within the Kepler 22 solar system's Habitable Zone (at 0.849 AU). It is one of the earliest confirmed Exoplanets located 600 light years from Earth in the Cygnus constellation. The Strange New World blog is coordinating a collaborative effort to map and explore Kepler 22-B as an environment suitable for table-top role-playing games.

Sector T-3 occupies a rocky, mountainous region with warm Mediterranean coasts with a few large freshwater lakes and is dominated by vast, dense forests that are book-ended by two distinctly different desert regions. We have only begun to explore this region...


Kepler 22-B: Sector T-3
Situation Report Two
Northwest Quadrant

<Breach Detected-->
-o-Security Protocol 17v5b7999p4s358-INIT45.6-o-
<<NavSec Compromised>>
Continue? [Y/N]
...

Y

[Transmission Begins]



Colonists have begun to make the descent from orbit earlier this week, now that the Loop has been completed after numerous delays and various acts of sabotage. Autonomous units have begun the work of dismantling the first arkship to supplement the infrastructure efforts on the nearest moon and the asteroids now parked in trojan orbits. Replication of essential systems is proceeded according to plan.

Primary lunar habitat has been designated 'Verdecurd' despite intense objections by MilSec Command, the Industrial Relations Board, and the Secondary Council for Colonial Affairs. Some jackass entered the name as a joke and now we're stuck with it.

The Loop is currently operating at 30% capacity. ForbinCorp AI Projects an increase of another 20% by month's end. It is expected to be fully operational within the next two months. There have been no more acts of sabotage since the coordinated drone-strikes in the South West Quadrant.

Survey drones and aerostats have been working along the eastern boundary of our assigned sector. Initial resource assessments, reconnaissance imaging, and sampling missions have yielded seventeen potential colonization sites, twenty eight locations designated to be of Significant Potential Interest by the Developers, and thirty four sites that qualify as Anomalous.

End of Report--



<Backspool Blocked>
-o-Security Protocol 17v5b7999p4s358-OVERRIDE-
<<IndSec Compromised>>
Terminate? [Y/N]
...

Y

[Transmission Ends]



Sector T-3 Intro | Sector T-3 Index

Thursday, July 30, 2015

Bujilli: Episode 138

Previously...
Spells were cast, awesome primordial powers were unleashed, a gargantuan creature was vanquished in a spiraling torrent of rust and ichor. Just before he lost consciousness Bujilli could feel the cold, clean rain as a storm broke overhead...

Bujilli woke with a start. He was cold and wet and it was very dark. He sat up. Dragged his hands through his facial scruff and scratched his head. Blood crusted his face. His skin ached with the lingering reverberation of the titanic energies he had unleashed. His brain felt like it was pickled then packed in burlap.

Standing up didn't work. His legs were wobbly. His hair was singed in places. Flakes of rust drifted all around him, stirred-up by his movements. It itched.

His eyes adjusted to the dark. It was like old times. He steadied his breathing, getting it under control, making less noise and allowing his hearing to work better in the dark. Things moved around out there. Strange scents wafted through the air. The breeze shifted direction from right to left then behind him. It seemed random. Not natural.

Hard stone blocks formed a dense, well-weathered surface beneath him. The gaps between each block was exceedingly fine; it would be difficult to slip a well-honed blade between any two blocks...and the stones were huge, cyclopean things that reminded him of the Naacal-carved passages of Uulok. He had nearly drowned in that place.

There were no stars overhead. That might be significant. He had seen the outline of a city of some sort off along the horizon before...

Bujilli levered himself up on his feet using the Synchronocitor as a staff. The device hummed softly to itself, quite content. Did it giggle just then?

His throat was sore. Something had happened. Everything was different somehow. He felt mixed-up. Confused. Sore. Cold rainwater dripped form his hair; his clothes were still soaked through and his armor creaked where the leather has soaked-up moisture despite the coats of lacquer or wax. Moving around in the stuff caused wear and tear, cracked the finish. He'd need to re-adjust things once he found some sort of shelter, or at least a better place to sleep. And some food. His stomach growled. And mead. He was fond of honey-mead and could really, really use a drink about now.

A small Gloomlight Glyph allowed him to take a better look around him without drawing too much necessary attention to himself. Where was Leeja?

The floor was wet over to the left of where he was. It reeked of rotting vegetation. Mold. Lots of mold. Something shifted. He sent the little glyph floating closer while he stretched his limbs and considered his options. He wasn't ready for any really showy spells, but he could certainly put his hand-axe to good use.

Bujilli paused. He thought of it as his axe now. Not Stril's axe any more. So much had happened. It really was his axe now, far more than it ever had been hers. Perhaps she would be proud of him now? He'd never really know.

Somethng flabby and wet flopped about in the dim illumination of the glyph. Another something shivered and fell over with a soft, sticky splash. Another. There was a patch of the dingy, yellow-smeared pulsing shapes squeezing through the softly shimmering aperture of a Weak Point.

He could see the sparkly traceries of little clouds of spores swirling on the breeze coming through the Weak Point. He sent the glyph closer still. thousands and thousands of small insect-husks spilled out form under the throbbing, rugose bags of spongy flesh-stuff. this was a Pest-Hole; a Weak Point leading to one of the Greenhells or some similar place that was overrun by vermin...only in this instance the insect swarms had fallen prey to some sort of fungal infection that had engulfed everything near this aperture.

Bujilli backed away from the sticky yellow syrup seeping out across the stones from the accumulating mass of what he assumed were some sort of fruiting bodies put forth by a massive colony-thing.

He stopped himself. Breathe. Pulled the glyph back and sent it flickering across the floor in a loop all around him. Ah. The yellow syrupy-stuff was mingling with a darker, even more foul-smelling black oil. Nasty stuff. At first he thought it might be the residue found near a Loathsome Mass or round a fresh Wet Spot, but it had tiny pink wriggly-bits flopping about in it like deformed little fish. The air grew oppressive with the noisome stench in that direction. He felt nauseous just standing near the edge of the wet, sloppy mess. Then the glyph revealed the humped and wrinkly bulk of a Black Sack. More fungi. Really nasty stuff.

He had no intention of walking through that vile black slop. His boots were soggy, but they weren't completely ruined, not like--



Meanwhile...
Borlin lit the fuse. He hated wasting perfectly good gonnepowder, but the squigglies were too damn close to under-running the place. three sappers had been found gutted and dismembered by the camp patrol only an hour ago. Less than that. Damned pocket watch had stopped working. The squigglies had probably jinxed it; they always sent in big fat dreamer to curl up in some basement or cellar so they could interfere with things like that. some of them emitted waves of irrational fear, or confusion or simple nausea. In one instance the thing had incited a mass outbreak of dysentery. He stepped back from the casks and cases of shot, powder and salted shot. There was a couple of cases of glass-shot there as well. He helped himself. There was time. He had wound the fuse himself just like grand-dad had taught him. His foot slipped on something slick. A section of the floor sloughed away and Borlin felt ripples of fear begin to wash over him. He'd found the dreamer-squiggly....






Leeja felt something tickling her wrist. Her neck. the sole of her left foot.

She sat up with a start. It was dark. Cold. She still didn't have any boots. Three little Slasher hatchlings nodded and swayed from side to side as they observed her with patient, predatory intentness.

Somehow her little Slasher friend had left behind a few more eggs than she had discovered.

Life finds a way. That was what her mother always told her growing-up in Aman Utal.

Her hair hurt. She rubbed her eyes. Everything was soaked. Her clothes stuck to her. She wanted a bath.

Snik-snik-snik. The little slashers scattered into the darkness.

She got onto her feet. The stone was comforting in its firmness and grittiness. She understood worked spaces, artificial environments; that's what she was used to from her childhood. Nature, all raw and red or green or whatever disturbed her. It was so unruly, disorganized, a riotous organic froth of things living on each other, inside one other, it was unsettling.

Runk lal lal notch wug-wug...

Leeja hunkered down, her hair unsnarling itself as she checked her belt, armor weapons. The gonne would be useless except as a club after all the rain,so she drew out her hand-axe. It wasn't as special as the one Bujilli used, but it got the job done.

She was in no shape to cast any spells. Not yet. Her brain was too fuzzy.

There were purple after-images still flickering in her eyes.

She smelled ozone coming off of her hair-tendrils.

It was an improvement over the other smells all around her. Dark and cold it might be, but this place smelled worse than a cess-pit that had caught on fire after a distillery exploded and fell into it.

She was certain about that. It had been her that had set the thing on fire in the first place. She never intended for it crash through three floors into the nightsoil collectory below.

That had been bad. funny, but bad.

G-nok wik wik wik pop-lop-ud zig...

Leeja spotted the group of Pit Nibblers just as Bujilli noticed her...



Roll for Initiative...

Synchronocitor Status: Cheerfully recharging as it hums to tiself.

Observe, Attack, Get Back togther, Something Else?
Bujilli and Leeja both needs to roll a d20 for Initiative. then we need to decide what they will do next. Do you want them to sneak about and reconnect with one another first, or should they attack the Pit Nibblers? Should they avoid the degenerate little things? Would it better for Bujilli to attempt to signal or contact Leeja somehow before things get all noisy and violent? Got a better suggestion? Let's hear it--You Decide!


Roll Another 1d6 for a Wandering Monster...
Purely just in case we end up in a situation where another check might be appropriate. so if someone would be so kind as to roll 1d6 and let me know the result that would be great. If you want to get some idea of what is prowling around out there take a look at the Wandering Monster Table just for this place. Oh and we need 3d4 rolled to tell us how many Pit Nibblers are in the area and you can look up the entry for Pit Nibblers if you are curious.

What Should They Do Next?

You Decide!

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Monday, December 2, 2013

Sector T-3 Index (Kepler 22-B: Strange New World)


Kepler 22-B is a Super-Earth that orbits within the Kepler 22 solar system's Habitable Zone (at 0.849 AU). It is one of the earliest confirmed Exoplanets located 600 light years from Earth in the Cygnus constellation. The Strange New World blog is coordinating a collaborative effort to map and explore Kepler 22-B as an environment suitable for table-top role-playing games.

Sector T-3 occupies a rocky, mountainous region with warm Mediterranean coasts with a few large freshwater lakes and is dominated by vast, dense forests that are book-ended by two distinctly different desert regions. We have only begun to explore this region...


Notable Locations in Sector T-3
  • Hex 14.42
  • Hex 11.20
  • Hex 06.52
  • Hex 58.81
  • TBD

Events & Encounters in Sector T-3

Flora, Fauna & Factions in Sector T-3
(under construction)



Sector T-3: Events & Encounters Table I (Kepler 22-B: Strange New World)


Kepler 22-B is a Super-Earth that orbits within the Kepler 22 solar system's Habitable Zone (at 0.849 AU). It is one of the earliest confirmed Exoplanets located 600 light years from Earth in the Cygnus constellation. The Strange New World blog is coordinating a collaborative effort to map and explore Kepler 22-B as an environment suitable for table-top role-playing games.

Sector T-3 occupies a rocky, mountainous region with warm Mediterranean coasts with a few large freshwater lakes and is dominated by vast, dense forests that are book-ended by two distinctly different desert regions. We have only begun to explore this region...


Recent Events & Encounters in Sector T-3

  1. The last 3 planetary days have seen a massive pollination-event along the coasts of the salt-sea. Thousands of species of plants are involved. Everything is coated with a 1d4 inch layer of sticky pollen in a wide array of colors.
  2. Due to a series of violent underwater tremors followed by the venting of super-heated volcanic gasses, there have been multiple die-offs among deepwater fish. The venting has also formed a series of pockets of warmer than usual waters rich in sulfur and selenium, among other trace minerals. Where the fish have been decimated by this event, hordes of shellfish, crustaceans and other, hardier species have proliferated in the hotter, more acidic waters of these pockets. It is undetermined as yet if this is only a temporary phenomenon, some sort of cyclical event, or a one-time cataclysm.
  3. Forest fires have swept portions of the Mountain Ranges North of the Great Bay. The fires were started by thunderstorms.
  4. A Bunker similar to that uncovered in Sector C-6 was unsealed. Inside were a fleet of combat Ovocipedes. Some are suspected to still be in working order.
  5. A major migration of hexapodal arachno-ruminants moving across the Southern desert-zones has begun. The females are especially aggressive at this time. Approach with caution.
  6. Six lighter-than-air weather-monitoring balloons have gone missing in the vicinity of the so-called 'Blister-Dome' in Hex 14.42. The cause remains unknown.
  7. Heavy rains have precipitated flooding and mud slides through the Eastern Coastal Region. Survey teams are cautioned to avoid setting-up camp in low-lying areas in this region.
  8. Cicada-like insectoids have emerged from underground burrows through-out the smaller Western Islands, cays and atolls. The creatures are extremely inquisitive and definitely carnivorous.
  9. The electromagnetic disturbances within the Orange Zone have increased in intensity, prompting another round of exploration by ground teams. Satellite systems still cannot establish any sort of usable visual information from this area.
  10. Three trapezoidal monoliths were unearthed by the rock-slide started by accident in the Central Eastern Hills of Sector T-3.
  11. Two different Survey-Teams have discovered and GPS-tagged several series of cyclopean pillars that appear to be arranged according to anomalous electromagnetic fields that may be related to underground rivers.
  12. Air travel within two hours of the onset of sunrise and sunset is being curtailed due to vast flocks of crepuscular avian species that only feed during twilight hours.
  13. Ruins of a crashed fortified city-state mounted on a heavily scorched and pitted disk were spotted by drones doing a preliminary sweep of Hex 11.20. The architectural design has not been determined at this time. At least one drone was shot down by a directed energy weapon.
  14. The recent outbreak of psycho-fungal infections at Port Campbell have subsided. Medical advisors have not determined how or why. It seems to be clearing up all on its own.
  15. Negotiations with Olguvai Scouts from Sector C-6 have broken down. Mis-translation of the menu at a recent brunch-meeting is being blamed.
  16. A coalition of big game hunters and wilderness enthusiasts have begun to petition for access to the warm plains in the South of Sector T-3. They want to hunt flocks of gigantic flightless birds and several species of man-sized reptiles.
  17. The rumored squatter-colony of utopian-sectarians in the southern Mountains has been found. There were no survivors.
  18. Three independent observers have reported seeing multiple small saucer-shaped craft towing what appear to be giant severed human heads. So far these sighting have all been isolated to one particular area, a system of interconnected river-valleys that extends over 300 miles. There is intense debate over possible next-steps. Conservative forces fear stirring up trouble. Others want to get to the bottom of things and find out whose heads are being dragged about and why.
  19. A shuttle bound for newly established Port Piper was forced to land and make emergency field-repairs. They located what seems to be an artificially-flattened plateau sectioned-off by overlapping tracks that may or may not be landing strips. The crew reported seeing several gargantuan stone heads, each more than 600' in diameter hover mere inches above the very flat ground. The crew has been in quarantine since reporting in at Port Piper. The rumors are just beginning to get started.
  20. Bio-Lab tests confirm that the feathery white fronds so commonly encountered through-out the slower-moving sections of the rivers in the Southern half of Sector T-3 are in fact semi-intelligent and prey upon small animals, as well as unwary explorers. The fronds rapidly assimilate several vital minerals from their victims, leaving them shriveled and discolored husks. These findings, coupled with the evidence already on-hand, leads to the inescapable conclusion that no fewer than three campsites were wiped-out by these plants in the recent past. Defoliants modeled upon the white frond's genetic profile are being distributed to all field units active in the South.


Sector T-3 Intro | Sector T-3 Index

Saturday, September 29, 2012

Sector T-3 Notable Location One: Hex 14.42 (Kepler 22-B, Strange New World)


Kepler 22-B is a Super-Earth that orbits within the Kepler 22 solar system's Habitable Zone (at 0.849 AU). It is one of the earliest confirmed Exoplanets located 600 light years from Earth in the Cygnus constellation. The Strange New World blog is coordinating a collaborative effort to map and explore Kepler 22-B as an environment suitable for table-top role-playing games.

Sector T-3 occupies a rocky, mountainous region with warm Mediterranean coasts with a few large freshwater lakes and is dominated by vast, dense forests that are book-ended by two distinctly different desert regions. We have only begun to explore this region...


Kepler 22-B: Sector T-3
Notable Location One
Northwest Quadrant: Hex 14.42



Free-floating blimp-drones have detected a large symmetrical mass in Hex 14.42. Situated upon a sheer cliff overlooking the mouth of a fast-flowing river there is a very large, almost featureless blister-dome. The area surrounding the Dome is heavily forested, dense with ferns, fronds and thorns. The terrain is rugged and difficult to traverse for tripods and almost impassable for most ground vehicles. Aerial or aquatic transport are recommended.



Blister-Dome (Egg?): Nothing grows upon the Dome. There are no visible apertures. No markings. It appears inert. Yet it registers as a living organism according to all scans. A single living organism more than a mile in diameter...

Lesser Tributaries: On either side of the Dome are a pair of winding and sluggish freshwater rivers that flow into the more brackish waters of the mega-river that extends inland to Hex 20.35. Both of these smaller rivers have muddy bottoms rich with various sorts of bivalves and burrowing fish. More than thirty varieties of ferns and lotuses cover the banks or grow out into the river-bed itself. Red-striped land-krill and yellow-spotted drift-slugs prey upon smaller insect and motile plant species. There are eight-winged insects somewhat resembling mayflies or cicadas that feed upon the land-krill and drift-slugs in turn. Small traces of gold can be detected in the river mud. A species of butterfly unique to this region extracts gold from the mud and deposits it into their wings as an ultra-fine bio-foil.

Cliffs and Caves: This area has a great deal of limestone and dolomite. Sinkholes, cenotes and karst formations are extremely common and serve as habitats for countless animals, fungi and so on. All along the mega-river the terrain drops away sharply in a sheer cliff-face that extends for many miles (at least as far back inland as Hex 16.40). These cliffs are heavily eroded, massively overgrown and extensively riddled with holes, tunnels and caverns.

Mega-River: Blimp-seals and hundreds of migratory waterfowl of every type and description thrive in the brackish waters at the mouth of this Mega-River. Luminous shrimp, aquarachnids and eel-crabs proliferate farther upstream. A sort-of salmon-like fish species competes with voracious 3' long insect larva in the deeper waters. A type of reedy plant has been expanding into the region from a source that may or may not be located in Sector V-3. Nothing can be conclusively established without more in-depth research. The reeds are of interest as they produce a wide array of 'pearls' by accumulating and concentrating various minerals into tightly packed nodules scattered along their extensive root-networks.

Abandoned Settlement-Site: Extending from the promontory across the Mega-River from the Blister-Dome noted above and running down behind a steep overhanging ridge into Hex 15.43 are the cyclopean ruins of a non-human settlement dominated by octagonal slabs of greenish basalt that have been stacked like twisted or spiraling helical sculptures. Carvings and cave paintings near or below these ruins depict six-legged scaly centaurs most often with four arms and either four or six sets of eyes. The creatures are shown in a variety of ritual poses and are believed to have been adept hunters. No bones and no artifacts have been uncovered at this time.

Crystal Cylinders: Several large crystal structures, all of them cylindrical in shape, have been encountered at various points across this region. The Cylinders hover 3' above the surface of the ground or river-bed. They emit a low-level humming noise and appear to be following very precisely prescribed paths. When moved away from their present location, the Cylinders will invariably seek to return to their preferred path once they are allowed to go free again. They are definitely artifacts of some sort. Little else is known about these Cylinders at this time.



Sector T-3 Intro | Sector T-3 Index

Monday, September 24, 2012

Intro to Sector T-3 (Kepler 22-B: Strange New World)

Kepler 22-B is a Super-Earth that orbits within the Kepler 22 solar system's Habitable Zone (at 0.849 AU). It is one of the earliest confirmed Exoplanets located 600 light years from Earth in the Cygnus constellation. Kepler 22-B is the size of 2.4 Earths in radius. You can learn more about Kepler 22-B from NASA directly: http://kepler.nasa.gov/Mission/discoveries/kepler22b/

The Strange New World blog is coordinating a collaborative effort to map and explore Kepler 22-B as an environment suitable for table top role-playing games. If you are at all interested in getting involved in this open and ongoing project, we suggest that you start HERE. The overall Master Map shows the major biomes and keeps track of which sectors have already been claimed. There is also a handy gallery of the various Sector Maps currently being explored/developed.

Sector T-3 Map Courtesy of M. John Stater (Larger version of map available at: Strange New World)

Sector T-3 is a large region 176 hexes wide by 124 hexes high. It is a rocky, mountainous area with warm Mediterranean coasts with a few large freshwater lakes and is dominated by vast, dense forests that are book-ended by two distinctly different desert regions.

Our initial task is to generate an Event/Encounter Table and to detail at least 20 Notable Locations within this sector. So let us begin...



Sector T-3 Intro | Sector T-3 Index

Wednesday, June 13, 2012

Kepler 22-B: A Strange New World

John Stater (Land of Nod), the mad genius behind the Nod, Mystery Men, Pars Fortuna and more great stuff than you can shake a dead kobold at, has set into motion a collaborative & imaginative Planetary Survey of the gargantuan exoplanet Kepler 22-B. This effort is wide open, system-less, and each sector is assigned on a first-come, first-served basis.

The Home-Base and central hub of all activity surrounding this project is the Strange New World blog.

We suggest beginning at the Welcome to Kepler 22-B post. This sums up the aims, goals and general methodology of the project.

The Master Map is ginormous. There's plenty of room for everyone and just about anything on this huge alien world.


If you'd like to join-in the fun, then contact Mr. Stater via his Profile on the Strange New World blog. Everything you create remains yours. See the Copyright Page for details.