Showing posts with label Zines. Show all posts
Showing posts with label Zines. Show all posts

Monday, September 1, 2014

Bonus Maps for The Horrid Caves from The Manor Issue 7

Click to Download
Issue 7 of Tim Short's RPG-Zine The Manor is available via his online store Gothridge Manor Games or at RPGNow, where the pdf is currently discounted to $2.50. A print copy will set you back $4.00 ($4.50 in Canda, $5.00 elsewhere).

Tim managed to pack a lot into just 24 pages. There's a traveling potion-peddler, the Skinwalker as a playable class option, a set of gonzo Arduin-esque magic mirrors, a nifty mini-adventure involving a fire demon, a mind-bending Mind Flayer Haiku, and The Horrid Caves, which is one of our adventures, this time involving a series of caves where a powerful prehuman warlord held court long, long ago. If you haven't checked out The Manor yet, click over to Tim's Gothridge Manor blog and take a look at the various posts tagged The Manor, or better still, just pick an issue at random and download it from RPGNow while they're all discounted to $2.50. We both really enjoyed Issue 6 quite a bit.

We're offering a free set of bonus maps for The Horrid Caves. There is one numbered and one unnumbered map in each of three versions, so you can provide a player's version of the map or re-key the thing, or use the map for another site, as you like.

Tuesday, July 15, 2014

Review: The Manor (Issue 6)

Click Here to Order
The Manor is Tim Short's old school RPG zine. Issue 6 features The Brothel of Wargumn by Matt Jackson, The Guard (an NPC class for beefing up those guys who the player characters are always running into), a D20 table for Random Guard Greetings, Getting from Point A to Point B by Ken Harrison, and Witches of the Dark Moon, a low-level one-shot adventure that features a new monstrous spiders, new spells, and a werespider witch who could easily sneak off to become a recurring NPC antagonist for a party of low-level characters. The Dark Moon scenario was inspired by Tim Brannon's incredible RPG-Tome The Witch and Dylan Hartwell's Big Book of Spiders. Both scenarios are excellent and are accompanied by maps by Matt Jackson, with art from Jason Sholtis and Dylan Hartwell. The Brothel scenario by Matt Jackson is one of the most highly entertaining scenarios you're likely to read any time soon--it manages to be both distinctively gritty and memorably oddball in equal measure. All in all this is a great zine that manages to pack quite a punch in only 28 pages. Highly recommended!

PDF version is available at RPGNow or Lulu for $2.50, which is a bargain.
Print version is available from Gothridge Manor Games for $4.00 ($4.50 to Canada, $5.00 to the Rest of the World).

Friday, June 13, 2014

Suspense & Decision Magazine, Issue 7

Download Issue #7

Suspense & Decision Magazine
Link: Play By Mail, Play By Mail Wiki
Index of Issues: Here


Back Issues: One  Two  Three  Four  Five  Six

Ever since seeing the ads for those Play By Mail games in Dragon and other magazines, I've always been curious how they worked, what they were like, who did that sort of thing. I always meant to try it out sometime, but never got a chance. The notion has been sitting there in the back of my skull for years and years. Never quite forgotten.

A few months ago I began to research Play By Mail (PBM) games as a possible option to consider for one of the projects we've been developing. The whole Play By Mail thing seemed like a good fit or at least a parallel development to the Choose-Your-Path sort of thing we were already looking at. It was in the course of looking into the esoteric world of PBM that I stumbled into the Play By Mail website, and learned about Suspense & Decision magazine. Later on I learned about Callisto, a new-fangled and updated PBM-type game that really, really sounds cool. So, yeah, I'm looking at the whole PBM approach to gaming a little more seriously now. Once I get back on track, and if my health stays good, I'm considering setting up some sort of Callisto game down the road...but I'm more interested in trying my luck as a player first.

Tuesday, June 10, 2014

& Magazine, Issue 9




& Magazine is primarily devoted to 1st Edition AD&D, but a great deal of the content can be ported over to another edition without too much trouble. There are maps, monsters, and more in every issue and it just keeps getting better.

Issue 9 is a jam-packed 96 pages of pdf gaming goodness all about Spells and Spellcasters. There's also an interview with Ernie Gygax and a fairly diverse selection of spells, magic items, monsters, NPCs, and the like all  through the issue. They also started two new columns--one on starting a campaign, and another on cooking for your gaming group.

The map of the Desert Ziggurat by Fingolwyn is a classic adventure site that looks like it came out of an old TSR module.

The articles on spontaneous casting and spell memorization were both short and sweet re-workings of Ye Olde Rules that both seem workable and The Perils of Psionic Blast was a fun read--it reminded me of some rather heated discussions about this very topic back in the old days.

Mr. Lakofka's article ought to be handed out to anyone considering playing a magic-user in any old-school game. This is a fairly useful reference for newcomers that explains the peculiarities of the spell system in the older editions, and it could save a lot of trouble, turmoil and tummy-aches at the table. There are some good things in this issue, but this one article is probably my favorite, mostly because I wish that we'd had something like this all those years ago; it would have stopped a lot of pointless arguments and let us get back to the gaming. I really like his analogy of the different levels of spells to derringers of differing caliber--that was brilliant.

The article on Greater Faeries was interesting, well thought-out and provided some handy tables for creating random faeries that would make a great generator like what Logan and those guys are doing these days.

The interview with Ernie Gygax was short but fun, so were the top three entries for statting-up the Harpoonapus creature.

The Ecology of the Dragon Turtle reminded me of the old Dragon magazine 'Ecology Of...' articles and it gives us three new variants of the Dragon Turtle, which I thought were pretty well done. The illustration for the Subterrene Dragon Turtle on p.39 was my favorite image in the issue.

There is also another 'Ecology Of' article for the "Oculus Despot," that provided a quick and easy way to randomize the eye-beams to this classic redacted monster.

The rest of the issue is packed with more new monsters, new weapons, new NPCs, and loads of resources that run the gamut from silly to inspired. The Stone Spirals are really interesting and could open up some interesting scenario options. There are a lot of new spells including Errgo's Gnawing Slabs that I hope my character Ushnab over on Unseen Servant gets to learn one of these days. It's Fifth Level, so it'll be a while...

The Tactical Magic article examines scrolls in AD&D and is a good book-end to Lakofka's article on spell casting.

The piece on Homebrewed Campaigns felt kind of random, but it was a decent first installment for what is going to be an ongoing column.

The Businesses of Gamington not only had a nifty map of the little fortified town, it detailed a number of interesting shops that really gave the place some character and was complemented by an article detailing three more shops (one is an inn) that can also be dragged and dropped into any campaign. Gamington is a great seed that could really grow into something fun and wonderful.

Juju Zombie Bandits, a Western Lake Lands Hexcrawl, and the second map for the Desert Ziggurat all provide some ready-to-go adventuring fodder, and the Gaming Gourmet tells you how to make some delicious pulled pork for feeding a pack of hungry gamers.

All in all this is a pretty fine read. Download a copy and see for yourself. It's free, so what are you waiting for?

Saturday, November 16, 2013

Underworld Lore, Issue #2


Issue Two of Underworld Lore has arrived, or rather it arrived a little while ago, but we've been busy, so we're getting caught-up today. Three Petty Gods, a d30 Table of Poxes, and more await you within the free pages of this community-inspired zine. If you haven't clicked over and downloaded your free copy yet, go do it now!

Saturday, November 2, 2013

Underworld Lore, Issue #1



Click over to Gorgonmilk's blog and download a Free copy of Underworld Lore.
You'll be glad you did. The mushrooms in particular are quite tasty...

Monday, July 30, 2012

DELVE! The First Issue

The first issue of John Bingham's DELVE! Zine arrived just before we left for our weekend road-trip.

Wow! What an excellent 'zine. This first issue is mostly taken-up by an adventure featuring a bunch of new monsters, new spells and new items, all statted-up for OSRIC and thus easily adapted to just about any of the various and sundry retro-clones, etc.

John wrote everything, illustrated everything and did this all entirely by himself. It is 100% Bingham-Style  Weird Fantasy Goodness and we highly recommend it.

You can get a hand-assembled print copy of DELVE! for just $5 by ordering it off of John's blog (upper right-hand corner), or you can get a PDF copy for just $3.99 via RPGnow. Either way, you won't regret it. This is high-quality stuff!

If you want to read a full review of DELVE! just click over to Brendan's blog and see what he has to say.

Tuesday, July 3, 2012

Small Press Re-Discoveries

We recently moved a few things around and re-discovered a bunch of Mini-Comics (Phobovore Comix might live again!), old Zines and other stuff from the early to mid-Eighties. There were copies of Fringeward, Serendipity, Scream Factory, After Hours, Scavengers' Newsletter; plus there were a few copies of Silver Griffin, an RPG-zine that was produced locally back then.

Silver Griffin was where we first discovered/encountered Remgarn, one of the more disreputable NPCs whom we've used to good effect in numerous scenarios that we've run at various conventions and the like. The Exotic Armors article was written for AD&D (1st edition), so it might even be slightly useful after all this time. Especially with the impending reprint of the 1st edition books by WoTC.


Why do you think it was named
'Griff Silv Crater?'
The Guide to the Weird City might also be worth reprinting, if only for historical perspective. There had been plans to expand the central map significantly, but that never happened, or rather it hasn't happened yet.

Bybark the Mad, Zabbrum the World Walker, Flame-Snails, Ice Lions...It was a lot of fun working on those articles for Silver Griffin


It's also great to see new Zines like Fight On!, Delve!Oubliette, The Manor, Crawl and Loviatar (and others) out there, and more seem to be popping up all the time. It'd be great to see the Zine & Mini-Comics small press scene be reborn. Maybe there'll be a revival of sorts and we'll see a new version of W. Paul Ganley's Weirdbook. That'd be awesome.


We re-used this guy on our post about Scribbles...