Friday, July 31, 2015


This is Zindlebarf. He had made it to third level as a fighter before apprenticing himself to a magic-user who helped him to learn spells and reach fifth level as a magic-user. I just found his portrait sketch in one of my old sketch-books the other day. It was a lot of fun to play a kobold back in the OD&D days. Hit-Points were always an issue, but he was scrappy and sneaky and a real survivor. I've re-statted him up using Swords & Wizardry below...

Fighter 3rd / Magic-User 5th
XP Bonus: none
Kobold, age 14 (getting old for a kobold...)

Alignment: Neutral
Deity: Open to suggestions (Might pick a random Petty God...)

STRength: 9 [To Hit: +0, Damage +0, Open doors on a 1-2, Carry Mod. +5]
DEXterity: 13 [Missile Weapon Bonus +1, AC Bonus: Better by 1 point]
CONstitution: 14 [Hit Point Mod. (per HD) +1, Raise Dead survival 100%]
INTelligence: 17 [Max. Add. Languages 5, Max spell Level 9, Chance to Understand New Spells 85%, Spells per Level 7/all]
WISdom: 8
CHARisma: 15 [Max. Hirelings: 5]

Hit Points: 16
Saving Throw: 11
Armor Class: 9[10] Wears a vest, girdle and a pair of stolen shoes that don't fit well.

Spells per Day: 4,2,1


  • One Ancient Zinmurrian War-club does 1d6 damage, no special abilities, despite Zindlebarf's belief that it must be a powerful magical artifact.
  • One Dagger
  • Three wine-skins
  • Two Torches
  • One Iron Spike (rusty)
  • 12 copper pieces and something he thinks is an electrum piece.


First Level: Charm Person, Detect Magic, Read Languages, Read Magic, Sleep

Second Level: Knock, Mirror Image

Third Level: Fireball

Zindlebarf was included in the In A Dark Place wandering monster matrix (Table III, Option 2). I have a feeling he might just stick around...kobolds can be like that...

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