Showing posts with label Scribbles. Show all posts
Showing posts with label Scribbles. Show all posts

Monday, May 28, 2012

Pearl Hoarder

Pearl Hoarder
No. Enc.: 1 (1d4)
Alignment: Neutral (Evil)
Movement: 30'
Armor Class: 6
Hit Dice: 3
Attacks: 2 (beak, petrify)
Damage: 1d4, petrify
Save: F1
Morale: 12

Despicable little monsters, Pearl Hoarders were originally created by saturating the eggs of poisonous serpents with ichor derived from Cockatrices. The details of the process are explained in the (Expurgated) Journals of Halprink, available in most decent occult libraries and some of the more discriminating book-sellers.

A typical Pearl Hoarder is under 1' in length, often only measuring (1d10) inches, with a serrated ridge running down their back and a vestigial comb upon their head. Their beaks are incredibly sharp, but too small for most people to take them very seriously. Their worst feature, however, is their ability to inflict partial petrification upon their victims by just touching them. Victims must make a Save or the area in contact with the Pearl Hoarder turns to stone for 3d6 minutes. Making the Save results in 2d4 damage and a lingering discoloration of the affected area. Failing the Save inflicts 2d4 damage, causes the victim to writhe in agony for 3d6 minutes, and then inflicts an additional 2d4 damage as the petrification effect wears off. Victims who fail their Save are unable to defend themselves, cast spells or move more than 10' while writhing in agony.

These creatures are most commonly encountered within treasuries, hoards and masses of loot. They prefer pearls, hence the name, but do cozy up to gems, jewelry and especially shiny magic items as well.

This creature originated from a Scribble...

Saturday, April 28, 2012

Mucoid (Fighter)

This one's for Needles over at Swords & Stitchery
Mucoid (Fighter)
No. Enc.: 3
Alignment: Chaotic
Movement: 20'
Armor Class: 4 (Tentacles AC 6)
Hit Dice: 2 to 8
Attacks: 1d4
Damage: 1d2 +sting, or by weapon (typically 1d6+1)
Save: MU1
Morale: 4

Mucoids envy the vitality and prowess of the lesser, vertebrate species. They are jealous of those creatures who have the support of internalized skeletons, but alas, they have not mastered the means to install such a thing into their own bodies, at least not yet. But they have developed a form of armored and articulated exoskeleton to protect their central protoplasmic mass and the brainy-bits enclosed within it.

Wielding strangely socketed swords fitted to their tentacles, these Mucoid Fighters slowly and cautiously creep about in the dimly lit regions below the ruins of cities destroyed by their superiors war machines. They slither and squirm about, seeking a chance to strike out at the many enemies of their species. But only from ambush, for they prefer to strike from behind, much as a Thief, whenever possible. In a straight-up confrontation, a Mucoid's first instinct is to escape, unless they feel that they somehow have an edge, or hold an advantage over their opponents.

Mucoids are physical weaklings. Their weapons are forged from a peculiar, almost foamy beryllium-alloy making them weigh only a quarter of what an equivalent steel weapon would weigh, and with a wickedly keen edge (usually +1, with a few +2 or even +3 weapons showing up--all of them non-magical).

Each triad of Mucoids are split-off from the same protoplasmic bud-mass and share an intrinsic form of empathy that allows them to coordinate their attacks without needing to resort to vocalization.

The sting of a Mucoid forces the victim to make a Save (at +2) or be paralyzed for one attack. It is a weak toxin and has no lingering after-effects.