Showing posts with label New Chillon. Show all posts
Showing posts with label New Chillon. Show all posts

Thursday, October 9, 2014

Bujilli: Episode 105

Previously...
Their much-needed rest within the upper passages of the Gormenstille disturbed by a prowling Irrlicht, Bujilli and his companions weight the merits of sitting tight and searching-out a better hiding place while the Synchronocitor recharges. But even once the transition mechanism has recovered enough power...will it work in this place? The Gormenstille is a gargantuan prison complex that might have given Piranesi nightmares...

Bujilli slumped back on his make-shift stretcher-cot. He was still tired. He'd only managed a couple hours of sleep before having to deal with the Irrlicht that had taken-over the Eloi and almost drained Leeja to death.

They'd re-built their defenses, such as they could, but it was a shabby bit of work. It would be laughable...if it wasn't him and his friends in this situation. Vampires and pustule-bubbling fungi on one side, a vast labyrinth of twisting passages and countless empty rooms arranged by mad men and degenerates all around them. Only an idiot willingly breaks into a prison. Especially such a prison as this one.

The others referred to it as the Gormenstille. A place of secrets, hidden and denied things, troublesome things, buried things...it was as much a catacomb as a labyrinth, a prison of lost souls where even death was no release. This was no place to linger.

"How well defended or guarded are these archives?" Bujilli looked about himself, carefully examining the defenses they were able to rig-up with available materials. It wouldn't hold against an dim-witted Almas child looking for shiny-bits, let alone any of the nasty things Hedrard claimed were likely to be lurking hereabouts.

"The Central Archive is out of the question. It's one of the reasonably 'safe' places, so it's heavily protected. But there are sub-divisions and secondary, even tertiary caches, vaults, and other places filled with things that are meant to be held apart of the rest of stuff relegated to this place. We could probably gain access to one of the locked rooms, or a sealed library no one has checked in decades, possibly centuries. There are all sorts of secret chambers and shielded or warded spaces scattered throughout this entire place..."

"This is a fool's errand," scoffed the Ignoble; "You cannot seriously be contemplating wandering around the peripheral sectors of the Gormenstille looking for some random collection of illicit papers or dubious documents just to satisfy some perverse streak of curiosity!"

"I admit that I am curious about what all is secreted away in this place...but I am more interested in getting us all out of here. Sooner rather than later. Look at this place--a child would be embarrassed by such a flimsy fort. We need to find a better place if we're going to get any rest." He looked over at Leeja. She was still asleep. The Oneiric Bubble spell he had cast over her and Hedrard had faded-out. It had helped, but it wasn't enough. They had at least another 19 hours before the Synchronocitor was recharged...and then he would find out if it would operate properly inside the walls of this place. If it functioned normally they'd go onward to some other place...but if it did not work...they might be stuck here a while. He did not like their prospects in this current location. Not with vampires, insidious fungi and weirdlight-things prowling through the area.

"They will be waking up soon. We need to decide what we are going to do next."

"I say we sit tight and wait for whatever you expect to happen in the next however many hours to take place. Why go around stirring up more trouble or drawing attention to ourselves?"

"Coward." The roof-runner glared at the Ignoble. Two broken non-people poised on the brink of destruction at every side; it was incredible that they weren't both--

"Insane! This is thoroughly and completely mad!" The Ignoble's eyes were wide with mounting panic.

"You two might lower your voices before you wake the dead with your pointless arguing." Hedrard groaned as she sat up on her cot. "Both of you ought to know better than to waste breath arguing like that. Neither of you is complete, whatever sense of identity you have now is not at all who you once were. Whomever you might have been is irrelevant now. What lives you might have led previously do not matter now. That was all taken away from you, for whatever reasons, for whatever sins or crimes or offenses. You were rendered blank slates...and instead of making use of this opportunity, you both squandered it, wasted it, wallowing in fear and the dim distorted reflections of memories you'll never fully recover no matter how hard you try."

The Eloi and the Ignoble both stared at Hedrard. The Eloi grew thoughtful, the Ignoble balled up their fists and struggled to make words form, words that wouldn't come no matter how hard they tried. Finally their throat constricted from the strain and they choked. Coughed. Sat down with their head in their hands and cried.

"What was done to these two, and hundreds, thousands of others, was cruel and disgusting; extravagantly pointless, much like this whole place." Hedrard slowly, stiffly rose to her feet. She looked impossibly frail and ancient. Her eyes glimmered with deep red highlights. She began to gather-up her iron-gray hair and twist it into some sort of knot at her back.

Leeja stirred, awoke with a start. Her hair flared about her like a white hot corona then her green gold eyes fixed on Bujilli and she smiled.

"I thank you for releasing us from our would-be executioners up above."

"You are both welcome, all of you, actually..."

"But you were a fool to rush into such a place as this all unawares." Hedrard shook her head ruefully.

"What were you both doing in this prison?"

"We were not 'in' prison. Not exactly. We were both captives of the Purple Horde. They took us to one of the roof-top sanctuaries built by one or another of the cultists cast down into this place by whichever rivals or ecclessiastical authorities had access to a Black Key or made a deal with one of the Faceless...or the Soulless...or the Nameless..."

"But why did they bring you here?"

"They intended to sacrifice us to a Purple Cloud in a ritual they expected to give them power in this place." Hedrard looked about the room they were in. She clearly did not approve of their present accommodations.

"Them again?" Bujilli still wasn't entirely sure why the Desert Fathers of the Purple Horde had some sort of vendetta against him, but now he decided it was well past time he found out.

Leeja struggled to rise from her stretcher-cot. She was still wobbly, weak from the Irrlicht's draining attack.

"They've certainly taken an interest in you, but they're far more interested in something...or someone...locked-away within this place. They took advantage of the turmoil and chaos in Wermspittle to nab poor Lemuel and myself and bring us here. At first I thought they were only going to try to use us against the Academy, there is a long history of antagonism between them and the various schools, colleges and institutes gathered together under the banner of the Academy. Diametrically opposed forces. We are dedicated to learning, knowledge, rekindling what meager light we can in the midst of such overwhelming darkness and destruction; while they are barbarians, ignorant locusts who plunder cities left stripped of life by their masters, those aerial horrors that have killed entire worlds one after another, extinguishing all life save those few who become their slaves and servants..."

"Why haven't they overrun Wermspittle already?" Leeja sat back down.

"The Academy wasn't always a great power in its own right, not like the Medical School or the Unthedral. The Academy grew out of the old Institute for Apocalyptic Studies. They came to Wermspittle for the same reason most others shunned or avoided it--the place is surrounded by myriads of dead worlds. However anyone tried, whatever means was used, the overwhelming majority of the worlds accessible from this place were--are--dead. and not just simply devoid of life. No. They were once living worlds, populous worlds filled with living, breathing beings...before something happened, something terrible."

"The Clouds? Did they kill everyone off?"

"No. The Purple Clouds were all but unknown up to three hundred years ago. They were considered works of fiction. Then one all but killed off the Fourth World, the Adjacent World accessed from the South East Gate of the Inner Ramparts. We drove off the Purple Cloud, or at least we thought we had. The Privy Council and the rest hid behind propaganda and political wrangling, as always. Vigilance waned, budgets were cut, the old horrors were forgotten in the face of fresh terrors, immediate concerns and the ongoing mess we've made of the place...and in the meantime the Clouds have returned to Wermspittle..."

Bujilli remembered the Smog Shelter he and Leeja had taken refuge in, the Leech-monger who had saved her life even if he had stolen her tainted blood doing it.*

"How? How could it get like--"

"We can debate that until the vampires round us up like cattle. Or we can discuss things when we're somewhere more defensible, more survivable."

"These two have been telling us about the Archives--"

"The Central Archives are heavily defended..."

"Yes. So they've said; but there are less well defended secondary sites that we might be able to use--"

"Fine. Do you have a better suggestion? Any alternative?"

"No."

"Then we ought to get moving before whatever lurks or prowls through this section notices us, or the scouts from below catch our scent. I have no interest in being taken by Bannerworth and his Comprachico friends, not to mention the fungal colony you left behind us in the Calotte-Passage."**

"Do either of you know which way to go?" Leeja got back on her feet.

"Certainly not." Huffed the Ignoble as though offended at the very thought.

"I have an idea, if you're willing to try something unorthodox..."

"We're listening."

"We go back upstairs--"

"Absolutely not!" The Ignoble dropped their Iron Mask and slumped against the wall in terror.

"Up? Why?"

"Your mechanism-thing brought you here at that spot. We don't know if it will work deep inside the walls of the Gormenstille...this being the kind of place that it is, I'm nervous about testing the defenses when we don't need to do that. We go up, not all the way back to the specific place where you let us go necessarily, maybe we can find another spot similar to that one, someplace less likely to be watched over by cultists or whatever."

"Makes sense to me." Leeja sighed, already exhausted from the thought of retracing their steps back up to the rooftop.

"Well young man? Do we look for a way up or down? Unless you have a third option?"

SSSCCRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTCCCCCCCHHHHHHH!

Something wicked was approaching from the direction of the passage leading to Bannerworth's clandestine enclave...


What should Bujilli and company do next?

You Decide!


* Bujilli & Leeja took refuge in a Smog Shelter in Episode 95 where they met the Leech-Monger who did save Leeja's life, even if he did steal the tainted blood for so-far unknown reasons...
** The Custodian turned out to be an infested-minion of some sort of fungus-creature, possibly a Fungal Tyrant in Episode 103.


Now What?

We need to decide which way Bujilli and his group will be going--Up towards the roof-tops, down to the Archives, or in some other direction. Should the group attempt to stand their ground and defend their position against the oncoming critter(s), or would it be better to retreat and look for an escape route? We'll definitely need to know if they are going to try to go upwards or downwards or in some other direction in either case...

Then we need to roll for Initiative: Roll 1d6 for (1) Bujilli and his group, and (2) that wicked something (or somethings) approaching from the passage.

We need 3d4 rolled to determine how many Varn-spiders are coming up through the Calotte-Passage. (I rolled a 1 in response to the raised voices, then another 1 on the Wandering Monster Matrix, so we get some Varn-Spiders...)

Three or four D20 rolls (per spider) would be useful in determining how the combat goes, if things do get violent.

We could also use a Morale check for both the Ignoble and the Eloi prisoners, (as per P. 56) by rolling 2d6 for each of them. The Eloi has base Morale of 8 and the Ignoble has a base Morale of 10. Remember--Bujilli receives no bonus/penalty from his Charisma, however Leeja does gain a -1 modifier that can be applied--lower scores are best in this situation. One or both of them might panic. If they are attacked by Varn-Spiders, they both receive a +2 modifier to their Morale Check, since they know far too well just what those horrid things will do to them, and what very likely follows close after them.

Once we resolve the current situation with the approaching malevolent arachnids, we will most likely need a follow-up Wandering Monster check due to the noise and so forth, if things do get violent: roll 1d6, on a result of 1 there is a wandering monster to be rolled for off of the Wandering Monster Matrix for this section of the Gormenstille. Since we're advised to check for Wandering Monsters every two turns (as per P. 125 of Labyrinth Lord), we could probably do with say two such checks, if someone would be so kind as to roll a couple of six-siders for us.

As always, if you have any questions or want to vote for a particular direction to take or specific thing to do next please let us know in the comments, or via email.

What happens next is up to you, the readers.

You Decide!

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Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion

Monday, August 18, 2014

Wandering Monster Matrix: The Gormenstille (New Chillon)

"This is a place of bastards and illegitimate bloodlines, cast-offs and caitiffs, criminals and deposed heirs alike, all sent here in secret and left to rot, only they didn't all rot. They have their own lineages here, as well established and documented as any in the outer regions of the known worlds; only they are Ignobles in New Chillon, within the walls of the Gormenstille; all of them vying for power or prestige and squabbling among one another over obscure points of genealogy, precedence or their personal entry in the Red Book."
Hedrard's description of the Gormenstille in Bujilli: Episode 102


(1d20) Wandering Monsters in the Upper North East Calotte-Passage of the Gormenstille...
  1. Varn-spiders. (3d4) Dim, gray spiders that have associated with vampires for far too long...
  2. Skeletons. (2d4) They have been tasked to collect and carry all plague victims down to the coroners and plague doctors working in the lower levels. There's a 40% chance that any one of them is carrying a plague ravaged corpse. The rest carry spears. Each one bears the insignia of a red square on their prison-issue tabard.
  3. Ordrang. It is not interested in inedible, living things...however the Squirmy Gurgle that is hiding behind it is...
  4. Gobbling Grout:  1d4: 1Type I2) Type II, 3) Type III, 4) Type IV.
  5. Poppers. (4d6) Squiggly little leeches that explode from guzzling their victim's blood faster than they can process it.
  6. Drab Jelly.
  7. Ceiling Scorpions. (4d4) Huge mottled ochre and black-striped scorpions scuttle across the ceiling, seeking to attack from above by surprise. They never willingly leave the ceiling.
  8. Purple Wisp.
  9. Stranglemass. (1d4) of the things are floating free and on the hunt for fresh victims.
  10. Ourang. (3d6) Recently-escaped, they are headed towards the highest point in the main tower in the hopes of finding (and possibly hijacking) an airship.
  11. Gloomshadow. (30% chance it is trapped within a Binding Geometry).
  12. Yelg Froth.
  13. Screechers. (2d6) Bestial Winged Monkeys hunting for grubs, slugs or other easy-meat.
  14. Orbiculate. It's rolling along the wall, completely absorbed in hunting a pack of green-eyed wolf puppies, after having already consumed their parents. [This means that there are (2d4) wolf pups somewhere nearby.]
  15. Roll 1d20 to determine which random Vicious Slime has crossed your path.
  16. Shrieking White Moths. (3d4) Fluttering, flapping, clamorous winged-things with all too human faces shriek and scream in an effort to escape...only to attract something else in their stead.
  17. Flidder.
  18. Aethyric Eels. (2d4) are swarming around the recently deceased corpse of a Morlock Shaman that summoned them to aid her escape, but did so too late after being stung by a swarm of huge hornets.
  19. Escapees. [See Escapees Table]
  20. Bats. (3d100) of the filthy, diseased plague-bearing things--they were released into the passage by Baron Bannerworth's minions.

(1d20) Special Encounters in the Upper North East Calotte-Passage of the Gormenstille...
  1. (2d4) corpses. Each one has a 50% chance to be infested with Gore Worms.
  2.  A Zahj watches from its position upon the near wall. It may toy with those who pass it by, mostly out of boredom.
  3. Three adolescent Yellow Creepers have broken free of their cells and are desperately looking for the way back to Yellowholm. Their constant bickering alerts you to their presence long before they realize they are not alone.
  4. A Horla has begun to follow you...
  5. Weird whistling noises echo through the passage; there is a Saiitii Manifestation nearby...
  6. The passage is heavily covered and obstructed by a massive build-up of guano from either a huge flock of passenger pigeons or bats.
  7. Thaddeus, a Lesser Nosferatus, who claims that he was cast out of Baron Bannerworth's service over a minor impropriety. In truth, Thaddeus is a scout for Bannerworth's forces and hopes to lure gullible victims into a trap in order to gain a reward.
  8. They did not get very far before collapsing into a Loathsome Mass...
  9. Giant Blue-Speckled Hornets are building a massive hive in this section of the passage. They gained entry through a broken window and have been working away undisturbed until you showed up.
  10. A patch of Philosophic Mold has taken-up a cozy spot along the far wall where it contemplates intensely obscure matters of an esoteric nature. It is inclined to ignore anything that does not expose it to harm.
  11. A larval-stage Irradiant prowls this section of the passage, endlessly spiraling along the same twenty-two foot area again and again.
  12. Rubble. Someone has wrecked a section of the wall. Upon taking a closer look, the wall has buckled out from the constant over-tunneling of things working within it...a colony of Thumblings...
  13. Roll 1d20 to determine which sort of Unsightly Stain you've just discovered.
  14. You find a scabrous amulet on the floor. It bears the sigil of a powerful Sanguinovore. They will attempt to make a psychic connection with whomever picks up the amulet. They are trapped behind a walled-in section of the attic-maze of the Secondary Tower claimed by Baron Bannerworth, whom they consider their most dire personal nemesis.
  15. Suzraal is a Fantomist, recently arrived from the bombed-out ruins of her Nulgarian estates. She has a Black Pass from the Warden allowing her free passage through the Gormenstille for services rendered.
  16. Roof Whale. The massive thing is stuck in a hole it has bashed through the wall. The plaintive fog-horn-like groans of the thing make the walls and floor shudder.
  17. Gudivak is a one-legged Lurm who will gladly teach you a few handy variations on Gloomlight if you agree to help them escape from this place.
  18. A sad, broken and (thankfully) inert Biting Doll lies in a congealed puddle of blood. Somewhere nearby, possibly in a niche behind one of the wall-supports are a small band of Todtenhilzig who keep a vigilant watch over whomever passes this way. They are unsure how to get out of this place and might be inclined to attempt to parley with a suitably impressive-looking group. All others they will seek to avoid.
  19. A chunk of Purple Amber. It was dropped by an Oneirist whose plague-infected body lies only a few feet past the shiny bit. They were able to leave their body before it expired, but now they are trapped in a dreamlike state and only someone holding the piece of Purple Amber can see or communicate with them.
  20. A cat. Yes, it is mostly black. No, it is not interested in you...unless you offer it fresh meat, milk or cat-nip. If treated favorably, the cat has the ability to lead anyone it selects across the temporal threshold of this place to some other place by walking through a wall. Certain walls work better than others and the cat has a liking for the musically-gifted mousefolk that occupy certain choice interstices behind the walls of particular museums on the campus of the Academy at Wermspittle. The cat would be most pleased if you would break through the spell-warded walls protecting the singing mice so it can satisfy its current craving.

    Bujilli and Leeja are currently adventuring within the upper reaches of the Gormenstille upon New Chillon, having arrived there at the end of Episode 100 in an effort to rescue their friends Hedrard and Lemuel. Now they are in the process of making their escape from this place...
    New Chillon