Friday, April 17, 2015

Skin Taker

Skin Taker
Hit Dice: 2
Armor Class: 8 [11]
Attacks: 1 Touch (1d4+Con drain)
Saving Throw: 12
Special: Drains 1 Con with hit, can only be hurt by spells or magic weapons, takes over corpses.
Move:10
Alignment: Chaos
Challenge Level/XP: 4/120

Completely intact skins of sacrificed cultists that prowl through back-alleys and dismal passages in search of victims. They are not undead; these things did not die in the course of being removed from their original owners and if they continue to prey upon others, they might even be immortal.

The wet, sloppy touch of a Skin Taker drains one point of Constitution on each successful attack, and if the victim is reduced to zero, the Skin Taker will attempt to transform their victim into another of these despicable creatures as their skin is removed through an arcane ritual taking one hour (6 Turns). If the ritual is disrupted, the victim's skin will blacken and shrivel into dust. The remainder of the victim's flesh might be recoverable through some sort of magical intervention, but those resurrected after such an attack often lack their outermost layers of skin. Survivors of a Skin Taker's assault usually regain their Constitution after 120 minutes (12 Turns).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Flame Snails

Originally published in Silver Griffin, Issue No.10, circa 1989
Flame Snails
Hit Dice: 6
Armor Class: 7 [12]
Attacks: 1 Flaming Acid Spittle (1d6+4), Burning Crush (4d4)
Saving Throw: 10
Special: Surrounded by fire.
Move:6
Alignment: Neutrality
Challenge Level/XP: 5/240

Huge, lumbering molluscs wreathed in otherworldly fire, Flame Snails tend to wander about aimlessly, setting everything they touch on fire and generally being a nuisance. They are believed to have been summoned from a distant alien world to serve in place of an ancient emperor's war elephants that were decimated by a magical plague. The Flame Snails may or may not have worked out; there are no reliable records left from that time, only folklore and spurious tavern tales. Any spells or magical items used to control or direct these blazing behemoths are likewise lost or forgotten, and would fetch a good price from those trying to rid themselves of these things.

The one major redeeming quality of these creatures is their implacable rage when confronted by any sort of undead creature. Flame Snails will tirelessly attack any and every undead enemy they can hit or crush.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Foul Beast: Bunny

Foul Beast: Bunny
Hit Dice: 2
Armor Class: 6 [13]
Attacks: 1 bite (1d4+2)
Saving Throw: 15
Special: Triple Damage on natural '20'.
Move: 16
Alignment: Neutrality
Challenge Level/XP: 4/120

Nasty, mangy undead bunnies that solemnly hop about desolate moors and other isolated and unpleasant locales in eternal pursuit of fresh meat and living prey.

If reduced to zero hit points, this foul beast will go dormant for 1d6 Turns after which it will rise again, often in a mangled or disheveled state which may or may not hamper its movement, as determined by the DM in their mercy. Of course this most undesirable outcome may be prevented by casting Bless on the remains, or by simply plunging a torch into the cadaverous husk and burning it to ashes. Just don't wait too long, or else the damned thing will leap about setting everything on fire as it lunges at its next victim(s).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Shellback

Shellback
Hit Dice: 4+1
Armor Class: 5 [14]
Attacks: 2 Claws (1d6), 1 bite (3d4)
Saving Throw: 12
Special: Amphibious, Regenerate but only Underwater.
Move: 12
Alignment: Neutrality
Challenge Level/XP: 5/240

The living remnants of a long forgotten wizard's experiments with troll's blood and various flora and fauna, in this case soft-shelled mud-turtles.

A Shellback will regain 1 hit point for every ten minutes it remains submerged under water. If a portion of their body is cut off and dropped in a swampy or otherwise wet area, it will slowly regrow into another individual over the course of 1d4 days.

The tough, but flexible shell of these creatures has the consistency of very heavy leather equal to cuir bouilli or boiled leather and is much sought after for making armor.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Lesser Fungal Mass

Lesser Fungal Mass
Hit Dice: 1 to 3
Armor Class: 8 [11]
Attacks: Telekinetically Thrown Objects (1d4 per HD)
Saving Throw: 14
Special: Limited ESP, Telekinesis, Gains 1 hp per victim absorbed into the mass.
Move: n/a
Alignment: Neutrality
Challenge Level/XP: 5/240

Distasteful and dingy off-yellow smears of ill smelling fungus that grow upwards from their center into a roughly spherical blob, these fetid things wait patiently for their prey in the dark recesses of old passages, forgotten tunnels and caves. When disturbed by any sort of sound or vibration, a Fungal Mass awakens from its torpor and immediately becomes aware of everything within a 30' radius through a limited form of ESP. It will then observe any potential victims in the area and try to attack when it has the best chance of success, flinging small rocks and other bits of debris at their targets using telekinesis.

They take double damage from fire, but are immune to acids.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff from Hereticwerks



Taglar's Tomb is available at DrivethruRPG / RPGnow as a pay-what-you-want PDF that is expanded and revised from the original version posted to our blog for the first Swords & Wizardry Appreciation Day which remains available in its original form. There is also a bonus page of special content for the revised PDF if you're interested.

Space Age Sorcery was our first grimoire of space fantasy spells for Swords & Wizardry and related/similar old school rules-sets. You can download a free copy from our Free Stuff folder at BOX.

The Not-So-Empty Tomb of Baljesser is in the process of being revised and cleaned-up a bit for presentation as a PDF similar to how we did Taglar's Tomb above. In the meantime you can go check out the original version. Both Taglar's and Baljesser's Tombs are part of our Gravelands series of adventures for Swords & Wizardry. This has been a long-gestating project, but it is moving ahead again and we hope to have some news to report very soon.

We also have some handy tables of new magic items for Swords & Wizardry.
1d10 Magic Wands
1d10 Cursed Items
1d10 Magic Rings

The Tomb of the Forgotten Toad People is a one-page adventure suitable for use with Swords & Wizardry.

And starting today, in honor of Swords & Wizardry Appreciation Day, we'll be posting some new monsters throughout the day and then collecting them all into a PDF that will also feature some never-before-seen creatures as well as a couple from our blog, all statted and prepped for use with S&W.

Enjoy the day!





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff at Hereticwerks

Thursday, April 16, 2015

Bujilli: Episode 126 (Through the Mirror)

Previously...
Bujilli faces a small pack of Blemmyes who are attacking Idvard's Keep by way of an unshuttered mirror and he sees an opportunity for something other than just more mindless violence...

Slash! A tall, burly Blemmyes huffed and wheezed through a mass of little pits in his bulging belly as he hacked at Bujilli with his massive flamberge.

Hack! Bujilli struck the Blemmyes alongside its left arm with his hand-axe. A good, solid hit. The creature wavered, almost lost it's grip on the heavy weapon.

Swish! It was faking. The wavy-bladed sword nearly gutted Bujilli. He backed off a bit. This opponent was fairly skilled with his blade. Thankfully Leeja had immobilized two of its fellows with her Web spell. that got him to thinking about his own repertoire of spells. Those little pits spread across the creature's belly seemed a lot like the breathing-holes in the beetle-thing he'd taken down using Gestural Globs. Maybe that spell would work on these Blemmyes? Maybe...but it might work better if it was modified to really infiltrate those little pits, and not just coat them so it could be blown-off like so much snot.

Whoosh! The flamberge swung high, it was aiming for his head. Bujilli ducked low and lunged at the Blemmyes, driving his hand-axe into the things belly. He missed. The Blemmyes hip-checked him into the great table.

Chock! Wood splinters sprayed upwards from where the flamberge sank deep into the once elegant table. Bujilli kicked the flat of the blade as hard as he could while it was stuck in the furniture. The warrior kept his grip, but the weapon was bound more tightly in the wood.

Two strikes by his hand-axe and the Blemmyes lost its right-hand and relinquished the flamberge. Another hit to it's sternum and the thing fell dribbling blood from all the little orifices along its belly.

Leeja grinned up at him as she withdrew her own sword from the still-gurgling guts of her opponent.

He turned to the other two Blemmyes and came to a decision...



Meanwhile...
Cosgrove sipped his coffee--no--it wasn't coffee; we haven't had real coffee in this place since the last of the airships tried to anchor at the Dry Pier and their crew was overwhelmed by a mob. This stuff was made from the bean-like bud-pods of the Red Weeds, soaked in lime-water then slow roasted and ground into a gritty powder that the brewers blended with chicory or dandelion roots. It had a nutty aroma, but a metallic after-taste, but you could get used to it. Especially if you dosed it with some basement-distillery schnapps. The more schnapps the better it got.

He stopped in mid-pour. The sirens blared. Fog was rolling in...




"Boy! End this quickly! We have..."

"My uncle used to call me 'boy.' He's dead. Call me that one more time and we won't be friends any longer. Do I Make Myself Clear?"

Hedrard glared at him, but eventually nodded in assent. Her eyes narrowed in thought as she began to reconsider this strange little creature who had stirred-up so much chaos and turmoil in his brief time at the Academy in Wermspittle. He had come there to learn, but had not made it to a single class and now his mentor was off-campus on a wild goose chase and everything was in flux. This one outsider, a half-breed from some barely-known Adjacent World had saved her from abductors, given her Bloodthreads from his own wounds, given her Lemuel to heal and to mold as her servant and most of all he was directly or indirectly responsible for her recent run of good fortune. She owed a lot to this boy...this young man. She had gained too much to alienate him over some triviality...and she began to realize for the first time that she would rather not find out just what he could do to her as an enemy...

"I apologize. At my age it becomes much too easy to slip into bad habits."

"Just so we understand one another. I came here seeking knowledge. I wanted to learn things that I needed to know. To be a better sorcerer. I thought that meant accumulating more spells, or acquiring objects of power or something like that, maybe puzzling-out some weird old secrets or reading ancient tomes and grimoires. I've done a good bit of that. Made some mistakes and enemies along the way, made some friends...and I've learned a lot about myself and about magic and sorcery. I want to thank you for having been a good friend and for all you've done for me, taught me, given me...but now it's time for me to leave."

Bujilli looked over at Leeja. An unspoken question on his lips, just one breath away from taking flight; but then he saw the look in her eyes and he knew the answer without asking.

Laughing hand-in-hand Bujilli and Leeja leaped through the unshuttered mirror and were gone.

After she dispelled the Web and immobilized the two remaining Blemmyes--they would make good specimens for her experiments later--Hedrard closed the heavy shutters one at a time, then locked them into place and renewed the wards and seals. so no more unwelcome intruders would make use of the mirror to invade Idvard's Keep.

"You let them both go?" Idvard wobbled slightly as he floated free of the healer working on his regenerated new eye.

"Do you imagine that either of us could have stopped them?"

"No." Idvard chuckled.

"They'll return when they're ready, at least that's what they both are planning. We'll see how that turns out. Now, about my offer..."


Misty, murky, and dim; it was like drifting through a smooth, flowing non-landscape of liquid quarts or moonstone. Shapes rose from the foggy surroundings only to recede or to morph into other things. The rectangular mirror-shape behind them went black then the edges took on a malefic red glow. No going back that way.

Away from the mirror everything shimmered and swirled with the hint of some sort of forest off to the right, a fluctuating series of dunes or waves slowly undulated away into obscurity to the left, perhaps some sort of desert? Ahead of them there appeared to be some sort of obelisk or raised stone-like object of immense size and seeming solidity. Behind them extended a sort of marsh or bog like region of increasingly dense shadows and slippery things that slithered along oblivious to their observation...

What should they do next? Which way should they go?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) Any other interested parties.

More Blemmyes?
We also need to roll 1d100/d% to determine if there are any more Blemmyes on this side of the mirror. Let's say there is a 30% chance that there are 1d4 more of the things in the immediate area. So any roll of 30 or under means we have an encounter in-progress when we pick up things next episode.

Roll for Random Encounter.
The opening and closing of the mirror, as well as Hedrard's wards all stir up things enough to provoke a roll for a possible random encounter in addition to the chance that there are any Blemmyes lingering or loitering on the scene. We'll use one d6 roll, with a result of '1' meaning they spot some sort of sign or spoor and a result of '6' meaning there is a more substantial encounter. Another roll of 2d6X10 will tell us how far away any such encounter might be in yards. And another 2d6 roll will tell us give us the encountered creature's reaction as per the table on p. 52 of the Labyrinth Lord book.

Spot Mirror Roll. (1d30)
We'll also need a d30 roll to determine if Bujilli or Leeja spot another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens--I'm working on a special table just for that sort of thing and will post it in time for use for the next episode if we need it.

Which Way To Go?
so...should they go right into the forest, Left to the gray desert-like dune-sea, back towards the swampy-place, or forward to the obelisk-object? If you prefer, they can spend some time looking for an alternative route(s), if they linger here long enough, they might spot another option in terms of a direction to travel, but doing so provokes another Random Encounter Roll...

So what do you think Bujilli & Leeja ought to do next? Which way should they go?

You Decide!

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Tuesday, April 14, 2015

Blemmyes (Type II)

Blemmyes (Type II)
No. Enc.: 1d6 (3d6)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 5
Hit Dice: 3+1
Attacks: 1 (Weapon)
Damage: 1d6+1
Save: F4*
Morale: 10



*Blemmyes of this type have no defense against Charm, Hypnosis or Illusions.


Adult Blemmyes of this type stand between 6 and 8 feet tall and are covered by a tough, almost rhino-like hide. Their warriors wear heavy hide chausses and carry a heavy shield into battle. Most prefer heavy morningstars, maces or wickedly-serrated picks. they almost never use missile weapons, presumably due to diminished depth perception.

It is currently unknown how--or what--the Blemmyes eat. It is suspected that they breathe through a series of small pits or pseudo-spiracles that cover their bellies.



Thursday, April 9, 2015

Bujilli: Episode 125

Previously...
Well rested and re-equipped, Bujilli contemplates breakfast...

A knock at the door interrupted Bujilli in mid-response. Leeja laughed as she opened the door. It was Jumdrim, the major domo in charge of Idvard's Keep.

"Ah; good, good--you're both awake and dressed."

"How is Idvard?" Bujilli dropped all thought of breakfast. He intended to go see his friend, if only to let him know that he had been avenged, that the Unchild would never bother him again.

"He is recovering, despite the vicious toxins that despicable thing left behind when it bit his eye out. I sincerely hope you dealt with it most sternly--"

"I unraveled the spell that gave it form. Then I decapitated the shamaness-sow that created it. Then I wiped out most of the Grunters, except for a few who escaped. I apologize for that--I was too tired to pursue them after killing all the others."

Jumdrim stared dumbfounded at Bujilli. At first he wasn't sure if he should believe the half-almas, then something clicked for him and he knew that Bujilli was not joking.

"Ahem. I see. Well, for what it is worth, I thank you for attending to the matter. I am sorry it did not work out as you had hoped, but better we discovered their ulterior motives before they were in a position to do us grievous harm. If they had been allowed to take over the defenses below...I shudder to think what might have happened."

"It's done. Will you take us to see Idvard?"

"Of course--he has invited you both to breakfast. There is much to be discussed."

"Lead on then." Bujilli took Leeja by the hand and started walking.

"And I have been tasked with bringing along the mirror as well..."

"Fine. Bring it along then."



Meanwhile...
Three heads. One completely lacking any eyes. The wolf was another damned prodigy, a sport birthed out of season. A very bad omen. Korzid nudged the carcass with his boot. He signed for the apprentices to roll the wretched thing into the lime pit. Its flesh was forfeit, but the bones would fetch a good price, so long as his permit was still good. Seemed like every other week there was a new regulation or provision, accompanied by another stamp, seal or signature required for his working papers, and another fee. Always another fee. Administrative costs were really cutting into his profits more and more. He considered seeking out another line of work, but there just wasn't much call for a vampire hunter these days, and it wasn't like he knew much more than how to hunt and how to kill things respectable people would as soon avoid. He felt a passing twinge of kinship with the wolf-thing. They were both unwelcome, unlovely things people paid to make go away. It was a shitty way to live, but he could do worse. This being Wermspittle, he knew it could always get worse...




Idvard was curled-up in a large, over-stuffed chair at the head of the great table. Bortho sat at his right hand, Zutissa next to him. Both wore baggy robes that covered-up most of the bandages wrapped around their limbs and torsos. Zutissa did not look up. Rilma the keeper of the arsenal and skinny Eloi girl sat next to one another on the other side of the table, a few places down. Rilma nodded solemnly as Bujilli and Leeja entered. Set apart from them was Shael and the cuckoo girl. Shael was a bloody mess, her entire left side was a mass of cracks, rips and criss-crossing wounds. The Cuckoo was immobilized and silenced by a spell that curled about her like overlapping bands of azure light that cast no shadows.

"Thank you for attending to..." Idvard gestured painfully as he let his voice trail off.

"I wish things had turned out otherwise."

"As do we all."

Two drones brought the heavy old mirror into the room. The wheels on its heavy cabinet squeaked and squealed as they moved it into position at the foot of the great table. A group of Spirks wearing green and white tunics followed Jumdrim into the room, each one carrying a platter, bowl or basket loaded with various dishes including apples, pears and in some cases berries, each as large or larger than a person's head.

"We've had some success in reclaiming the old orchards. With a bit of luck, we should re-take the inner gardens as well within the next couple of days. Hunting parties and foragers have had mixed results so far, but there are signs of wild sheep across the river, so we may be able to become a bit more self-sufficient, hopefully before next Winter." Jumdrim bowed with a flourish then chased the kitchen servants out.

"The Well-Shafts in the immediate vicinity have been secured and the work detail has been repairing the old grates, with a few modifications to help deter unwanted intrusions. Repairs to the he outer walls are completed, so I've tasked the drones with re-digging and clearing-out the old moat and secondary trenches, making sure to set fresh spikes in the perimeter pits and otherwise refurbishing those defenses. All traces of the gas used by the Grunters have been rendered inert and one of my people is working on a method of abating or dispersing gas attacks based on techniques used by the Pruztian Chemical Korps." Rilma addressed her report to Bortho who acknowledged it with a curt nod.

"A scouting party returned from down below." Bortho stared at Bujilli; "You wiped them all out. The scouts suggested sending in flamethrowers to incinerate the remains."

"Three or four escaped. I set-up a barrier of sorts to prevent them coming back, but it is only a temporary measure. You'll need to see to the defenses down there--"

"Go To The Mirror, Boy!"

Bujilli shook his head, not sure if anyone else heard it. They were all staring at him. Leeja was halfway out of her chair; this time she had heard Hedrard's voice as well.

"With your permission?" Bujilli drew out the key and walked over to the baroque old mirror.

Idvard waved him on.

He unlocked the shutters and drew back the interior curtains to reveal the mirror within the cabinet.

It looked perfectly normal. Then it rippled slightly. Bujilli looked more closely. Something was approaching from the other side, from within the mirror. It looked like some sort of bird, perhaps an owl of some sort.

The mirror rippled again. The ancient glass glistened like the surface of a deep, cold mountain lake.

The owl fluttered forth from the mirror and sank its talons into the great table...but it wasn't an owl, not entirely, nor was it completely a girl...

"Sritta!" Bujilli recognized her as one of Hedrard's servants.*

"Hello Bujilli. My Mistress asks for leave for her to enter this place."

Bujilli looked at Idvard who was watching the owl-faced girl very closely. She wore a red surcoat over her form-fitted armor etched in anatomical diagrams. The glyph embroidered there was the same symbol etched into the amulet Bujilli carried. Idvard nodded assent once he recognized it.

Sritta bowed gracefully then turned and sent a small ball of green flame back through the mirror.

"She has been trying to reach you for some time now." She scolded Bujilli playfully.

"I know...but I've been busy..."

"Yes. Of course. Like most mortals, you assume that you are oracular in your ignorance and stubbornly plodded along without availing yourself of the advice of someone more capable of seeing farther ahead. Happens all the time."

Before he could reply four women in red robes wearing stylized owl masks stepped through the mirror and took up positions on either side. Six tall red-headed adolescents wearing feather-cloaks and taloned-gloves followed and stepped into place next to the women. Bujilli thought he recognized at least one of them from the mob of followers who'd attached themselves to Hedrard back at the Gormenstille.

Hedrard entered the room. Her hair was lustrous blood red and though she remained a hag, she also radiated a tempestuous vitality that raised the hairs on the back of his neck, among other things.

"Welcome to my humble abode." Idvard tried to sit up but couldn't--the loss of his third eye made him too dizzy, too disoriented.

"I had hoped to arrive sooner...before...well, no matter; I am here now and I will do what I can." She gestured and a healer went to Idvard and began attending to his wound. The second healer went to Bortho, the third went to Zutissa, the fourth one went to Shael.

"You've been a very busy boy, haven't you?" Hedrard smiled at Bujilli.

He spluttered, unable to put words together.

"Yes, yes, I know; you're overcome by your hormones and all that. Males are so vulnerable to that sort of thing. Back in the day that might even have been entertaining, but right now it's annoying, so get over it. We've got work to do and not much time to spare."

"Work?"

"Yes. We're going to fix the mess you made down below before things get any worse."

"I'm not sure--"

"Leeja. Take him by the hand and lead him after me. My people will attend your friend Idvard and you two can give him a full report on everything once we've gotten things under control. I'll leave two of my personal guard behind to protect him in case anything comes up while we're busy."

Leeja took Bujilli by the hand but she hesitated.

"You do trust me, don't you?" Hedrard grinned at her.

"I do." Bujilli found his voice, even if it cracked like he was going through puberty all over again.

"Good. Oh--we'll need this I think." Hedrard made another gesture and Idvard's blackened, battered eye the Unchild had bitten right out of his skull floated up from the table and followed her like a levitating lap dog.

"Lead the way then." She nodded to her guards who immediately took up their places on either side of her. Sritta followed behind them.

None of Bortho's people were at their station by the valve-gate. Surely someone would have been set there to keep watch over the valve-gate. Bujilli would speak to Bortho about this once they got back.

Hedrard's guards opened-up the valve-gate leading to the section of tunnels the Grunters had tried to claim. Two took up station inside the valve-gate and the other two took up position just outside the station. Sritta brought up the rear.

"How lovely." Hedrard regarded the dead beetle-thing; "Waste not, want not."

She walked through the scattered debris of the ruined camp as tough the corpses and body-parts were party decorations to be swept-up after some unruly celebration. Leeja clasped his hand more tightly than before. Bujilli strode through the carnage numbly. He didn't hear the faint grumble of something foul and twisted that had taken root where Talzag's tent-nest had been.

Black tendrils spread out from the blood-spattered and collapsed nest of filthy carpets, tapestries and rugs. Tiny little filaments coiled and wound their way from one severed head to a cadaver to another linking them all together.

IDRASHIG VOAUTH DRUT VOGGA!

The voice shrieked through his mind, leaving his nose bleeding and his eyes feeling bruised.

"Silence!" Hedrard commanded.

The voice stopped cold.

Sritta placed a hand on his shoulder to help steady him. Her other hand was on Leeja's shoulder. She had a bloody nose as well.

"What is this?" He knew it wasn't a Fungal Tyrant...

"You unraveled the shamaness-sow's spell; a cancer-working. Then you left it lying in the midst of her accumulated personal power right in the middle of her nest, not to mention all the spilled blood and corpses liberally sprinkled about the place. What did you think was going to happen?"

"I didn't think..."

"No. You didn't. But you came here to learn, so now you're going to learn how to clean up your mess."

"What do I need to do?"

"First thing, you both can drag that beetle-carcass closer. I think we'll add it to the mix. That ought to be interesting. Oh, if it's too heavy to lug around, then hack it to bits and bring the pieces over to me here. In fact, that would probably be better."

The dead beetle-thing wouldn't budge. He estimated it weighed at least half a ton, if not more. It took more than an hour to hack the thing into pieces they could each carry.

Hedrard busied herself gathering up the farthest-flung bits and pieces, piling them all up in a macabre mound of flesh and bone and other things. Sritta played a sprightly tune on her silver flute that caused all the splattered blood and gore to froth and bubble and slither towards the pile her mistress was building. Once the bulk of the beetle-thing was transported, Sritta used her flute to move the rest into its proper place.

"Do you know that these people, whom you call 'Grunters' have a name for themselves?"

"No. I've only ever heard them called Grunters or pig-things."

"They call themselves 'Kudrakelvojavig.' It means 'other people's devils.' They are more like a type of infection, a cancerous presence that wears piggish flesh. Those things that we see as being Outermost can sometimes become Innermost, nightmares can take root in meat and bone and the horrors of the old worlds have followed us into the new places."

"So do we burn this? Will that end it? Or do we need to banish it somehow?"

"You can burn it, but that won't end it. You can try to contain it, but your hold over it will fade and diminish over time. You could banish it, but it will then wait patiently along the perimeter you demarcate. Neither is a very viable solution. I would advise you to try something else."

Bujilli looked at the mound. Scores of tiny black fibers slithered over and around all the dead bodies, working their way deeper and deeper into the mass of mingled Grunter and beetle-thing parts. It reminded him of something he'd seem once before, when he had been very young. Back in his Uncle's yurt. It was something that Ahtrishka had whispered to them one night when his uncle had been attempting to dismember and dismantle a demon that had been sent to assassinate him in his sleep.

'You can cut and cut and cut all you like but you'll always be able to split any remaining piece into two smaller pieces. Even when you get down below the threshold of matter, anything you can perceive can be reduced or broken in half. You can always break things down and we love you for it.'

His uncle had pitched a terrible fit that night. He raged and howled and cursed and kept hacking the would-be assassin into increasingly smaller bits until finally he collapsed and the pieces evaporated in the morning sunlight. all the while Ahtrishka had smiled at him from behind the bars of her cage and let him fuss and fume. She took delight in tormenting her captor. She also kept an eye on Bujilli and had delicately placed her index finger to her lips so he wouldn't share the secret with his uncle, for she could see, she knew that Bujilli understood what she had been saying. That had been one of her games, answering his uncle in such a way that Bujilli understood what she was saying, but never

Division, destruction isn't the answer.

"Transformation. We need to transform this stuff into something else...something useful..."

"Excellent. Now come over here and do as I do--you too young lady--it's about time you both learned that there's much more to sorcery than just memory-monopolizing spells."

Red light and blood. They matched their wills and their imaginations against the horrid cancerous thing that dwelt deep within the tissues of the Grunters. At first it fought against them, afraid that they were trying to prevent it from reforming, reshaping the corpses and gore into a fresh new body. By the time it realized what they were actually doing, it was too late. Scores of dismembered and dead Grunters. The lingering traces of the Unchild. Beetle-pieces. Idvard's ruined eye. All the weird bric-a-brac Talzag had accumulated over the course of her career. All of it was superamalgamated into a seething mass of cells and structures that they took turns shaping, molding, transforming into something completely new and never before seen in this or any other world.

After what felt like many long, demanding hours it was done. Bone-weary, soaked in perspiration and mentally drained they shuffled back into the dining room. Someone had shut and re-locked the cabinet of the mirror. The healers were still working on the wounded.

Hedrard sat down at the table next to Bujilli and Leeja.

"So...about your Keep's defenses down below..."

"Yes?" Idvard looked up from his seat where he was still curled-up, though now his bandages were gone and a pink-skinned new eye was growing into place like the bud of a flower in Spring.

"You'll see when your eye has fully healed. We three took the liberty of setting a watch over the central entrance and the four lateral valve-gates and the shaft-way that leads farther downward. You'll be the first to know about any intruders and the defenders we've put into place down there all answer to you directly. You'll need to practice a bit, get used to managing them all, and I have someone here who can help you with that process." Sritta bowed and sat down beside Idvard.

"Thank you..." Idvard turned to let the healer work on his new eye.

"You're welcome. We can discuss matters of remuneration and recompense later, once you're healthy. Maybe you'd like to draft-up one of your contacts, like the one you have with my young friends here."

"A sound suggestion..."

"I thought that might appeal to you, being a lawyer and all..."

"All the lawyers were killed--"

"No. Most of them were killed, executed during the Midwive's Rebellion. A few of you survived. Don't worry--I won't tell anyone outside of this room. My people won't say anything, and you need to be honest with your security staff. Claiming this Keep will draw attention. You'll attract enemies, some of which will be very good at digging around in your past in order to find something to use against you. But that's not my concern. You're covered by the provisional amnesty we've declared in Shael's absence. I decided to come here and to lend a hand because we need you working with us."

"Who? Who do you represent?"

"The Academy. We want you to accept a position on the Board of Regents."

That's when the shutters exploded off of the mirror-cabinet and a group of Blemmyes roared into the room waving flamberges and war-hammers...

What should they do next?

You Decide!


* We first met Sritta in Episode 53.


Synchronocitor Status: Fully Recharged.


Roll for Initiative!

Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) Hedrard, 4) Idvard, 5) Bortho & Zutissa, 6) Everyone else. The Blemmyes receive a 4...so beat that.


There are 2d4 Blemmyes attacking through the mirror. Anyone want to roll to see how many there are?

If someone wants to roll on the Monster Reaction Table on p. 52 of Labyrinth Lord (2d6), there is a chance that the Blemmyes aren't immediately hostile, but may only have taken a wrong turn or perhaps they are fleeing from something else...

Most likely violence is likely imminent--so if that''s the case, should Bujilli use a specific spell or make use of a particular weapon? Or do you think he ought to flee the scene or get away from these sneak attackers? Or should Bujilli & Leeja attempt to protect anyone in particular? Is there a better option or something else they might consider doing? Let me know what you think, after all--You decide. 

So what do you think Bujilli & Leeja ought to do next?

You Decide!

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