Thursday, June 4, 2015

Bujilli: Episode 132

Previously...
Narrowly averting a potentially disastrous encounter with the denizens of Yian-Ho, as well as avoiding running into the shapeless, whuffling, voorish-beast that is hunting after Leejas' scent, Bujilli and his intrepid partner slog their way deeper into the swirling murksomeness of some unnamed interstitial mirrorspace realm...

Whuffling noises drew closer. Something rough and ponderous slouched towards them. The murk swished and billowed all around, making visibility questionable where it wasn't already unreliable or simply too dim to be sensible.

Bujilli felt himself drifting. He was exhausted from shutting down the aperture to Yian-Ho. He had learned a lot in the attempt, but it had also cost him a lot of energy, a lot of his vigor and vitality. Of course, he was lucky to still be alive, let alone thinking his own thoughts. The Arkash-Tal were cruel possessors of other people's minds, bodies and souls.

Leeja took Bujilli by his hand. She saw that he was wobbly, nearly wore-out and too tired to do much more than stagger along after her.

She had no intention of facing whatever the voorish-beast might be back there. Especially not with Bujilli about to drop in his tracks.

With every direction looking as ambiguous and indefinite as any other, Leeja looked for whatever landmarks she could spot. Rocks loomed out of the fogginess, like limestone bluffs in a watercolor painting left out in the rain. She led Bujilli towards the outcroppings.

Something about the resistance, the overall feeling of this place was different now. Perhaps it was some lingering after-effect of the energies Bujilli had released in the course of closing the aperture? She looked back at her partner. A flickering mauve nimbus wreathed his form. It was just at the threshold of her visual perception. It was flowing across her hand, over her arm, covering her as well.

The squishiness shifted below her feet. Grit. Small rocks. Sand drifted beneath the murk. Larger rocks poked through the gloom. Boulders. Tumbled piles of debris. Columns of ancient limestone, snapped at odd angles or pushed over by long ago cataclysms or upheavals.

Her left foot kept going. She pulled herself back from the edge of a precipice. The murk receded slightly. A dry, warm breeze teased her writhing white hair. They were atop one of those limestone bluffs overlooking a flat, gray expanse of bitter dust and forlorn dunes that stretched off into what might as well be eternity or infinity. She'd never know the difference.

Zebra-striped cacti prowled the gray wastes below. Dry, brittle bones clattered in the stingy wind, each one discretely separated from the others by shadowy gossamer strands. Fossilized werms formed rounded and curling, coiling hills half-buried by the slowly drifting sand.

There was no sky above, only a hazy emptiness.

This was a stark, inhospitable region.

Leeja led Bujilli back to the ruined columns. She was unfamiliar with the lesser dynasties of the peripheries, those bizarre little enclaves and empires that grew up along the fringes of the myriad overlapping and inter-mingling Dreamlands, Wonderlands, and other exotic spaces and regions this side of the Nightlands. But she was a daughter of Aman Utal and had grown up learning about the six kinds of Soft Spots and various types of Zones one might encounter when least expecting it.

An three-sided obelisk leaned precariously, the bottom third of it buried in a collapsed heap of crumbled stonework. One side was covered with a host of thin, curling squiggles incised into the limestone as though it had been softened or half-melted at the time of the carving. Insects, mostly scarabic-things, but a few spiders and one armored centipede-thing were depicted at various spots where the curving script formed elliptical non-cartouches that seemed to wriggle slightly. The second side was carved with thousands of little fishes, some cut into the stone, others raised out of it in high relief; the shivery, flowing motions of their shadows formed softly flowing glyphs that changed meaning and placement according to the observer's position. The ceaseless interplay of shadows and the shifting schools of fish gave her a headache, so Leeja stepped over some debris to examine the third side. Triangular shapes formed harsh borders between three sections where bulbous-things with many thin limbs fought and killed and danced free around the angular legs of tripodal things, either machines of living beings. Mucoids.

Leeja was not going to willingly enter the gray wasteland, now would she remain in this place. Her people knew too much about the star-begotten, roving tyrants and their insane campaign to become the masters of all living things. Her brother had been killed by the yellow-masked vassals of a Mucoid triumvirate. They had been furious when they discovered that he had left his body behind, a lifeless, empty shell that they could not interrogate, nor would their mechanisms or apparatus serve to analyze or interpret his flesh, for he took after their mother as she and Niobe did.

Dark, jagged rocks stretched upwards on either side of the little bluff with the tumbled shrine. Gnarled and twisted trees, scarcely more than persistent shrubs, clung to the fractured and weathered stone with tenacious roots. The scrubby brush thickened, grew denser, more distinct, becoming more like a grove of trees. Farther out she could sense the presence of taller, sturdier trees. A forest on either side of her. Good. She liked the woods...

"My what a sweet, sweet morsel!"


Meanwhile...
Greeshaw sipped spiced milk at the bar, impatiently tapping her steely-nails on the pitted zinc surface. It wasn't like Mondrikus to be late like this. She wondered if the Todtenhilzig had finally got the better of him. The nasty little things had invaded the spaces in-between his room and the neighbors, some deaf old convict-cobbler from Lurzime who boiled rotten cabbage over his rusty stove constantly. Mondrikus hated cabbage almost as much as he despised the little people who were pilfering all his illegal magazines and penguin-jerky. Wait. What was that? A Blue Zoog dragging a leaky burlap potato-sack. She doesn't say a word as the little rat-thing offers her the sack. She knows without asking that her friend's head is inside. She kills the Zoog with her nails. Then she heads out into the softly falling rain to go teach some naughty little things a valuable, if harsh lesson in friendship...



Bloated and throbbing with vast hunger, an enormous Purple Spider  clacked and cleaned its feeding-limbs as it scuttled across the jumbled, broken detritus.

"Come no closer." Leeja shouted. Her hand-axe slipped into place almost as smoothly as she had seen Bujilli do it. Her ivory hair slashed and snapped in anger. She really wished she knew some useful spells, like something to boil uppity arachnids within their own shells.

"Ah Ha! So she dares to command--"

CHACK!

Leeja yanked the blade free of the spider's face, forcing it side-to-side as she did so, in order to split the thing's chitin even more.

SMACK!

Her second attack broke away a section of chitin as a torrent of ichor and fluids gushed forth.

"Go away." Leeja struck it once more, right behind the left mandible.

Screeching profanely and bleeding profusely, the enormous Purple Spider skittered off into the gloom.

Leeja wasted no time in getting Bujilli moving towards the trees.

Any place would be better than sticking around for the spider to send back a war-party of its people hell-bent on exacting revenge for her assault on one of their number. The Purple Spiders were fussy about such things. Their Kings tended to be reactionary. Their Empress was a Terror.

She led Bujilli down the sloping almost path, careful to not steer him into the worst of the loose rocks or gravel. Pine trees formed a fragrant dark green space to the right, birches and poplars spread across the left with the gleam of water just past them...



What should they do next? Which direction should they go?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli (-4 penalty), 2) Leeja, 3) The Spiders, and 4) Whatever lurks off to either side...

Which Direction?
Do you want to go climbing the rockier region where the pine trees grow, or take the easier way down among the birch trees and whatever body of water is to be found down in that direction? Or do you want to wait for the spiders? Maybe set an ambush, or attempt to parley with them if they do show up? (Probably not a good idea...unless you think that Leej'a 14 Charsima and Charm Person spell could somehow turn things to her favor...and yes, if it speaks, it is a 'person.') Or maybe you have a better idea? Feel free to make your suggestion or to ask a question! Whichever direction they go, it is up to the readers. You decide!

Roll for Possible Observation.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter. If you get a 6, then the encounter is from the other side of another mirror-aperture.

Optional Spot Mirror Roll. (1d30)
We'll also need another d30 roll to determine if Bujilli or Leeja spot yet another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens, possibly some sort of environmental effect or shift in the surrounding terrain...

What Should They Do Next?

You Decide!

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Monday, June 1, 2015

Lesser Umbraclopes

Umbraclopes (Lesser)
Hit Dice: 1d4 hit points
Armor Class: 7 [12]
Attacks: 1 weapon (1d4)
Saving Throw: 17
Special:(see below)
Move: 6
Alignment: Neutral
Challenge Level/XP: 1/15

Mimsy little cyclopean humanoids who are notorious for swarming through smaller, damp and dismal passages that most larger-sized denizens and adventurers tend to avoid, Umbraclopes are considered pests and nuisances even by kobolds
.

Unlike undead and other forms of feral or free-ranging shadows, the Umbraclopes appear more like sickly gray-green stains and are vulnerable to normal weapons. When they reach 0-hit points they pop like a soggy balloon filled with noxious vapors, leaving a foul stench that lingers for 1d4 days.




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Thursday, May 28, 2015

Bujilli: Episode 131

Previously...
Bujilli and Leeja watch as two aristorcratic Cameleopards and their Blue Emu hench-bird have crossed through the mirror-aperture to a place where there is a strange four-handed clock that might just be from Tsan Yian...and out past the perimeter something Voorish is moving through the murk as though hunting after the scent of prey...

Off in the distance, farther than either could see, someone was ringing a pair of sonorous bells through a ragged melody that Leeja could only half-remember. It was familiar, but she couldn't quite recall where she had heard such a thing previously. The sound reminded Bujilli of the tinkly little bells his mother's people tied to the bodies they placed out for sky-burial high up in the mountains surrounding their villages...but this wasn't a random sort of sound. It was rhythmic, repetitious, deliberate.

Bujilli chose to focus on the mirror-aperture and what lie beyond. It appeared to be some sort of palace. Diaphanous silk hangings fluttered in a gentle breeze between elegantly-faceted pillars of alabaster, onyx and malachite. A swarm of little Efts wheeled and cavorted through the upper air, shedding a soft, if slightly wavering bluish light across everything.

The Cameleopards casually strolled towards the large four-handed clock mounted within some sort of casket-cabinet fashioned from rich, dark wood and sturdy red-gold fixtures. They both were obviously impressed with the workmanship involved in crafting such a marvelous bit of furniture.

Bujilli strained to listen to the Cameleopards.

No sound passed through the aperture.

He could watch, but he could not listen-in on their conversation. Nor could he warn them, not without crossing-over himself. He considered it, but something bothered him about the clock. He held back.

That clock was marked-out in Tsannic glyphs. The numerals were in the style used by the peoples of Tsan Yian; the cruel empire where Bujilli's estranged father Lyhydris was a petty lord.

He remembered very vividly what had happened when he had attempted to cast one of his father's Tsannic spells*...

Bujilli and Leeja watched as the Cameleopards vigorously discussed various features and aspects of the strange clock while long-suffering Molimer the Blue Emu shifted his grip on the werm-glaive and kept watch over his patrons.

Orange light gleamed around the edges of the mirror-aperture forming a crisp rectangle amidst the swirling murk. Leeja noticed that the light radiated outwards like rippling waves, casting her and Bujilli's shadows outwards into the murkiness. She did not like letting the light make them more visible, but there wasn't much she could do about it as long as they stayed there looking through the mirror-aperture.

Off in the distance a girl laughed loudly then began to recite some sort of bad poetry only to have her oddly-echoing voice drowned-out by a fluttering flock of some sort of chittering gibbering things. Unlike the masks they had seen earlier, these things made a heavier flapping noise with what was most likely very large wings.

"Could that be The Hollow Girl?" Leeja wiped away a slight trace of blood from her upper lip. The Voorish thing had veered closer to their position, but didn't seem to be coming directly at them. Yet.

"Your guess is as good as mine." Bujilli studied the ornate clock. Each of the four hands moved around the circumference of the mechanism in a manner that suggested something important, something his father had mentioned in passing within one of his Little Brown Journals.

"Do you want to go through this aperture?" Leeja scowled. She could see the thing fade and slowly withdraw back into itself. Wherever it led to on the other-side, she wasn't sure she wanted to get stuck there, even with Bujilli's Synchronocitor. There never were any guarantees that such a device might work, especially if the rules or laws of nature were even slightly different over there.

The third hand struck thirty-six.


*See Episode 13...

Meanwhile...
Doktor Oorgram closed the file and sealed it with the regulation blue wax and yellow ribbon according to current protocol. This work of degenerate literature was supposed to be transcribed into Franzik, either the Western or Southern forms, but the file-sleeve had been mis-labelled. The contents were partly in Tsalalian, with a section in Old Pruztian and a third part cut up and re-pasted into some sort of jumbled cipher that could only be resolved visually. He recognized the cipher from his second year at Art School in Drunstadt, before the war, prior to his forced-conscription into the military and his being placed into the Imperial Aesthetic Evaluation and Revision Kommand. It was the sort of thing he had dabbled in himself, in kinder, gentler times. Now he marked it for destruction before the watch-roach on his desk noticed his hesitation...



Fractals slithered into a radically new arrangement along the edge of the mirror-aperture and Bujilli was forced back by something much like a pressure front. The squiggling, curling, coiling clouds of light went suddenly rigid and angular and dark.

"Scheiss! something's happening to the aperture--"

"VODORM. KasLANK. Ulj."

Red glyphs of warning flared at the periphery of Bujilli's field of vision. He could feel some power from the other side forcing the mirror-aperture open in preparation for locking it into place.

A tall, narrow almost humanoid figure strode across the marble tiles.

It wore a strange, flat bronze mask of sorts.

Or rather the mask wore it.

Bujilli pushed the aperture as hard as he could manage, using his mind, his will to make it roll along its axis once more. Orange light flickered about him, skittered and scattered out into the murk like a swarm of bats trying to escape into the night.

"What's happening?" Leeja drew her hand-axe and started to run through her repertoire of spells, as meager as her selection might be.

He couldn't speak. Everything had to go into getting the aperture spinning again, so it could close, so it would spin itself out of existence the way it was intended. Sweat poured from his skin. his muscles spasmed and fought against phantom impressions and false signals. Then it got worse.

Bujilli screamed. Fell to his knees in wave after wave of rapidly accelerating vibration that threatened to tear him to pieces. He fought to remain conscious. forced himself to keep pushing at the aperture along its axis despite the agony. He felt his grip on the mirror-aperture slipping. Slip. Rip away with a vast rushing cacophony of wind and vibration that crashed into silence.

Rollok's head plopped to the ground where the mirror-aperture wasn't. The monocle rolled off into the murk.

The aperture was closed. Gone. The way to Yian-Ho had been sealed successfully...more or less.

Leeja helped Bujilli back onto his feet. He wobbled slightly, but could remain standing on his own.

It had been an intense effort.

"What was that...thing...on the other-side?"

"One of the Arkash-Tal. Servitor-Guardians who were once alive, once somewhat human, but are neither of those things any longer. They keep watch over certain proscribed places..."

"Like that palace we saw."

"Yes."

"The passage, the aperture-thing; it is closed now?"

"Yes."

"Good. I suggest we get moving. There's been a goodly amount of noise and sorcerous turmoil here to attract gods only know what."

"I agree. Which way do you want to go?"



What should they do next? Which direction should they go?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) Whatever else is out there that they might meet up with...

Which Direction?
Do you want Bujilli & Leeja to go take a look at the spot where they think the Hollow Girl was supposed to be, according to the testimony of the Jub-Jub Birds? Or would it be a better idea to go get a look at that Voorish thing that seems to be meandering about the place, if only to get the drop on it before it notices them? perhaps they should head back towards the undulating wave-things or go off into the surrounding forest. They might instead head away from the Voorish thing either deeper into the surrounding gloom or towards a rockier, more rugged area that seems to be parallel to the wooded region they are in already. they could try to find their way back to the spot where they originally entered this space...but that might prove far more difficult than expected, if in fact it is even possible. Or they could try to use the Synchronocitor and see where it might take them this time. Whichever direction is up to you readers. You decide!

Roll for Possible Observation.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter. If you get a 6, then the encounter is from the other side of another mirror-aperture.

Optional Spot Mirror Roll. (1d30)
We'll also need another d30 roll to determine if Bujilli or Leeja spot yet another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens, possibly some sort of environmental effect or shift in the surrounding terrain...

What Should They Do Next?

You Decide!

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Monday, May 25, 2015

Angstiverm (Monster Mondays)

Angstiverm
Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 1 Sting (1d4+Poison)
Saving Throw: 17
Special: Poison (see below)
Move: 4/16 (swimming)
Alignment: Neutral
Challenge Level/XP: 3/60

Drab and unremarkable sightless werms coated in a stale-smelling mucous, Angstiverms wriggle and squiggle through brackish bodies of water, delve-bogs, tunnel-marshes, buried lakes and the like. They are not truly aquatic, only taking to the water as it allows them better movement and more opportunity to find prey. Unlucky adventurers can sometimes find these things infesting the carcasses of dead basilisks or other such creatures. Their favorite lurking places tend to be pits, especially those dug as traps in old tombs or the like. There they wait patiently, burrowed into the mucky bottom layer of filth and debris for someone to get stuck and then they strike.


The venom of Angstiverms induces extreme boredom, causing the victim who fails their Save to lose their natural healing ability (no hit points recovered naturally), not be able to sleep, and to lose the ability to concentrate, memorize things, or cast spells for the next 1d4 days.

Angstiverms take double damage from fire or acid, but if so attacked they release a toxic heavier-than-air green miasma that causes 1d4 damage per turn that persists for 1d6 hours.




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Friday, May 22, 2015

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Thursday, May 21, 2015

Bujilli: Episode 130

Previously...
Bujilli and Leeja have left the undulating gronking-wave-beast-thing behind to go examine a mirror-aperture. They are curious as to where it might lead and what they might learn from it...

Leeja stopped with a low-toned hiss. Her claws were out. Her hair lashed about her like a halo of angry white cats.

"What is it?"

"The Vooric influence--it's moving."

"Is it coming this way?"

"I...don't know. Maybe. Maybe not. Whatever it is, I think it is hunting, searching after something...or someone..."

"Scheiss." Bujilli shifted his awareness to better discern the strange vibrations and ripples of things moving in the near aethyrial.

Biting green light shimmered across the murk, lashing outward and upward in a yowling frenzy.

"What is--"

"Do you really want to stick around and find out?"

"No. Let's go check out the mirror that's opening up. We might need some sort of exit sooner rather than later."

"It'll at least give us an option. I like having options."

A swarm of masks screamed and howled as it fluttered overhead in a looping spiral led by a glowing green face that pointedly ignored them.

The surrounding murk grew dimmer, thicker, colder as they walked away from the undulating wave-beast-thing. Drops of water condensed out of the swirling mist, lightly dampening their hair and slowly soaking their clothes.

Vast, black trees loomed out of the fogginess. they appeared almost hollow, like tubular shadows or the filmy remains of trees long absent.

The trees became a copse. A grove. A forest. Dark and dismal with wet, black limbs swaying out of step with the prevailing breezes.

Behind them, farther than either could see, someone was ringing a pair of sonorous bells through a ragged melody that they seemed to only half-remember.

Orange light gleamed just ahead. Angular and sharp-edged, crisp in the midst of the billowing fog...



Meanwhile...
Alphonse let the three little gnawed-bone charms dangle from his fingertips as he closed the door. One was from a rat, one of the big, brainy-things from the warrens along Curwen Street. He could tell by the runes growing out in ossified ridges along its length. The other two were from birds, probably penguins, with Tsalalian giggle-glyphs daubed sloppily across one another in three kinds of paint. Cheap things. But effective enough. Against tiny things. Like little folk from within the walls. Just to be safe, he added a fourth charm to the set. The naacal-incised curled lead curse tablet wrapped around a length of yellowish ape-sinew would discourage unwelcome visitations or observations...



"I thought it would be bigger."

"It's a mirror. We're lucky it isn't some spoiled princesses' hand-mirror."

"True. But what do we do now?" Leeja shivered as she looked about the place. It was rife with opportunities for ambush--all of them easily used against them by whomever or whatever might be out there.

Bujilli stepped up to the mirror-aperture and examined it. He had read a few things about mirrors in his Uncle's collection of grimoires and texts, but it had never been anything he had delved into in any real detail. Now he wished he had.

One side of the aperture was warmer than the other. If he let his eyes go out of focus, he could almost discern some vague impressions of a room of some sort, one with a balcony and the mirror in that room was facing out toward the balcony and a starry night sky.

The opposite side of the aperture was dimmer, colder and hurt his eyes when he tried to look at it.

Bujilli considered his repertoire of spells. He cast a minor spell* that let him sense  whether there were any thinking minds present on the other side of the mirror-aperture in the room beyond. Nothing. At least nothing he could recognize as a mind he could relate to in any meaningful way.

He cast another spell**, this one let him look into the space past the aperture. Rich tapestries, overstuffed cushions, censers emitting sinuous trails of incense smoke, glittering gems scuttled across a band of heavily-carved dark wood set over ten feet above the polished marble floors...

"It's some sort of mansion or palace..."

A cluster of Efts swam through the night air shedding a soft green light as they went on their way. The carpets in this place were thick and exquisite and had all sorts of strange geometrical figures woven into them by expert hands. Diaphanous, filmy curtains of silk fluttered gently in a slight breeze...

"Can you open the way?"

He considered the aperture using his sorcerously augmented sight. It resembled a sort of vacuole, like one might discover in the fossilized remains of an Orbiculate. He'd read about such a thing in one of his Uncles less cryptic scrolls. Smooth, slightly curving; the passage was rotating slowly...

"Yes. I think I can..."

"Good. Then you might want to consider doing so--we have company."

"Who?" Bujilli examined the artery-like passage connecting back through the aperture to the mirror in some exotic locale far from anywhere he'd ever been before. Fractals slithered across the hyperfolded skin of the thing like a type of weather...

"Two very tall quadrupeds, one of whom is wearing a monocle. They have a large, blue bird with them. The bird is armed with a glaive of some sort...it looks like it might be alive, or at least wriggling somewhat. I don't like the looks of them."

"As far as I can tell, there's no one in the immediate area on the other side. I can try to open the way through the mirror, but I don't know what will happen--I've never done this before. The passage might collapse, or it might remain open and allow these newcomers to follow us, if they are so inclined."

"Or..."

"Or what?"

"What if we offer them the chance to use the passage? you could open it for them and that would let you observe how it reacts, without having to go through it yourself." Leeja drew out her hand-axe. whoever these new-comers might be, they were drawing very near, very quickly.

"An interesting proposition. Ah. There. I have it. I can open the way into this other place now--"

"What have we here Jasko?" The monocle-wearing Cameleopard lowered its head to give Bujilli and the mirror-aperture a better look-see.

"The damp little monkey appears to have captured the backside of a mirror, my good Rollok."

"Indeed. Whatever for?"

"No good says I." Grumbled the large, blue emu in a heavy leather apron set with square rivets. The blade of his glaive seemed composed of compressed metallic, writhing, wriggling things. Werms of some sort.

"I was curious..."

"Ah. Of course. that's understandable. You wanted to see what was on the other side and like any good monkey you thrust your paw through the hole to grope about for some kernels of rice or some such."

"That is how they trap monkeys you know."

"This one has no tail. Not much of a monkey if it doesn't have a tail." the Blue Emu scratched himself in disdain.

"So what have you discovered little not-monkey?" Rollok squinted to look into the mirror-aperture through his monocle to no avail.

"Yes! Tell us!" Jasko moved closer, as though to sniff the mirror.

"I think it is a palace of some sort..."

"A palace! How wonderful!"

"Will you be visiting this palace? Or are you more of a voyeur, perhaps you're more interested in peeping-in on this potentate's harem? Eh?"

"We'd be willing to let you go take a look if you'd like..." Leeja smiled sweetly at the trio of strange entities.

"An interesting notion. Hmmm...."

"What an intriguing opportunity..."

"I don't like it--"

"Shush Molimer. You need not be so negative. I think it could be a pleasant diversion."

"Indeed. Yes. Please open the way for us to go forth and explore this palace you've discovered."

Bujilli reached into the orange light of the aperture. His Counsel guiding him as he shifted the subtle flows of energies he could work with and avoiding contract with those streams or fluctuations dreadful or deadly to touch. He gently coaxed the artery-like passage to dilate as it rolled along its axis.

Faceted pillars of alabaster and onyx and some strange greenish stone, possibly a type of malachite, held up three overlapping series of delicate arches that unfurled like flowers into a deeply-groined ceiling overhead. A soft, warm wind teased his nose with a peculiar fragrance that was both earthy and spicy, wonderfully aromatic but altogether unfamiliar...

POP!

The way was open.

The two aristocratic Cameleopards and their muttering Blue Emu henchmen strode through the aperture. They wasted no time in setting about examining and critiquing everything they saw, including the massive, ornately carved casket...no...not a casket...not a coffin...a clock...a clock with four hands...the rim etched in Tsannic glyphs...

Something vast and ancient and implacable stirred in deep places below those glistening marble tiles.

Bujilli felt his grip on the mirror-aperture slipping...


* ESP, Labyrinth Lord, page 31.
** Clairvoyance, LL p. 28.


What should they do next?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) The two Cameleopards and 4) Molimer the Blue Emu. Molimer gets a +2 bonus to being a grizzled veteran. Rollok and Jasko, the two Cameleopards suffer a -3 penalty each, as they are entirely caught-up in their explorations and especially their running commentary...

Close the aperture or Follow After?
Do you want Bujilli & Leeja to go through the mirror-aperture? Or should Bujilli attempt to warn the three creatures about what he feels/suspects? Or would it be better to just close the aperture before anything happens? Or it might be possible to hold the aperture open and observe what takes place on the other side...at least for a little bit longer. You decide!

Roll for Possible Observation.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter. If you get a 6, then the encounter is from the other side of the mirror-aperture.

Optional Spot Mirror Roll. (1d30)
We'll also need another d30 roll to determine if Bujilli or Leeja spot yet another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens, possibly some sort of environmental effect or shift in the surrounding terrain...

What Should They Do Next?

You Decide!

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Wednesday, May 20, 2015

& Magazine Issue 11

Would you want to drink a beer with this guy?

& Magazine
Link: http://www.and-mag.com/
Download it HERE.
Download the other Ten Free Issues HERE.
Discuss it at: & Magazine Forums at OSR Gaming


& Magazine is primarily devoted to 1st Edition AD&D, but a great deal of the content can be ported over to any other edition and quite a few other systems without too much trouble. There are a good variety of maps, monsters, scenarios and more in every issue and it just keeps getting better.


Issue 11 of & Magazine is devoted to Humanoids, with four feature articles focusing on goblinoids, orcs and humanoid societies with two bonus articles that explore an alternative non-spell-casting version of the Ranger class and a look at the extended family of Sphinxes. Then you get a bunch of maps, numerous magical items, spells (including Kobold spells), an examination of the Ogre Mage (with a follow-up piece discussing undead ogre mages), a couple of mini-adventures and a hexcrawl, plus a recipe for 'fusion chicken.'

First off, the two TSR-Blue maps by M. W. Poort/Fingolwyn could easily get added onto B2: Keep on the Borderlands or one of the other classic modules. A DM can always use nice maps of small castles or keeps. Good stuff.

There are some pretty decent magic items sprinkled throughout the pages of this issue. The Portable Tunnel in particular is a nifty magic item and could open up some interesting alternative adventuring opportunities.

Getting More Mileage From Goblinoids presents a way to break past the lingering impression that goblins, etc. are simply dumb brutes. I rarely run these creatures as dummies, but quite a lot of people do, so this article might help change a few minds...or not. Personally, I am not a fan of lumping all creatures of a specific type, say Ettins for example, into one fixed category in terms of overall intelligence. Sure, a large number of them might be of low intelligence, but there could be a few exceptions...otherwise it begins to make one wonder just how these things could ever survive. In my experience, the dumber monsters can be fun from time to time, either as comedic relief or  a distraction, but the more intelligent things are the most frightening. They set traps, learn from previous encounters, and sometimes decide to get pro-active and hunt down those filthy adventurers that have been harassing their folk. But that's just an opinion, based on a particular approach and play-style, and by no means the only option, nor even necessarily the best. This article offers an approach worth considering and hopefully it will spark some discussion or equally well thought-out feedback. There's certainly plenty of room for alternative approaches and other ideas and it would be interesting to see some sort of follow-up to this piece that explored this matter from another perspective.

Humanoid Society offers some good insights as to why the various goblinoids have shamans or witchdoctors, how their societies are structured and what makes them able to continue operating, let alone competing with the other societies. Mr. L also does a good job of addressing the often misunderstood Alignment aspect of these (and many other) creatures. Chaotic isn't necessarily stupid and evil beings still have to raise their young and eat regularly if they're going to survive. The expanded information for handling Leaders as well as the new spells for shamans and witchdoctors are pretty useful.

Points of View offers up two pages of ideas for freshening-up a game with a number of examples drawn from world history, biology and Star Trek. New DMs and worldbuilders might particularly find this a helpful jumping-off point for some inspiration.

Reviving the Lowly Orc presents two new variant-versions of orcs that are a little bit different. Both versions are interesting, and are presented alongside some suggestions for tactics and ideas for integrating these critters into an ongoing campaign. The Bloodcaps are a more elite sort of warrior-orc, while the Soul-bound orcs would really fit in well alongside the other servants and followers of an unscrupulous necromancer or the like, especially with their built-in 'advancement-through-fratricide' quality. The right person, in the right place at the right time could really stir up some serious trouble with these creatures...and they provide a great challenge for a bard of all things. A bard might get them to kill their fellows in order to grow more powerful, which could be a good short-term solution...but would then lead to a bigger, stronger monster to deal with afterwards. Good stuff.

The variant Ranger class drops the spells and expands on their tracking ability, offering a set of modifiers to handle nearly any terrain and the most obvious environmental factors. This version is a little beefier as well, making it a fighter who hunts more than a mystical woodsmen. If you don't like letting Rangers use spells, then it's worth taking a look at this alternative approach.

The Extended Family of Sphinxes article was another high-point to this issue. Integrating the Lamia, Lammasu, Manticore, Shedu all into the Sphinx family tree is a great idea, The Apsasu and Umbral sphinx are nice additions to the group as well. Are Lammacores and Shedua far behind?

Creature Feature focuses on the Ecology of the Ogre Magi, including the undead version. Part One begins with some entertaining fiction, then gets into the nitty-gritty details of converting the 'off the shelf' version of the ogre magi into a slightly more refined and elegant creature, the Oni. This is a nice revision to a classic beast and opens up some good opportunities for nefarious plots and so forth--the Oni could give the Rakshasa a run for their money. A covert shadow-war between gangs being manipulated behind the scenes by Oni and Rakshasa masters could make for some interesting adventures.

There is a 2-page piece describing an Ogre Berserker Company...and it is pretty good. It also includes an undead ogre berserker, just in case, like for those special occasions when extreme undead ogre mayhem is called for.

Leomund's Long Coats was one of my personal favorite articles in the entire issue. These are some very useful magic items that players are going to demand once they read about them.

Spell-Caster's Paradise I & II reveal some nasty-useful Kobold Shaman spells and a magic item that can be used to unlock a series of new, variant versions of some classic spells.

Tactical Magic expands upon Appendix P from the DMG in order to build a more robust and varied process for randomly rolling-up spells and magic items for pre-gen (or other) characters. There are some good ideas here, and it's an interesting piece, building on the bones of the DMG to create something useful.

Brewmaster: Games Within Games presents a few new games of chance to try out the next time your party of adventurers heads over to the local tavern.

Blues for a Red Sun is an interesting scenario centered upon a small ruined temple in an oasis. Boalisks, sandmen, and some wicked undead creatures lurk beneath the sands. I could see swapping-out the main antagonists for mummies, especially spell-casting mummies, to make it even nastier...but it is pretty challenging as-is. Oh, and this is part of a larger complex, so I'd definitely like to see what happens in the next installment.

The Grym Grove features a faerie circle, needlemen, 'grym trolls,' freshwater skrags and a dracolich. It all hangs together pretty well and could easily serve as the backbone of a series of adventures for a group trying to track down whatever happened to that badly wounded green dragon no one has seen in a while. A few rumors, a cranky sage or scholar who is convinced that the dragon is in fact deceased and that its amassed treasure is just waiting to get looted, and this all clicks right into place.

Two Shores and Torjetty Regions are a pair of hexes lifted from the author's campaign and presented as something you can either adopt or adapt as you will. The maps for each of the hexes are hand-drawn in colored pencil, which reminded me of Tim Short's Random Maps over at Gothridge Manor...maybe Tim might consider contributing one of his maps to these guys in the future. I think that would be cool.

There are a few variant potions and a recipe for 'fusion chicken,' which I just might have to try out. How many RPG-zines contain recipes? I think & Magazine is unique in this respect.

The For Further Reading section in  the back is a nice idea...I don't do Facebook, so it wasn't particularly useful for me, but I'm sure it will come in handy for someone else who wanders through that particular digital walled garden. The follow-up section details all the places and spaces out on the web where you can locate or connect with the & Magazine producers and community. They're all over the place...

Okay. So that's a quick run down on everything that is in this issue. There's a lot of good stuff in there, and it's all free, so go download a copy!