Wednesday, May 13, 2015

The Manor, Issue 8

Go Get It!
Issue 8 of The Manor is available in print via Lulu (for $2.50) and for free at RPGNow in pdf-format.

In this issue you get an old school grappling system ideal for tavern brawls, a sneak peek into Trey Causey's Strange Stars, some tips for making hirelings more interesting & useful, as well as a set of eight magical torches, and some stuff for Torchbearer.

Denis from over at Northport has a couple of nice hireling illustrations in this issue.

That's a lot of good stuff packed into just 26 pages.

Great Stuff!
While you're clicking over to get your copy of The Manor be sure to check out Tim short's mini-classic The Flayed King, also available for free at RPGNow. It's a great little adventure and well worth checking it out.


Wermspittle: Orlando Syndrome

We may take advantage of this pause in the narrative to make certain statements. Orlando had become a woman — there is no denying it. But in every other respect, Orlando remained precisely as he had been. The change of sex, though it altered their future, did nothing whatever to alter their identity. Their faces remained, as their portraits prove, practically the same. His memory — but in future we must, for convention's sake, say 'her' for 'his,' and 'she' for 'he' — her memory then, went back through all the events of her past life without encountering any obstacle. Some slight haziness there may have been, as if a few dark drops had fallen into the clear pool of memory; certain things had become a little dimmed; but that was all. The change seemed to have been accomplished painlessly and completely and in such a way that Orlando herself showed no surprise at it. Many people, taking this into account, and holding that such a change of sex is against nature, have been at great pains to prove (1) that Orlando had always been a woman, (2) that Orlando is at this moment a man. Let biologists and psychologists determine. It is enough for us to state the simple fact; Orlando was a man till the age of thirty; when he became a woman and has remained so ever since...
Orlando
Virginia Woolf



Perhaps there is something in the water. There could easily be some sort of chemical taint, some bizarre pollutant or low-grade toxin at work. One cistern is overgrown with Red Weeds, another is polluted by Spectral Brine from the Corruption Trade and a third is known to be so foul that a mere few drops are deadly poison. And who knows what twisted things the Murkim or the Tsugrin, let alone the Vinkin or those despicable Pruztian Scientists have done in the course of their brutal experiments and mad interrogations.

It remains to be determined if it is some sort of sexually-transmitted disease, or it might prove to be yet another effect brought on by the lingering taint in the Low Lands. So far the Physicians and pharmacists, surgeons and charlatans alike have not been able to arrive at a conclusive or convincing answer. There are dozens of earnest, thoughtful, even deeply considered hypotheses currently being tested and explored, but few reliable results that lead anywhere.

It could be a curse of some sort, of course. Wermspittle has been accursed, anathematized, and damned by a host of religious authorities ranging from the Ecclesiastic Masters of the Achuin Empire on down to myriads of cranky, creepy cults exiled to the Near Deeps or clustered about tiny make-shift shrines off in some alley. But the lingering maledictions of the Achuinites and the muttered imprecations of starving prophets and raving madmen tend to cancel themselves out, more or less, if you believe what the Midwives and Minstrels whisper or rhyme in the dark. Fools and poets debate the morality of such things and drunkards rail against an unnatural violation of their rights, but opinions are cheap and none of it matters.

No one really knows the root cause, but everyone is aware of the inevitable effect.

Upon reaching puberty the people of Wermspittle run the risk of spontaneously switching genders overnight. Apparently, according to the Midwives, there's only a 20-30% chance of the change actually happening, though there are numerous mitigating and complicating factors, all of which they will discuss with those concerned for a suitable fee. It is also believed that the older one gets, the lower the chances of the change happening and if it hasn't taken place by the time you've reached thirty or thereabouts it might not happen at all...but as with all such things there are numerous caveats and considerations...



Source of InspirationOrlando by Virginia Woolf, which you can read about at Wikipedia, or actually read the thing yourself for free via Project Gutenberg Australia, or purchase a copy via Amazon or watch the movie with Tilda Swinton. There's nothing to be afraid of...it isn't contagious, that we know...

Tuesday, May 12, 2015

Alien Meddlers: The Rugalli for White Star


RUGALLI
ARMOR CLASS
6 [13]
HIT DICE
3
TOTAL HIT BONUS
+3
ATTACKS
By weapon
SAVING THROW
16
SPECIAL
Regeneration, Healing Touch, Rejection Protocol
Movement
12
HDE/XP
00/00


Rugalli are ancient beings who wander through space aboard a few heavily colonized rogue planets and moon-ships. They do not employ FTL-drives, preferring to coast along for centuries as they focus on medical research and biological experimentation. Famous and much sought after for their healing abilities, the Rugalli have accomplished incredible feats of medical science well beyond the norm of most space-faring species. 

Rugalli regenerate 1 hit point per turn and can restore 1d4 hit points to anyone they touch once per hour. Any cyborgs or those with technological implants who are touched by a Rugalli automatically take 1d6 points of damage and must make a Saving Throw or find one piece of cybernetic technology rejected and expelled from their bodies as a living replacement takes its place.


Monday, May 11, 2015

Zagmus

Zagmus
Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 4 Tentacle-Stings (1 hp each)
Saving Throw: 13
Special: Immune to Fire, Dissolve Organics.
Move: 9
Alignment: Chaos
Challenge Level/XP: 6/400

Distorted and deranged creations of a Pestimancer, the Zagmus wanders about blindly in search of prey. Their tentacles end in stubby stingers that emit a viscous yellowish fluid that causes all organic matter it touches to dissolve so the nasty thing can then slurp up the sloppy mess it makes.

Anyone taking more than six points of damage in a single encounter with a Zagmus must make a Save or lose either 1 point of CHAR or DEX, player's choice, due to the disfiguring effects of its dissolving attack. Magical healing will restore this loss, but mundane efforts will be to no avail.




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Friday, May 8, 2015

Scuttlers for Petty Gods

Scuttlers are a servitor-species of minions who can be found in Expanded Petty Gods...which is rapidly nearing completion. We're looking forward to it!

Thursday, May 7, 2015

Bujilli: Episode 129

Previously...
Bujilli and Leeja watch a quickly escalating squabble between three Jub-Jub Birds from atop a gronking undulating dune-wave-beast-thing...

Blood spattered upwards in a glistening slow-motion arc. Two of the Jub-Jub Birds squawked angrily as they drew back from their one-time compatriot who waved a glass knife about in its left-claw. One of them attempted to calm down their friend only to get slashed superficially. The knife-wielding bird screamed hoarsely. Jabbed wildly. The other two withdrew some more.

"Look." Leeja pointed to the crazed Jub-Jub Bird.

Satisfied at the distance they'd driven-off its fellows, the bird pulled some sort of necklace over its head. Slim yellow-metal chain-links connected to a lozenge-like pectoral of some sort of blackish metal. A large, flat, square-cut ruby smoldered malevolently at the center of the thing.

Bujilli felt the gem notice him. It was like being punched in the middle of his brain.

It reminded him of the Gem of Muktra...that lying, conniving gemstone that held some sort of spirit or synthetic mentality that had manipulated him and tried to get him to carry out its schemes and plans. He'd discovered the Gem as a child. he'd abandoned it long ago and far away.

He looked to Leeja; "Did you feel--"

She stared at him. Blood ran down from her nose.

 "That 'trinket' is a Vooric thing." She pulled out her serrated short sword and hand-gonne.

Bujilli looked back to the birds. Two of them were hopping, skipping and running toward the gronking-undulant-thing. towards Bujilli and Leeja. The mad bird with the glass knife shook itself in rage then began to pursue them, emitting a blood-curdling warbling-gabbling series of clucks punctuated by vicious snaps of its sharp beak.

"They're coming this way."



Meanwhile...
Joy stopped at the side of the little bridge. Little ripples shivered across the cold water below. Minnows nibbling at weeds. It was a beautiful day, despite the rain clouds and intermittent artillery off in the distance. She had reached the pasture without further incident. The cave wasn't far from here...



One Jub-Jub Bird seized upon the other and used them to vault up onto the gronking-thing. Its long, spindly legs sent it high into the gloom as it frantically flapped its much too small wings to give it as much lift as possible.

Grimly determined, Leeja stalked toward the ruby-wearing bird with the glass knife.

The Bird landed twenty feet or so behind Bujilli and Leeja with a squawk.

The fallen bird, that its friend had used to launch itself to safety, reared up out of the murk and low-hanging fog in a flurry of feathers and imprecations.

The glass knife erupted from its throat in a sizzling cloud of blood and acid.

Bujilli grabbed Leeja by the shoulder. She hissed in anger but held her place, but only just barely. He stepped in front of her and cast Wrathful Facade. Normally it took more time to implement, but he sacrificed some of his vitality to quick-cast the spell.

Greenish tendrils of shimmering light swirled into place, molding the features of some sort of malign entity dredged from the deepest, darkest fears of the Jub-Jub Bird. For a moment Bujilli regretted not being able to clearly discern the face he now wore, but only for a passing second. Then he cast Confusion on the bird.

The ruby flared and sputtered with violent red sparks of rage. Bujilli held forth his hand and made a gesture of dismissal, one of the Tsannic gestures he'd seen in one of his father's Little Brown Journals. It wasn't a spell, but it worked; the Gem sputtered and faltered, which was enough for the Confusion spell to affect it as well as its host.

Screaming madly, the Jub-Jub Bird plunged headlong and heedless into the murksome mess surrounding them, quickly becoming a faint red glimmer that was lost.

"Well done sir." Chortled the surviving Jub-Jub Bird.

Bujilli turned towards the bird. He still wore the Wrathful Facade.

Leeja still held her weapons ready and glared at the bird.

"Urk...erm..." It spluttered and fouled itself. "Per-Perhaps we might come to some sort of accommodation?"

"I'm not sure I'd trust someone who leap-frogged over their friend like you did."

"I wasn't thinking. I panicked. I didn't mean to--"

"Your friend is dead. Killed by your other friend, who is now the thrall of a Vooric-thing. what were you three doing with such a thing?"

"We found it."

"You found it. Where?"

"A hole in the ground...of sorts."

Leeja raised her blade with a wicked grin.

"There!" the bird gesticulated wildly towards a point off to the right; "Over there! Between those tree-things, where the squiggly-grass writhes and the Hollow Girl hangs in her cage."

Bujilli let go of his spell. The green-lit mask roared as it ripped itself free then fluttered off into the gloom spouting gibberish and abuse in a ridiculous mish-mash of fragments from dozens of obscure languages.

"Was it supposed to do that?" Leeja followed the cacophonous mask as it escaped, ready to shoot if Bujilli gave her the word.

"No. It is not supposed to do that. Not under any circumstances--"

The Jub-Jub Bird lunged forward driving it's clawed foot dead-center into Bujilli's chest.

Buk-CHOOM!

The bird fell over backwards, missing half its head.

Leeja re-holstered her firearm and knelt down to check on Bujilli.

He sat up, unhurt, except for his pride.

"Ungrateful--"

"It sacrificed its friend to escape, maybe it felt like it had best attack you while we were both distracted. In any case the dirty thing is dead and we're done with it."

"Yeah. Thanks." He got back onto his feet. Off in the distance he could see a shimmering orange shape. Tall. Clean edged. Rectangular. Growing brighter as he watched. A mirror-entry was opening up in the distance off to their left.



What should they do next?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) The three Cameleopards and Blue Emu that are approaching the newly-opening mirror from behind the undulating wave-dunes. [They are coming out of the murk with the mirror between them and Bujilli & Leeja.]

Right, Left, Forward or Elsewise?
Should they go left and investigate the place where the Jub-Jub Bird claimed to have discovered the malevolent trinket? would you prefer that they went to the right and investigated the newly-opening mirror-aperture? Or should they just sit quietly and ride the gronking-beast on to wherever it is headed? Or do you have another suggestion? Let's hear your thoughts! You decide!

Roll for Possible Observation.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter brought about by the brief tussle with the Jub-Jub Birds. If you get a 6, then someone or something up above might be inclined to investigate.

Optional Spot Mirror Roll. (1d30)
We'll also need another d30 roll to determine if Bujilli or Leeja spot yet another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens and we'll have a new table for that sort of thing shortly.

Which Way To Go? What Should They Do Next?

You Decide!

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Monday, May 4, 2015

Observant Sludge

Observant Sludge
Hit Dice: 3
Armor Class: 7 [12]
Attacks: 1 Spore-spray (1d4+Poison) or by spell
Saving Throw: 16
Special: Has base 25% chance to learn any first-level spell it observes being cast.
Move: n/a
Alignment: Chaos
Challenge Level/XP: 3/60

Precocious and pernicious ooze-things that slowly seep through ceilings as they patiently, quietly observe everything around them. These things will only attack in self-defense. They prefer to simply watch, that they might learn another new spell. Any given specimen knows 1d4 random First Level Spells (possibly including one or more from Space Age Sorcery). There are rumors of more powerful versions of these creatures in the deeper regions of notorious dungeons...



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Saturday, May 2, 2015

Ophidiophage (Flying Spiders)

Ophidiophage
Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 1 Bite (1d6+Poison)
Saving Throw: 16
Special: Quiet Flight gain +2 on initial attack
Move: 8/15 (flying)
Alignment: Chaos
Challenge Level/XP: 2/30

Aerial arachnid predators that primarily seek out serpents, these winged spiders will settle for any warm-blooded mammal that they can ambush successfully. Their poison paralyzes their victim for 1d6 turns, Save for half duration. They will flutter off into the distance after draining 3d6 hit points worth of blood from any one victim.

Who knew these things would turn out to have a real-world version?



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Friday, May 1, 2015

Yr-Go

Yr-Go
Hit Dice: 3
Armor Class: 5 [14]
Attacks: 2 Pincers (1d4+2 each)
Saving Throw: 12
Special: See Invisible, Immune to Sleep or Charm.
Move: 9/15 (flying)
Alignment: Chaos
Challenge Level/XP: 3/60

Winged fungal-crustacean-homunculus servants of the Ymids. The Yr-Go regenerate at a rate of 1 hit point per hour and can only be completely destroyed by acid, fire or spells. It is rumored that these things sneak into the camps of adventurers in order to steal an eye-ball from unwary and unlucky victims; they use these stolen eyes to replicate themselves. More than a few who've lost an eye to the Yr-Go have gone mad from things they've glimpsed in their sleep.


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