Tuesday, March 27, 2012

Spring in Wermspittle III: Revels

Reckless Revels
The Spring Revels of Wermspittle are notorious, infamous, and outrageous. The bizarre competes with the exceptional and the unusual in an intoxicating and frenzied festival of marvels, wonders and miracles. The Patrols turn a blind eye to the crowded streets and alleys within the areas designated 'safe enough for now,' by the Privy Council. The crowds grow wanton, wild and reckless. The parties explode into wandering riotous mobs and the night is filled with music, laughter and all manner of phantasm, both fair and foul. The Revels are a free-for-all, a no holds barred blow-out that brings a much-needed influx of fresh enthusiasm, malleable young minds, and new blood into the city.

Spring is in the air and for a brief shining moment Wermspittle is filled with hopes, dreams, ambitions and opportunities. Hundreds of children flood into the city. Youthful optimism temporarily drives out the lingering shadows of the dark times. Banners wave, liquor flows, inhibitions evaporate and everyone gets caught-up in the giddy carnival-like atmosphere. Money is no good in the rathskellars and beer halls. Everything is run on credit. Landlords, bar-tenders and merchants all keep track of things, as per tradition. Aside from the wagon-loads of provisions sent along with the children of the Low Lander farms (those who still vainly hope such bribery will help their children's chances), there isn't a lot of food available (mostly duck, geese and other migratory water-fowl), but there is plenty of liquor. Lots of liquor and strange new and exotic vices to stimulate the senses and intoxicate, then snare the gullible and vulnerable.


Mobs, Parties and Other Encounters
  1. (1d4) Green-mantled and masked Wardens are ejecting (2d4) would-be guests from an inn that is filled past capacity. The ejectees are extremely upset and quite drunk. At least one of them is suffering from the effects of Dim Ichor. The other one wants to set fire to the place out of revenge.
  2. A novice goat-legged sorcerer stumbles out of an Abandoned Property with a Stranglemass choking him to death. So far no one has noticed anything out of the ordinary.
  3. The street just shuddered. There's a Type IV Gobbling Grout having a fit, thrashing about, and shifting the entire over-packed tavern off of its foundations.
  4. BOOM! Someone just found a pocket of explosive gas that had been building-up in one of the near-by cellar cess-pits. Foul debris rains down over a 300' radius, but the only damage is the smell and the mess.
  5. (4d6) Unchaperoned children are playing games and having a great time enjoying the fireworks and Special Candies that the Candyman is handing out freely to any who'll try some. The candies come in a wide variety of shapes, but all are oily, white marzipan-like confections liberally coated with a White Powder.
  6. A Soulless Scholar escorted by (2d4) burly Morlocks in full chain-mail wielding halberds and truncheons. He is late for an appointment and losing patience with the riff-raff in the street. Unfortunately, he is on notice for having authorized his guards to use unnecessary force upon the wrong bunch of students three days ago and he is being monitored by an invisible member of the Board of Review.
  7. Some Prodigy has just cast a Processions of the Damned spell in the next alley and there's not enough room for the Procession to all fit properly, causing the spell to fluctuate and sputter as it tries to settle into place. The Prodigy will collapse in 2d4 minutes from exhaustion. If no one retrieves the kid, she'll be trampled to death in the street.
  8. (2d4) Wagons driven by Teamsters are being escorted through the crowded street by (4d20) children from the Low Lands. Three Revelers have already been beaten severely for trying to loot the wagons. People are taking bets as to how far the kids will get with their wagons before all hell breaks loose.
  9. Jaladari is selling talismans, amulets, charms and tokens to anyone who'll come near. They warn of the dangers of Red ShadowsGloomswallows and worse, but few are paying any attention.
  10. A Medium screams pitifully as a group of bullies let a small Ordrang strip them of their ectoplasm. The bullies were paid to torment the bloody and bruised fellow by the agent of a group of Fantomists who want to send a message to the other mediums and their ilk. This is their town now. Or so they claim.
  11. (1d6) Eloi and/or (1d4) Blue Angels are leading a drunken mob towards their mistresses' brothel. People either join the mob, or get out of the way. More than half the members of this mob are clueless children caught-up in the whore's sorcerous glamer. A Vigilante has already been left bleeding in the gutter after unsuccessfully attempting to break the spell they've placed upon the children.
  12. A riot is breaking out. Some fool let one of the few surviving Puritans into a tavern and she got stabbed within the first two minutes of trying to bust-up some gambling. The thieves were dicing for who got to keep the Puritan's nice black cloak. So far she has only killed six customers and they've all been driven out into the street by a Pallid sorceress who is being paid to keep things under control by the landlord.
  13. Screams! Chaos! The cobblestones shift. People are running away. (10d10) Revelers all begin to move in the same general direction; away from a collapsed section of street out of which hordes of skittering, panicking rats are pouring forth.
  14. (2d6) Sorcerers are fighting a spell-duel in the street. One of them is an Almas in red robes, another is  clad in filthy manticore-hides and reeks of charnel-clay. The Almas seems to be winning, but the necro-eremite intends to cheat, if necessary.
  15. (1d6) Lurm are haggling with a teamster about securing passage out of here. They want to reach a particular Low Lander hamlet before plowing begins. You overhear something about seeds and something else about the phase of the Moon. One of them is carrying a richly inlaid volley-gonne. The rest are scholars, sorcerers or surgeons. Before they can complete their transaction (6d6) children swarm through the place shouting, laughing and throwing rotten produce. For many of them this is their first time away from home and many of them are already feeling the effects of the long walk, the spectacle, the liquor; their antics have a 40% chance to ignite a violent street fight at any moment.
  16. (1d6) Drunken Steppes-Nomad Revelers are orchestrating an impromptu moist bodice competition that seems to be going over very well with the increasingly drunk and rowdy crowd.
  17. An old pit-fighter with more than half his visible skin replaced with patches of wermhide is handing out flyers and passes to an underground fight if you're interested in that sort of thing.
  18. A very large Cyclopes has passed out in the middle of the street. The Wardens are trying to find out who summoned it in order to get them to remove the damned thing since it's blocking traffic.
  19. A group of (2d4) Refugees from Yudrabak are pushing their way through the mobs looking for one of their people who seems to have gotten separated from the rest. She has been abducted by (2d4) Hunchbacked Grim-Clowns who are running off with her across the rooftops.
  20. (2d6) Members of the Patrol are pointedly ignoring the festivities while keeping a watch on the most notorious cellars, Abandoned Properties, known nests, marked lairs and so on. They will not interfere with the Revels, nor will they participate; they know that far too many unpleasant things are getting stirred up, riled up or driven out from their dens to relax their vigil.

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