Showing posts with label Swords and Wizardry. Show all posts
Showing posts with label Swords and Wizardry. Show all posts

Monday, November 19, 2018

Crabclopse


This was originally intended to get posted for Swords & Wizardry Appreciation Day, but got lost in the Drafts folder. Better late than never...


Crabclopse
Hit Dice: 5
Armor Class: 4 [15]
Attacks: 1 Weapon (Pincer-Club) 3d4 or 1 Slam 1d10
Saving Throw: 12
Special: Immune to Charm, Immune to Non-magical Poisons
Move: 9 (walking or swimming)
Alignment: N (30% are Chaotic Evil)
Challenge Level/XP: 6/400

Crabclopses are Lesser Cyclopses relegated to the rocky coasts of various desolate islands by their kin for some ancient transgression that none of them will talk about willingly. They hunt Giant and Gargantuan Crabs as well as Crabmen, feasting upon their flesh and crafting their distinctive armor from their chitinous outer shells.




Which version of the Crabclopse (above) do you prefer?
Swords & Wizardry (Complete) Free Download or better yet go buy a copy at Frog God Games, There's also a handy online SRD for S&W.

Friday, June 23, 2017

Illardin


Illardin
Hit Dice: 1 to 3
Armor Class: 8 [11]
Attacks: 1 (eye-beam for 1d4+1)
Saving Throw: 14
Special: Limited ESP, Telepathy, Telekinesis, Suffer Double Damage from Poison.
Move: Innate Levitation
Alignment: Neutrality
Challenge Level/XP: 5/240+

Equally at home underwater or the surface world, Illardin are intensely curious beings who are fascinated with all aspects of magic and spell casting. If the Illardin recognize someone as a spell-caster of any sort whatsoever, they will attempt to convince this person to become their mentor. Anyone agreeing to teach the Illardin must Save or fall under the effect of a Geas making it impossible for them to advance any further within their primary spell-casting class until such time as they have successfully taught one spell to the Illardin. Successfully teaching a spell to these creatures eliminates the Geas, however there is a base 30% chance that the Illardin will recommend the player character's services to their friends and family, resulting in more 'students' appearing every few weeks.






Monday, May 11, 2015

Zagmus

Zagmus
Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 4 Tentacle-Stings (1 hp each)
Saving Throw: 13
Special: Immune to Fire, Dissolve Organics.
Move: 9
Alignment: Chaos
Challenge Level/XP: 6/400

Distorted and deranged creations of a Pestimancer, the Zagmus wanders about blindly in search of prey. Their tentacles end in stubby stingers that emit a viscous yellowish fluid that causes all organic matter it touches to dissolve so the nasty thing can then slurp up the sloppy mess it makes.

Anyone taking more than six points of damage in a single encounter with a Zagmus must make a Save or lose either 1 point of CHAR or DEX, player's choice, due to the disfiguring effects of its dissolving attack. Magical healing will restore this loss, but mundane efforts will be to no avail.




Swords & Wizardry for FREE
S&W: White Box   S&W: Core   S&W: Complete   S&W: SRD

Friday, April 17, 2015

Gargaim

Gargaim
Hit Dice: 4
Armor Class: 6 [13]
Attacks: 2 Claws (1d2), 1 Bite (1d6), or Weapon(1d6)
Saving Throw: 12
Special: Immune to silver weapons, half damage from magic weapons.
Move:9
Alignment: Chaos
Challenge Level/XP: 3/60

Fetid and grotesque scavengers who lurk in sewers and dumps and constantly mutter and grumble to themselves in a singularly uncouth language, Gargaim are as ungrateful as they are unwelcome within the communities they feed upon. Narrow-minded and easily distracted, they can be temporarily placated in most instances by tossing them a few copper coins or bits of colored glass. Of course once you pass on your way to better things, the Gargaim go out of their way to stir up any other creatures in the immediate vicinity in order to set them after you...




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Skreecher

Skreecher
Hit Dice: 2+
Armor Class: 6 [13]
Attacks: 2 Claws (1d4), or weapon
Saving Throw: 14
Special: Spell-use.
Move:9
Alignment: Chaos
Challenge Level/XP: 3/60

Greedy, cunning and conniving; Skreechers rove the underworld in search of spell-casters to ambush. They delight in torturing captive magic-users into teaching them new spells and they quickly confiscate every tome, scroll, codex, spell-book or grimoire they can beg, borrow or steal.

Skreechers progress as Magic-Users, but require an additional 30% XP per level to advance.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Yrrzael (Tishga-Drones)

Yrrzael
Hit Dice: 4
Armor Class: 6 [13], 5[14] with shield
Attacks: 4 weapons (1d6, 1d6, 1d4, 1d4), or acid
Saving Throw: 13
Special: Acid, Split attacks between multiple opponents.
Move:14
Alignment: Neutrality
Challenge Level/XP: 5/240

Despoilers of graves and looters of tombs, the Yrrzael are the buzzing war-drones of a maggot-ruled empire that does not claim territory, but rather seizes upon the bodies of the dead. All dead flesh is theirs by decree of the Maggot-Mages and their Veiled Empress. They lay their eggs where they will and feed upon all that die and this has led them into conflict with the ghouls who are as likely as any to fall victim to these insatiable, implacable things...




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Vhyl Katub

Vhyl Katub
Hit Dice: 8
Armor Class: 4 [15]
Attacks: 2 Pincers (2d6+2), 1 Bite (3d6), or acid spray
Saving Throw: 11
Special: Immunities, Acid.
Move:10
Alignment: Neutrality
Challenge Level/XP: 11/1700

The Vhyl Katub are strange, alien beings summoned to guard ancient tombs and reliquaries. Immune to fire, cold and poison these weird worm-things tirelessly slither about their sealed domains along routes that have remained unchanged for millennia. 




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Jirin

Jirin
Hit Dice: 4
Armor Class: 2 [17]
Attacks: 1 Fist (1d4+2) or 1 Weapon (1d6+1)
Saving Throw: 11
Special: Consume Magic, Dispel Magic.
Move:12
Alignment: Neutrality
Challenge Level/XP: 5/240

Powerfully-built hairless humanoids with extremely thick skin that they sometimes fit with spikes or studs, Jirin consume the pages of spell books and scrolls as though such things were the sweetest candy and they drain magic items like drinking wine from a bottle.

They also have a 90% chance to dispel any first level spell cast within 30' of them, an 80% chance to dispel second level spells, 70% chance to dispel third level, 60% chance to dispel fourth level spells, 50% chance to dispel fifth level spells, 40% chance to dispel sixth level spells, 30% chance to dispel seventh level spells, 20% chance to dispel eighth level spells, and a 10% chance to dispel ninth level spells.

Any magic weapon striking a Jirin runs a cumulative 5% chance of losing one of its enchantments or bonuses determined at random.

The Jirin cannot wield a magical weapon unless it is first completely drained of all power. This can be accomplished by simply holding the item in their hands for one hour per magical plus of the weapon and also applies to armor.

Magical potions make them sick and they cannot be healed by magic, nor can they be raised or resurrected, which may explain their intense hatred for Clerics in particular.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Reptin

Reptin
Hit Dice: 2+1
Armor Class: 3 [16]
Attacks: 1 Bite (1d4+Poison), 1 Javelin (1d4+1), Sword(1d6+1)
Saving Throw: 14
Special: Immune to Sleep, Fear or Charm.
Move:12 (Cannot swim)
Alignment: Neutrality
Challenge Level/XP: 3/60

Some would characterize the Reptin as slow and plodding, but those fools never faced them in battle. Reptin are disciplined soldiers whose ancestors built a vast world-girdling empire long, long ago. But that was before the Great Cataclysm and the treachery of the serpentine nobles. Now they serve as mercenaries to the younger, weaker races.

Reptin wear heavy bronze armor that is riveted in place once they reach maturity and is never removed. They take a very dim view of anyone looting their fallen comrades and have been known to break off in the middle of an attack to go after bands of scavengers that tried to recover some of their armor. The armor of the fallen must be recovered to hand it down to the next cycle of hatchlings, such is the way of their people for uncounted thousands of years.

They preserve the old lore of their ancestors regarding the fine points of bronze-casting and are very likely the greatest experts and artisans who work exclusively in bronze active in the world today. Reptin smiths not only know the secret to making extremely hard bronze, they also manufacture Hepatizon and other more exotic forms of bronze. It is rumored that more than two-thirds of the bronze golems discovered are Reptin creations. They are also quite infamous for their skill in demolishing or dismantling such constructs.

The hidden egg-pits of the Reptin are rumored to be tended by special bronze golems, in order to free the Reptin to wage war.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Aztil

Aztil
Hit Dice: 2+1
Armor Class: 7 [12]
Attacks: 1 Weapon (1d6)
Saving Throw: 13
Special: Surprise opponents on a 1-3.
Move:12
Alignment: Chaos
Challenge Level/XP: 3/60

Sneaky humanoids who live deep within woodland regions, the Aztil are notorious for setting all manner of traps to scare, injure or kill intruders. There is a base 30% chance that any encounter with the Aztil will instead be with one or more of their traps. Snares, pits filled with spikes, and springy tree-limbs fitted with stakes seem to be the most common traps they are likely to use, but there is no end to the perverse ingenuity of these creatures.

Aztil have no spoken language, but instead rely upon gesture and hand-signs to communicate. They also make use of an intricately carved system of runes for recording significant events, their history and lore. It is suspected that the Aztil have developed a form of runic spell-casting, but this has yet to be confirmed.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Skin Taker

Skin Taker
Hit Dice: 2
Armor Class: 8 [11]
Attacks: 1 Touch (1d4+Con drain)
Saving Throw: 12
Special: Drains 1 Con with hit, can only be hurt by spells or magic weapons, takes over corpses.
Move:10
Alignment: Chaos
Challenge Level/XP: 4/120

Completely intact skins of sacrificed cultists that prowl through back-alleys and dismal passages in search of victims. They are not undead; these things did not die in the course of being removed from their original owners and if they continue to prey upon others, they might even be immortal.

The wet, sloppy touch of a Skin Taker drains one point of Constitution on each successful attack, and if the victim is reduced to zero, the Skin Taker will attempt to transform their victim into another of these despicable creatures as their skin is removed through an arcane ritual taking one hour (6 Turns). If the ritual is disrupted, the victim's skin will blacken and shrivel into dust. The remainder of the victim's flesh might be recoverable through some sort of magical intervention, but those resurrected after such an attack often lack their outermost layers of skin. Survivors of a Skin Taker's assault usually regain their Constitution after 120 minutes (12 Turns).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Flame Snails

Originally published in Silver Griffin, Issue No.10, circa 1989
Flame Snails
Hit Dice: 6
Armor Class: 7 [12]
Attacks: 1 Flaming Acid Spittle (1d6+4), Burning Crush (4d4)
Saving Throw: 10
Special: Surrounded by fire.
Move:6
Alignment: Neutrality
Challenge Level/XP: 5/240

Huge, lumbering molluscs wreathed in otherworldly fire, Flame Snails tend to wander about aimlessly, setting everything they touch on fire and generally being a nuisance. They are believed to have been summoned from a distant alien world to serve in place of an ancient emperor's war elephants that were decimated by a magical plague. The Flame Snails may or may not have worked out; there are no reliable records left from that time, only folklore and spurious tavern tales. Any spells or magical items used to control or direct these blazing behemoths are likewise lost or forgotten, and would fetch a good price from those trying to rid themselves of these things.

The one major redeeming quality of these creatures is their implacable rage when confronted by any sort of undead creature. Flame Snails will tirelessly attack any and every undead enemy they can hit or crush.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Foul Beast: Bunny

Foul Beast: Bunny
Hit Dice: 2
Armor Class: 6 [13]
Attacks: 1 bite (1d4+2)
Saving Throw: 15
Special: Triple Damage on natural '20'.
Move: 16
Alignment: Neutrality
Challenge Level/XP: 4/120

Nasty, mangy undead bunnies that solemnly hop about desolate moors and other isolated and unpleasant locales in eternal pursuit of fresh meat and living prey.

If reduced to zero hit points, this foul beast will go dormant for 1d6 Turns after which it will rise again, often in a mangled or disheveled state which may or may not hamper its movement, as determined by the DM in their mercy. Of course this most undesirable outcome may be prevented by casting Bless on the remains, or by simply plunging a torch into the cadaverous husk and burning it to ashes. Just don't wait too long, or else the damned thing will leap about setting everything on fire as it lunges at its next victim(s).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Shellback

Shellback
Hit Dice: 4+1
Armor Class: 5 [14]
Attacks: 2 Claws (1d6), 1 bite (3d4)
Saving Throw: 12
Special: Amphibious, Regenerate but only Underwater.
Move: 12
Alignment: Neutrality
Challenge Level/XP: 5/240

The living remnants of a long forgotten wizard's experiments with troll's blood and various flora and fauna, in this case soft-shelled mud-turtles.

A Shellback will regain 1 hit point for every ten minutes it remains submerged under water. If a portion of their body is cut off and dropped in a swampy or otherwise wet area, it will slowly regrow into another individual over the course of 1d4 days.

The tough, but flexible shell of these creatures has the consistency of very heavy leather equal to cuir bouilli or boiled leather and is much sought after for making armor.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Lesser Fungal Mass

Lesser Fungal Mass
Hit Dice: 1 to 3
Armor Class: 8 [11]
Attacks: Telekinetically Thrown Objects (1d4 per HD)
Saving Throw: 14
Special: Limited ESP, Telekinesis, Gains 1 hp per victim absorbed into the mass.
Move: n/a
Alignment: Neutrality
Challenge Level/XP: 5/240

Distasteful and dingy off-yellow smears of ill smelling fungus that grow upwards from their center into a roughly spherical blob, these fetid things wait patiently for their prey in the dark recesses of old passages, forgotten tunnels and caves. When disturbed by any sort of sound or vibration, a Fungal Mass awakens from its torpor and immediately becomes aware of everything within a 30' radius through a limited form of ESP. It will then observe any potential victims in the area and try to attack when it has the best chance of success, flinging small rocks and other bits of debris at their targets using telekinesis.

They take double damage from fire, but are immune to acids.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff from Hereticwerks



Taglar's Tomb is available at DrivethruRPG / RPGnow as a pay-what-you-want PDF that is expanded and revised from the original version posted to our blog for the first Swords & Wizardry Appreciation Day which remains available in its original form. There is also a bonus page of special content for the revised PDF if you're interested.

Space Age Sorcery was our first grimoire of space fantasy spells for Swords & Wizardry and related/similar old school rules-sets. You can download a free copy from our Free Stuff folder at BOX.

The Not-So-Empty Tomb of Baljesser is in the process of being revised and cleaned-up a bit for presentation as a PDF similar to how we did Taglar's Tomb above. In the meantime you can go check out the original version. Both Taglar's and Baljesser's Tombs are part of our Gravelands series of adventures for Swords & Wizardry. This has been a long-gestating project, but it is moving ahead again and we hope to have some news to report very soon.

We also have some handy tables of new magic items for Swords & Wizardry.
1d10 Magic Wands
1d10 Cursed Items
1d10 Magic Rings

The Tomb of the Forgotten Toad People is a one-page adventure suitable for use with Swords & Wizardry.

And starting today, in honor of Swords & Wizardry Appreciation Day, we'll be posting some new monsters throughout the day and then collecting them all into a PDF that will also feature some never-before-seen creatures as well as a couple from our blog, all statted and prepped for use with S&W.

Enjoy the day!





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff at Hereticwerks

Tuesday, July 8, 2014

One More Page for Taglar's Tomb

Click to Download
Here is one more page for Taglar's Tomb. We reveal a few more details about the Goblins of the Black Orb, the competing kobold tribes, Toothy-Toads and wyverns, just in case some of this stuff might come in handy at the table.

We also want to say Thank You to all of you who have downloaded Taglar's Tomb (Revised), and especially those of you who have contributed to the cause--that kind of encouragement is greatly appreciated and we will be hoisting a glass or two of our favorite Old Eight Porter at Barley John's one of these nights and toasting you all. Maybe we can get someone to take a photo we can post. That might be fun. Might get me to finally shave off the grognard-beard too...

We're wrapping-up work on the next release, hopefully we'll be able to get it uploaded before the weekend.

Monday, July 7, 2014

Taglar's Tomb (Revised & Expanded) is Pay-What-You-Want at RPGnow/DriveThruRPG

Now Available at: RPGnow & DriveThruRPG

The Revised and Expanded Taglar's Tomb is now available at RPGnow & DriveThruRPG as a Pay What You Want pdf.

Taglar's Tomb was originally posted as a free mini-dungeon in support of Swords & Wizardry Appreciation Day 2013. We took the bare-bones of the original scenario and pumped it up so that it now has everything we could pack into 18 pages to help you imagine the hell out of it.

Saturday, June 21, 2014

Have A Free Mini-Adventure from Hereticwerks

The expurgated version of our free PDF is available via the Free Downloads widget in the right-hand sidebar or from THIS LINK.


Click Here to Download


Have a free PDF of the first level of Clatterdelve from Hereticwerks.

Inside you will find some new monsters, new spells, new magic items, and almost everything you need to make a first foray into Clatterdelve. You'll still need to bring your imagination, dice and some players to the table, but we did the heavy lifting for you.

We assembled this thing in under 16 hours as a personal challenge...if you spot any typos or glaring omissions, let us know and we'll update the thing.

Have fun and Game On!
Jody & Jim / Hereticwerks

Wednesday, December 18, 2013

Gravelands: Behind the Scenes

There is a generally different approach used when playing a game that has very abstract and open-ended rules from the approach taken when playing a game with a more comprehensive set of rules. In both cases, the task is to bring life to the imaginary situations that arise in the game, but the tools are different...
Matt Finch, Mini-Interview November 22nd, 2011

What are The Gravelands...
This is our non-official, non-canonical, open-source and open-ended setting-by-implication underlying a series of mix-and-match adventures we've been building for Swords & Wizardry (Complete). The six adventures in the series may or may not fit together as you decide. Each adventure is set within a single hex that can be plopped down into any Old School campaign map. The Series can be explored in any order, even at random; just roll a d6, and you're good to go.

What we're building is not setting agnostic, but rather deliberately setting-porous. We have designed The Gravelands Series to be easily combined or connected into any other OSR adventure or Megadungeon or campaign with a minimum of bother, but with plenty of unique opportunities and flavor.

Swords & Wizardry (Complete) clocks-in at around 140 pages and it delivers a lean, mean imagination machine for dungeon-delving and wreaking mayhem upon monsters firmly rooted in the best of the old school traditions. It does an excellent job of capturing and conveying the essence of the old game and makes it fun to tinker with things all over again. The Gravelands Series is built upon the Swords & Wizardry (Complete) rules as its foundation and springboard. Everything we provide in each of these adventures builds upon those rules and is completely compatible with that one rule book, but will take things farther, just like it was the good old days all over again.

We're wrapping-up work on a Player's Intro, Gravelands Character sheet, and a few other handy resources, as well as the selection of Pre-Generated Characters we'll be bringing along with us to Con of the North. You should be seeing more of this stuff appearing here at the blog in the next couple of weeks, barring any unforeseen disasters or whatnot.


What Can You Expect?
Take a look at the two free Mini-Adventures we did for Swords & Wizardry Appreciation Day; Taglar's Tomb and The Not-So Empty Tomb of Baljessor. Both of those have been revised and slightly expanded and ported into a pair of handy pay-what-you-want PDFs. The original, freebie versions will remain in-place at the blog indefinitely.

Two more adventures in The Gravelands series, Grave Robbing in Xanibet & Shifting Sands (and Black Cairns of Loshimur) will make their debut at Con of the North in February as we mentioned in a previous post.

The whole series of adventures will be made available as pay-what-you-want pdfs via DriveThruRPG fairly soon. Look for our announcement later this week or early next week. Fingers crossed.

There will also be a few posts here at the blog that offer some optional/supplemental stuff, new critters, and so on. If there's enough interest, and enough material generated, we'll see about making that into another pay-what-you-want pdf as well.

So, if you liked the free mini-adventures we did back in April, this series might interest you.

And yes, there will be a cross-over that involves stuff from Space Age Sorcery in one of the pending adventures...so consider yourself warned.



The Gravelands Series

GL1: Tagler's Tomb (Revised) - COMING SOON!
GL2: 
Grave-Robbing in Xanibet
GL3: Shifting Sands and Black Cairns of Loshimar

GL4: The Not-So-Empty Crypt of Baljessor (Revised)

GL5: The Low Mounds of Gorl Hazik

GL6: Flooded Graves of Old Pazwin


The Gravelands: Behind the Scenes
Player's Intro |  Player's Resources  |  DM's Resources
Swords & Wizardry (Complete) | S&W Free PDF | S&W SRD | S&W G+