Showing posts with label Swords & Wizardry Appreciation Day. Show all posts
Showing posts with label Swords & Wizardry Appreciation Day. Show all posts

Wednesday, April 22, 2015

Northport: A Review of Clatterdelve and the Ymid Gets a Make-Over

Denis over at the Northport blog found our blog through Swords & Wizardry Appreciation Day and he has really taken to our first installment of the Clatterdelve megadungeon-in-progress, as well as the Ymids, one of the strange creatures lurking in that particular adventure. In fact, he has converted the Ymids over to GURPS at his blog complete with his own interpretation that includes a bonus Hobyah. Good stuff. go click over and take a look for yourself at THIS link, or just click on the Ymid over on the left there.

While you're at the Northport blog, be sure to check out the post about The People of the Pit and some of the other excellent things that Denis has been doing over there. It's good stuff.

You can still download a free copy of our first installment for Clatterdelve via This Link to our Free Stuff folder at Box. that pdf prsents one of the six known 'false entrances' to Clatterdelve...all of which actually do lead into the megadungeon itself, just not directly or easily. A follow-up to this pdf is in the works and will be available after we get the Swords & Wizardry Mini-Bestiary fully formatted and uploaded.

Friday, April 17, 2015

Gargaim

Gargaim
Hit Dice: 4
Armor Class: 6 [13]
Attacks: 2 Claws (1d2), 1 Bite (1d6), or Weapon(1d6)
Saving Throw: 12
Special: Immune to silver weapons, half damage from magic weapons.
Move:9
Alignment: Chaos
Challenge Level/XP: 3/60

Fetid and grotesque scavengers who lurk in sewers and dumps and constantly mutter and grumble to themselves in a singularly uncouth language, Gargaim are as ungrateful as they are unwelcome within the communities they feed upon. Narrow-minded and easily distracted, they can be temporarily placated in most instances by tossing them a few copper coins or bits of colored glass. Of course once you pass on your way to better things, the Gargaim go out of their way to stir up any other creatures in the immediate vicinity in order to set them after you...




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Skreecher

Skreecher
Hit Dice: 2+
Armor Class: 6 [13]
Attacks: 2 Claws (1d4), or weapon
Saving Throw: 14
Special: Spell-use.
Move:9
Alignment: Chaos
Challenge Level/XP: 3/60

Greedy, cunning and conniving; Skreechers rove the underworld in search of spell-casters to ambush. They delight in torturing captive magic-users into teaching them new spells and they quickly confiscate every tome, scroll, codex, spell-book or grimoire they can beg, borrow or steal.

Skreechers progress as Magic-Users, but require an additional 30% XP per level to advance.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Yrrzael (Tishga-Drones)

Yrrzael
Hit Dice: 4
Armor Class: 6 [13], 5[14] with shield
Attacks: 4 weapons (1d6, 1d6, 1d4, 1d4), or acid
Saving Throw: 13
Special: Acid, Split attacks between multiple opponents.
Move:14
Alignment: Neutrality
Challenge Level/XP: 5/240

Despoilers of graves and looters of tombs, the Yrrzael are the buzzing war-drones of a maggot-ruled empire that does not claim territory, but rather seizes upon the bodies of the dead. All dead flesh is theirs by decree of the Maggot-Mages and their Veiled Empress. They lay their eggs where they will and feed upon all that die and this has led them into conflict with the ghouls who are as likely as any to fall victim to these insatiable, implacable things...




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Vhyl Katub

Vhyl Katub
Hit Dice: 8
Armor Class: 4 [15]
Attacks: 2 Pincers (2d6+2), 1 Bite (3d6), or acid spray
Saving Throw: 11
Special: Immunities, Acid.
Move:10
Alignment: Neutrality
Challenge Level/XP: 11/1700

The Vhyl Katub are strange, alien beings summoned to guard ancient tombs and reliquaries. Immune to fire, cold and poison these weird worm-things tirelessly slither about their sealed domains along routes that have remained unchanged for millennia. 




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Jirin

Jirin
Hit Dice: 4
Armor Class: 2 [17]
Attacks: 1 Fist (1d4+2) or 1 Weapon (1d6+1)
Saving Throw: 11
Special: Consume Magic, Dispel Magic.
Move:12
Alignment: Neutrality
Challenge Level/XP: 5/240

Powerfully-built hairless humanoids with extremely thick skin that they sometimes fit with spikes or studs, Jirin consume the pages of spell books and scrolls as though such things were the sweetest candy and they drain magic items like drinking wine from a bottle.

They also have a 90% chance to dispel any first level spell cast within 30' of them, an 80% chance to dispel second level spells, 70% chance to dispel third level, 60% chance to dispel fourth level spells, 50% chance to dispel fifth level spells, 40% chance to dispel sixth level spells, 30% chance to dispel seventh level spells, 20% chance to dispel eighth level spells, and a 10% chance to dispel ninth level spells.

Any magic weapon striking a Jirin runs a cumulative 5% chance of losing one of its enchantments or bonuses determined at random.

The Jirin cannot wield a magical weapon unless it is first completely drained of all power. This can be accomplished by simply holding the item in their hands for one hour per magical plus of the weapon and also applies to armor.

Magical potions make them sick and they cannot be healed by magic, nor can they be raised or resurrected, which may explain their intense hatred for Clerics in particular.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Reptin

Reptin
Hit Dice: 2+1
Armor Class: 3 [16]
Attacks: 1 Bite (1d4+Poison), 1 Javelin (1d4+1), Sword(1d6+1)
Saving Throw: 14
Special: Immune to Sleep, Fear or Charm.
Move:12 (Cannot swim)
Alignment: Neutrality
Challenge Level/XP: 3/60

Some would characterize the Reptin as slow and plodding, but those fools never faced them in battle. Reptin are disciplined soldiers whose ancestors built a vast world-girdling empire long, long ago. But that was before the Great Cataclysm and the treachery of the serpentine nobles. Now they serve as mercenaries to the younger, weaker races.

Reptin wear heavy bronze armor that is riveted in place once they reach maturity and is never removed. They take a very dim view of anyone looting their fallen comrades and have been known to break off in the middle of an attack to go after bands of scavengers that tried to recover some of their armor. The armor of the fallen must be recovered to hand it down to the next cycle of hatchlings, such is the way of their people for uncounted thousands of years.

They preserve the old lore of their ancestors regarding the fine points of bronze-casting and are very likely the greatest experts and artisans who work exclusively in bronze active in the world today. Reptin smiths not only know the secret to making extremely hard bronze, they also manufacture Hepatizon and other more exotic forms of bronze. It is rumored that more than two-thirds of the bronze golems discovered are Reptin creations. They are also quite infamous for their skill in demolishing or dismantling such constructs.

The hidden egg-pits of the Reptin are rumored to be tended by special bronze golems, in order to free the Reptin to wage war.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Aztil

Aztil
Hit Dice: 2+1
Armor Class: 7 [12]
Attacks: 1 Weapon (1d6)
Saving Throw: 13
Special: Surprise opponents on a 1-3.
Move:12
Alignment: Chaos
Challenge Level/XP: 3/60

Sneaky humanoids who live deep within woodland regions, the Aztil are notorious for setting all manner of traps to scare, injure or kill intruders. There is a base 30% chance that any encounter with the Aztil will instead be with one or more of their traps. Snares, pits filled with spikes, and springy tree-limbs fitted with stakes seem to be the most common traps they are likely to use, but there is no end to the perverse ingenuity of these creatures.

Aztil have no spoken language, but instead rely upon gesture and hand-signs to communicate. They also make use of an intricately carved system of runes for recording significant events, their history and lore. It is suspected that the Aztil have developed a form of runic spell-casting, but this has yet to be confirmed.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Skin Taker

Skin Taker
Hit Dice: 2
Armor Class: 8 [11]
Attacks: 1 Touch (1d4+Con drain)
Saving Throw: 12
Special: Drains 1 Con with hit, can only be hurt by spells or magic weapons, takes over corpses.
Move:10
Alignment: Chaos
Challenge Level/XP: 4/120

Completely intact skins of sacrificed cultists that prowl through back-alleys and dismal passages in search of victims. They are not undead; these things did not die in the course of being removed from their original owners and if they continue to prey upon others, they might even be immortal.

The wet, sloppy touch of a Skin Taker drains one point of Constitution on each successful attack, and if the victim is reduced to zero, the Skin Taker will attempt to transform their victim into another of these despicable creatures as their skin is removed through an arcane ritual taking one hour (6 Turns). If the ritual is disrupted, the victim's skin will blacken and shrivel into dust. The remainder of the victim's flesh might be recoverable through some sort of magical intervention, but those resurrected after such an attack often lack their outermost layers of skin. Survivors of a Skin Taker's assault usually regain their Constitution after 120 minutes (12 Turns).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Flame Snails

Originally published in Silver Griffin, Issue No.10, circa 1989
Flame Snails
Hit Dice: 6
Armor Class: 7 [12]
Attacks: 1 Flaming Acid Spittle (1d6+4), Burning Crush (4d4)
Saving Throw: 10
Special: Surrounded by fire.
Move:6
Alignment: Neutrality
Challenge Level/XP: 5/240

Huge, lumbering molluscs wreathed in otherworldly fire, Flame Snails tend to wander about aimlessly, setting everything they touch on fire and generally being a nuisance. They are believed to have been summoned from a distant alien world to serve in place of an ancient emperor's war elephants that were decimated by a magical plague. The Flame Snails may or may not have worked out; there are no reliable records left from that time, only folklore and spurious tavern tales. Any spells or magical items used to control or direct these blazing behemoths are likewise lost or forgotten, and would fetch a good price from those trying to rid themselves of these things.

The one major redeeming quality of these creatures is their implacable rage when confronted by any sort of undead creature. Flame Snails will tirelessly attack any and every undead enemy they can hit or crush.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Foul Beast: Bunny

Foul Beast: Bunny
Hit Dice: 2
Armor Class: 6 [13]
Attacks: 1 bite (1d4+2)
Saving Throw: 15
Special: Triple Damage on natural '20'.
Move: 16
Alignment: Neutrality
Challenge Level/XP: 4/120

Nasty, mangy undead bunnies that solemnly hop about desolate moors and other isolated and unpleasant locales in eternal pursuit of fresh meat and living prey.

If reduced to zero hit points, this foul beast will go dormant for 1d6 Turns after which it will rise again, often in a mangled or disheveled state which may or may not hamper its movement, as determined by the DM in their mercy. Of course this most undesirable outcome may be prevented by casting Bless on the remains, or by simply plunging a torch into the cadaverous husk and burning it to ashes. Just don't wait too long, or else the damned thing will leap about setting everything on fire as it lunges at its next victim(s).




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Shellback

Shellback
Hit Dice: 4+1
Armor Class: 5 [14]
Attacks: 2 Claws (1d6), 1 bite (3d4)
Saving Throw: 12
Special: Amphibious, Regenerate but only Underwater.
Move: 12
Alignment: Neutrality
Challenge Level/XP: 5/240

The living remnants of a long forgotten wizard's experiments with troll's blood and various flora and fauna, in this case soft-shelled mud-turtles.

A Shellback will regain 1 hit point for every ten minutes it remains submerged under water. If a portion of their body is cut off and dropped in a swampy or otherwise wet area, it will slowly regrow into another individual over the course of 1d4 days.

The tough, but flexible shell of these creatures has the consistency of very heavy leather equal to cuir bouilli or boiled leather and is much sought after for making armor.




Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Lesser Fungal Mass

Lesser Fungal Mass
Hit Dice: 1 to 3
Armor Class: 8 [11]
Attacks: Telekinetically Thrown Objects (1d4 per HD)
Saving Throw: 14
Special: Limited ESP, Telekinesis, Gains 1 hp per victim absorbed into the mass.
Move: n/a
Alignment: Neutrality
Challenge Level/XP: 5/240

Distasteful and dingy off-yellow smears of ill smelling fungus that grow upwards from their center into a roughly spherical blob, these fetid things wait patiently for their prey in the dark recesses of old passages, forgotten tunnels and caves. When disturbed by any sort of sound or vibration, a Fungal Mass awakens from its torpor and immediately becomes aware of everything within a 30' radius through a limited form of ESP. It will then observe any potential victims in the area and try to attack when it has the best chance of success, flinging small rocks and other bits of debris at their targets using telekinesis.

They take double damage from fire, but are immune to acids.





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff from Hereticwerks



Taglar's Tomb is available at DrivethruRPG / RPGnow as a pay-what-you-want PDF that is expanded and revised from the original version posted to our blog for the first Swords & Wizardry Appreciation Day which remains available in its original form. There is also a bonus page of special content for the revised PDF if you're interested.

Space Age Sorcery was our first grimoire of space fantasy spells for Swords & Wizardry and related/similar old school rules-sets. You can download a free copy from our Free Stuff folder at BOX.

The Not-So-Empty Tomb of Baljesser is in the process of being revised and cleaned-up a bit for presentation as a PDF similar to how we did Taglar's Tomb above. In the meantime you can go check out the original version. Both Taglar's and Baljesser's Tombs are part of our Gravelands series of adventures for Swords & Wizardry. This has been a long-gestating project, but it is moving ahead again and we hope to have some news to report very soon.

We also have some handy tables of new magic items for Swords & Wizardry.
1d10 Magic Wands
1d10 Cursed Items
1d10 Magic Rings

The Tomb of the Forgotten Toad People is a one-page adventure suitable for use with Swords & Wizardry.

And starting today, in honor of Swords & Wizardry Appreciation Day, we'll be posting some new monsters throughout the day and then collecting them all into a PDF that will also feature some never-before-seen creatures as well as a couple from our blog, all statted and prepped for use with S&W.

Enjoy the day!





Swords & Wizardry Appreciation Day 2015 is hosted by Gamers & Grognards.
There is a roll call of all the blogs, other sites and special offers participating in this event at this link.


Swords & Wizardry Stuff at Hereticwerks