Hit Dice: 2+
Armor Class: 7 [12]
Attacks: 4 Tentacle-Stings (1 hp each)
Saving Throw: 13
Special: Immune to Fire, Dissolve Organics.
Move: 9
Alignment: Chaos
Challenge Level/XP: 6/400
Distorted and deranged creations of a Pestimancer, the Zagmus wanders about blindly in search of prey. Their tentacles end in stubby stingers that emit a viscous yellowish fluid that causes all organic matter it touches to dissolve so the nasty thing can then slurp up the sloppy mess it makes.
Anyone taking more than six points of damage in a single encounter with a Zagmus must make a Save or lose either 1 point of CHAR or DEX, player's choice, due to the disfiguring effects of its dissolving attack. Magical healing will restore this loss, but mundane efforts will be to no avail.
