Showing posts with label Gravelands. Show all posts
Showing posts with label Gravelands. Show all posts

Monday, June 8, 2015

Ghoul-Kin

Ghoul-Kin
Hit Dice: 1+ (Can gain XP)
Armor Class: 7 [12]
Attacks: 1 weapon (1d6) or 2 claws (1d4+1, 1d4-1) or 1 bite (Paralysis)
Saving Throw: 17
Special:(see below)
Move: 9
Alignment: Chaos
Challenge Level/XP: 1/15

Foul, fetid and fiendishly disposed to the capture and devouring of all trespassers, Ghoul-Kin form small tight-knit communities around the fringes of ghoulish enclaves, catacombs and redoubts.

Degenerate hybrid offspring of the ghouls and their once mostly human ancestors, the Ghoul-Kin see all non-ghoulish kind as either meat or mates.

Ghoul-Kin receive a +2 bonus to all Saves versus Charm or Sleep spells, unless the spell is cast by a ghoul, in which case they suffer a -4 penalty. Their bite will cause temporary paralysis for 1d6 turns if the victim fails their Save.

If considering a playable Ghoul-Kin character...don't...but if you insist, they usually suffer a -4 penalty to their effective CHAR score with all living beings except necromancers. Their CHAR is as rolled for all undead and most magical beings. They can advance as Fighters, Thieves or Magic-Users, but rarely as Clerics, unless they are Cultists. Details will no doubt vary widely from campaign to campaign, setting to setting, world to world.




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Sunday, June 29, 2014

Free PDF: 1d10 Magic Rings

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One page, one table, ten magic rings that will work for most Old School Games of the Imagination. They're all yours for free. 

Wednesday, December 18, 2013

Gravelands: Behind the Scenes

There is a generally different approach used when playing a game that has very abstract and open-ended rules from the approach taken when playing a game with a more comprehensive set of rules. In both cases, the task is to bring life to the imaginary situations that arise in the game, but the tools are different...
Matt Finch, Mini-Interview November 22nd, 2011

What are The Gravelands...
This is our non-official, non-canonical, open-source and open-ended setting-by-implication underlying a series of mix-and-match adventures we've been building for Swords & Wizardry (Complete). The six adventures in the series may or may not fit together as you decide. Each adventure is set within a single hex that can be plopped down into any Old School campaign map. The Series can be explored in any order, even at random; just roll a d6, and you're good to go.

What we're building is not setting agnostic, but rather deliberately setting-porous. We have designed The Gravelands Series to be easily combined or connected into any other OSR adventure or Megadungeon or campaign with a minimum of bother, but with plenty of unique opportunities and flavor.

Swords & Wizardry (Complete) clocks-in at around 140 pages and it delivers a lean, mean imagination machine for dungeon-delving and wreaking mayhem upon monsters firmly rooted in the best of the old school traditions. It does an excellent job of capturing and conveying the essence of the old game and makes it fun to tinker with things all over again. The Gravelands Series is built upon the Swords & Wizardry (Complete) rules as its foundation and springboard. Everything we provide in each of these adventures builds upon those rules and is completely compatible with that one rule book, but will take things farther, just like it was the good old days all over again.

We're wrapping-up work on a Player's Intro, Gravelands Character sheet, and a few other handy resources, as well as the selection of Pre-Generated Characters we'll be bringing along with us to Con of the North. You should be seeing more of this stuff appearing here at the blog in the next couple of weeks, barring any unforeseen disasters or whatnot.


What Can You Expect?
Take a look at the two free Mini-Adventures we did for Swords & Wizardry Appreciation Day; Taglar's Tomb and The Not-So Empty Tomb of Baljessor. Both of those have been revised and slightly expanded and ported into a pair of handy pay-what-you-want PDFs. The original, freebie versions will remain in-place at the blog indefinitely.

Two more adventures in The Gravelands series, Grave Robbing in Xanibet & Shifting Sands (and Black Cairns of Loshimur) will make their debut at Con of the North in February as we mentioned in a previous post.

The whole series of adventures will be made available as pay-what-you-want pdfs via DriveThruRPG fairly soon. Look for our announcement later this week or early next week. Fingers crossed.

There will also be a few posts here at the blog that offer some optional/supplemental stuff, new critters, and so on. If there's enough interest, and enough material generated, we'll see about making that into another pay-what-you-want pdf as well.

So, if you liked the free mini-adventures we did back in April, this series might interest you.

And yes, there will be a cross-over that involves stuff from Space Age Sorcery in one of the pending adventures...so consider yourself warned.



The Gravelands Series

GL1: Tagler's Tomb (Revised) - COMING SOON!
GL2: 
Grave-Robbing in Xanibet
GL3: Shifting Sands and Black Cairns of Loshimar

GL4: The Not-So-Empty Crypt of Baljessor (Revised)

GL5: The Low Mounds of Gorl Hazik

GL6: Flooded Graves of Old Pazwin


The Gravelands: Behind the Scenes
Player's Intro |  Player's Resources  |  DM's Resources
Swords & Wizardry (Complete) | S&W Free PDF | S&W SRD | S&W G+