Showing posts with label Scenario Seeds. Show all posts
Showing posts with label Scenario Seeds. Show all posts

Tuesday, December 31, 2013

Scenario Seeds: Obelisks III


Obelisks III

One
Javver huddled in the dark. Shivering. Bleeding. Praying that that thing snuffling around in the cellar couldn't smell his blood. No one had told him that there were Snouters under the old Apothecary-Shop. No one had warned him that the obelisk was a sending from some sow-queen of Kalkendru. His teachers wanted to see how he handled their little test.


Two
What kind of a person carves an obelisk from the trunk of a tree dragged across the threshold from the Purple Forest? And in an attic no less. Why would they sacrifice all those penguins, bats and pigeons to the thing, smearing it all haphazardly with feathers and blood? Who is that behind you?


Three
Oneiroliths are notoriously unstable. Half-solidified phantasmal residue left behind by inattentive Dreamers or sloppy Oneirists. The Red Watch maintains a watch-list of recently-reported oneiroliths, just like they chalk-up unverified spottings of Black Smoke and keep tabs on any rumors of Red Weed or Scarlet Plague outbreaks. They used to consider such things potentially dangerous. Some academic was concerned that the Red Weeds might latch onto one of these things and somehow grow into the local Dreamspaces. It hasn't happened yet. Not that anyone's reported. These days the Red Watch tends to concern itself with real threats and actual dangers. They just don't have the budget nor the manpower to do much more than maintain a list no one cares about any more. So when the report came in of an oneirolithic obelisk it caused a bit of turmoil back at the Main Office. Suddenly everyone wanted access to the list...


Four
 Zoogruth trotted along leisurely, distracted by contemplation of abstract matters. The Fourth Theorem was troubling the old Phorain. She just couldn't reconcile it to her recent observations. Red dust coated her flanks, covered her taloned feet. It reminded her of dried blood. The old days. Not every mercenary managed to escape the mind-bondage most of the hard-line Zurian clans insisted upon. But then not every Phorain had her talent for sorcery. She turned West at the broken pillars of some ruin no one bothered with. Down the narrow defile behind the canopy of clutchy-thorns. Across the small trickling brook all milky-white with alkali-salts. Down. Around. Down some more. There was no path, save in her memory. No one else knew about this spot. This place. Her refuge. There. The obelisk loomed crookedly in the steep-walled crater. This was where everything changed for her. This was where she had learned her first spells. Each one deciphered and translated from the inscriptions on that obelisk. Her obelisk. She never heard Janeska's killing spell.


Five
The old warlords who ruled over Rushtalm had struggled long and hard to overcome the stigma of having a human taint to their blood. For six generations each of them had waged terrible, costly wars upon all their neighbors. Each one was immortalized by an obelisk commemorating their victories. The seventh obelisk remains unadorned, its upper third broken off in the course of the sacking of Rushtalm following the death of the last warlord. No one will speak his name in Rushtalm. It is considered a terrible curse. A reminder of his failure and their loss and the city's fall from preeminence. There are whispered rumors and muttered prophecies of an Eighth Obelisk, the arrival of some heir to the tainted lineage of the old warlords, a return to the greatness of the old days. The janissaries patrolling the muddy streets of this dismal place just wish whoever it was would get on with things so they could either execute them or leave once and for all.


Six
Here's the map. Like I promised. Thanks for the Black Mead. That'll help me sleep tonight. So look here. There are three islands. South of the third reef. Well past red-walled Viridang. They don't ever patrol this far South, so don't worry about them. Each one of these islands is less than a mile across at its widest. All three have a huge obelisk of heavy blue jade at their centers, surrounded by low-walled mazes and writhing vines and the like. The vines are harmless; the things will grab at your boots but they avoid fire. Don't leave any wounded behind, as the vines will take them. Slowly. The screams will last for hours. The bloat-fish with their massive, toothy maws are considered the worst of the prowling things one must keep on guard against. Especially the farther inland one goes. The waters surrounding these islands are fair infested with fist-sized poisonous crustaceans, green-shelled inedible things with stings and pincers. They'll avoid anything coated with mucous, so maybe you'd best see about making some sort of deal with an Octoscholar; they have a few spells along those lines that might prove useful. Just don't tell them where you're going. Not under any circumstance. Oh, and those trees drooping along the inner lagoons of these islands aren't trees at all. They're some kind of anemone. And they will be watching you every step of the way. Burn them. Or else. Damned things massacred my crew. I only barely escaped, far from unscathed, as you can see. Surgeon won't remove the thing. It is too deeply embedded into my flesh now. It's not a bad replacement-hand, all things considered, but it keeps me up at night with its sing-song warbling...


Tuesday, September 18, 2012

Bug-Hunting Mishaps (Rogue Space)


Bug-Hunting Mishaps
A Table of Creepy-Crawly Scenario Seeds for Rogue Space

  1. Those giant pseudo-insects that have been terrorizing the locals? Yeah, uh, the people who hired your team to deal with these things failed to tell you that these creatures are incredibly radioactive, much larger than you were expecting and their chitin is reinforced by some bizarre form of hyper-polymerized diamond lattice that makes them extremely difficult to injure. If you're waiting for the other shoe to drop, here it is: there's another team out there trying to capture and return a specimen of one of these bugs. These bright lads have managed to locate what appears to be a Queen Bug that they intend to ship back to their employers ASAP.
  2. Swarms of tiny insects resembling an incredibly ugly mash-up of scorpions, ticks and spiders have infested the ventilation ducts of a major arcology. You've been hired to clear the things out, but quietly. No one can know about the infestation or else things will go very badly for your team, or at least that was the standard, implied threat.
  3. Normally vacuum kills most bugs. Just not the mega-cockroaches that were recently released from deep within a hollow moon by a group of adventurous xeno-spelunkers. If you can escape the swarms boiling out of the crater-entrance, you might try to get word out to the Authorities. Or maybe you've got a plan for burning your way past these things to go see what else is down there? Maybe there are a few credits to be made turning over a specimen or three of these weird things to some BioScience Corp? If you can recover an intact enough specimen, of course.
  4. Three months ago this planet was an airless rock that had a string of numbers and a code-prefix for a name just like any other potential hazard to navigation in this system's primary debris belt. Now there are hundreds of foamy, resinous bubbles enclosing some weird yellow-tinged sulfur-based ecology crawling with millions of insect species no one has ever encountered previously. There is something of a race between teams being sent in to collect specimens. There could be a lot more at stake here than just a new and exotic source of alien bioweapons, especially as there appears to be something, some kind of guiding intelligence behind all this...and that sort of thing tends to make certain people nervous. Like the secret cabal of high-level military advisors who have diverted a camouflaged system defense boat armed with Hellburners to sterilize what they see as a potential threat. Unfortunately, whatever is guiding these bugs considers dropping nuclear weapons on it a threat as well.
  5. The crew of a tramp freighter that has been listed as missing for thirty-seven years have broken-out from quarantine. One of them was killed in the process. Thousands of tiny alien insects, no doubt some sort of hive-mind or colony consciousness, vomited forth from their body on the live newsfeed. Panic has gripped the starport. Civil order is breaking down rapidly. Riots have broken out in several different sections and mobs have taken to lynching anyone they feel are 'acting strangely.' The starport is being shut down. Only a few government officials and ultra-rich elites have been able to launch; all of them have hired-on bodyguards and private security in order to get through the chaos. In fact, anyone with a gun and little to no scruples is either fighting past the crowds surrounding the starport or the access ramps leading out of the city, or they're shooting anything that moves for fear it might be some invader-bugs out to take-over every living soul in the place. It's like the Zombie Apocalypse all over again, only with bugs, or at least that seems to be the general reaction of all those people shooting at everyone else.
  6. The vibrantly-striped caterpillars only found in a single isolated valley have been determined to produce a complex organic substance in their tissues that can extend the human lifespan by multiple thousands of years. Of course the BioMed Group that discovered this game-changing property of the caterpillars has been relocated to an ultra-secure facility in some undisclosed location. Your job is to go collect as many of the things as you can and return to the pick-up point. Easy money, right? Yeah, it would have been except that some local AgrIndustrial Corp has been constructing a hydroelectric dam that will completely inundate the valley within the next three days. 



Monday, July 9, 2012

The Hartley Bequest: Scenario Seeds

The Hartley Bequest provides sponsorships, scholarships and financial support to thousands of qualified students, researchers and even a few adventurer/explorers. Founded upon the principles of free scientific inquiry, self reliance and no tolerance for tyranny,  they remain fully independent, outside of all governmental regulation, and they guard their autonomy very, very well indeed...
Scenario Seeds for the Hartley Bequest (D10)
  1. A discredited fringe scientist notorious for outrageous (and often spectacularly wrong) theories has disappeared from his sea-side cabana at a very upscale, very private island-resort on Lithus after making a mostly-overlooked and disregarded announcement concerning a breakthrough in prolonging human longevity by more than triple the usual effectiveness of current techniques. The Hartley Bequest has issued a closed contract pertaining to the location and recovery of the scientist and his research notes. Three competing Corporate sponsors have also registered 'Proactive Offers of Support and/or Employment,' meaning that whichever group finds the guy first, this could escalate into quite a heated 'discussion' fairly quickly.
  2. An expedition to the South Polar Canyon of Galdrus III has gone off-the-grid, suddenly and inexplicably. Their backers, who wish to remain unidentified for now, have requested assistance from the Hartley Bequest. As there are no formal operatives of the HB in this area at this time, your group has been offered a probational sub-contract to go to Galdrus III, determine what is going on and use your discretion to resolve the situation appropriately.
  3. In an annual charitable extravaganza on Kalvus II anyone who successfully navigates the twenty major and eight minor criss-crossing ranges of hyper-pinnacles in an ultralight gains a full one-year scholarship at the local Hartley Bequest Microcampus, a respectable cash reward, and the title to a  medium-sized (prototype) scout-ship.
  4. Professor Julianus Renthetter III is organizing a covert expedition to a nameless, unregistered jungle-moon. A representative from the local microcampus of the Hartley Bequest has asked your group to consider joining the Professor's team as security consultants. If your group can successfully protect the Professor and get him back safe, sound and intact while not attracting any undue notice from the Interplanetary authorities, there might be more contracts to follow.
  5. A crashed skyhook has been discovered on Judro IV. An official Hartley Bequest-backed expedition is gearing up to go investigate, but they must move fast and cannot afford to wait for their regular security detachment to catch up with them. Other interested parties are on the move. Is your group available for hire?
  6. There is a standard 1,000CR reward for anyone successfully completing an aerial mapping run  through the overlapping crustal-shells of Yaniloxxis VI. How hard can it be?
  7. A new prototype stardrive module has been hijacked by unscrupulous forces. The on-site representative of the Hartley Bequest does not trust the locals, nor the meddlesome offworld 'investigators and crime-fighters' who have voluntarily taken-on the case. For obscure, politically complicated reasons, the Hartley Bequest cannot get directly entangled in this situation. Your group has been approached on behalf of the local rep, but on a personal, and thus eminently deniable basis. She wants your group to find the missing stardrive and recover it before the others get their hands on it. But if you fail, you're to drop out of sight and forget all about it.
  8. The Hartley Bequest is sponsoring a Public Review of New Research Proposals that has morphed into a sort of reality program unto itself. Each contestant must make their pitch to a panel of celebrity judges. Everything was going quite well, up until one of the contestants was found dead and another missing. Citing a conflict of interest, the locals have brought in your group to investigate the situation.
  9. The Hartley Bequest is openly recruiting volunteers to participate in an advanced wilderness survival exercise...
  10. The mining colony of Darius VII has uncovered some sort of alien bunker-complex. Your group of probationary members has been re-routed from your formal qualification tests in order to go investigate this site and report back. Perhaps this is your first real test? It is just a test, right?



The Hartley Bequest was recently introduced to the Dark Frontier of Rogue Space within the pages of Rogue Transmission 1. We'll be revealing more details regarding this mysterious Interplanetary Non-Governmental Organization in the months ahead.

In the meantime, there's a lot of great Rogue Space stuff to check out at the links in the footer below.

Welcome to the Dark Frontier!

Tuesday, February 7, 2012

Miss Jekyll's Serum (Wermspittle)

Sometimes, just sometimes, it would be easier to be someone else. Or maybe not...

"Human beings are not our enemy. Our enemy is not the other person. Our enemy is the violence, ignorance, and injustice in us and in the other person. When we are armed with compassion and understanding, we fight not against other people, but against the tendency to invade, to dominate, and to exploit."
Thich Nhat Hanh,

Art thrives upon restriction. All that evil needs to flourish is for good men to do nothing. Those are two statements that bear an uncanny appropriateness to the fate and final disposition of Eustace Jekyll. That such a lovely, if haunted, some would even say Odd, young woman should ever have studied science or medicine was a mistake. Her disposition towards obsessiveness led her into all manner of academic controversies and her radical insistence upon pursuing the 'truth' no matter what the consequences took her to many a strange meeting in lonely places where she was exposed to heretical teachings, suppressed transmissions, clandestine attunements and discredited teachings. Miss Jekyll took to these things like a fish to water. Bizarre theories and outre hypotheses she collected as though they were trading cards or porcelain dolls. But, as her instructors warned her repeatedly and often; such things should be left to the clear conscience of an impersonal investigator for, in the hands of an idealist or a madman, they would surely lead to tragedy and terror. And in the case of the unlucky Miss Jekyll, they certainly did lead to horrors unforeseen and heartbreak most keen. Those who would follow in her footsteps along the particular path to damnation first revealed by Miss Jekyll's unsanctioned explorations into the nature of good and evil would do well to heed her example as to how she ended her career even more so than how she began it. But alas, most such earnest and eager students only look at how it all began, and few ever look past the events of that tragic night when Miss Jekyll first beheld the face and form of the one she called 'Wilhemina' in her bedroom mirror.

Strong Mind, Stronger Opinions
Miss Eustace Jekyll had been extraordinarily precocious as a child. Her parents found themselves unable to control the exceptionally head-strong girl, so they sent her off to the Academy in Wermspittle where she studied sorcery, alchemy and surgery. Her parents had hoped that she might become some sort of engineer, brewer, or something respectable that she could take-up when she came back to her ancestral estate in Wollstonecraft, but instead Eustace became caught-up in student politics, academic Hermeticism, and the pursuit of the once-forbidden arts. For the space of a full year she was the rising star, the belle of the ball and the most gifted student to ever grace the hoary halls of half the laboratories and libraries she found opened before her like treasuries with their doors cast wide before her progress. But as is ever the case with such things, Eustace eventually was caught-up in scandal, slandered by her rivals, and brought low by the secret hatred and poisonous jealousies of those she had out-shone in her innocence and naivete. Politics are fickle and popularity can go rancid like butter left too long on the table. It was a hard lesson for the young girl -- she was a Prodigy of barely thirteen when everything went terribly, horribly wrong and she left the Academy in disgrace amid wicked whispers and salacious gossip.

Disrepute and Dissolution Denied
Life is harsh for those who fall from grace and good standing. Eustace was incredibly ill-equipped to handle her rejection, her failure, her upset and displacement from the only life she had ever known. Within a space of three weeks she was evicted, penniless and abandoned by all but a few of her friends and colleagues, but even they could do little to help her for fear of retribution. Her family had turned their backs upon her. She had been disinherited over the muttered allegations of vague scandals that horrified her parents almost as much as the not-so-veiled threats of her enemies to bring ruin to the family if they did not cut her out like a cancerous growth. Eustace was summarily removed from the rolls. Her memberships were revoked. She was marked. She had been black-listed. It was social suicide to retain the acquaintance. Openly associating with her could dash one's career aspirations. So she was on her own in the middle of Winter in Wermspittle.
Some enemies can be incredibly cruel in their vindictiveness. But few know the depths of hell quite like a young woman scorned and who has already had everything that ever mattered to her taken away.

No Retreat, No Surrender, No Redemption
Eustace was a brilliant student. She had rocketed up the ranks as an apprentice and made an indelible impression on more than just her enemies and detractors. One such person was her first master under whom she served her first apprenticeship. She had proven a very adept forager and always seemed to know how to find the best Wet Spot samples, the richest Sallow Stain deposits, and the most viable bits of Black Corruption taken from Loathsome Masses no other apprentice had spotted or realized were just under their noses. More than once it was remarked that the girl seemed to have an uncanny affinity for the stuff, or at least a tremendous talent for locating and acquiring the best for her master.

Old Nick was only too happy to have little Eustace back on his pay-roll. In just a few short weeks she had more than doubled his working supply and began to help him to improve his distillation processes. Within a month Eustace was running the rig and Old Nick left her well enough alone.

It didn't take long after she had lulled her old master into a false sense of complacency that Eustace began to conduct her experiments with all the illicit substances available to an unlicensed distiller who produced Black Liquors for the Corruption Trade.

Off The Record
From her extensive personal diaries, journals and very detailed records from each of her experiments, comes a fairly complete account of the descent of Miss Eustance Jekyll into infamy, insanity and the hideous exchange of personalities that led to her development of the strange serum of misanthropic metamorphism for which she will now and forever be known. But the popular account is by no means the full story, nor the complete truth of the matter. There are things that Miss Jekyll held back, things that she kept in a set of smaller, sorcerously-locked personal journals to which only a very few have ever had access. Unfortunately, being the strong-willed and politically-oriented young woman that she was, Eustace took steps to insure that her most private journals would only ever fall into the hands of like-minded students. She was meticulous in transcribing no less than five different copies of her secret journals, each one having slight differences in what she revealed or shared, knowing full well that each would in time find its way to another student, that her work might have a chance to live on through some one else. To this day the Librarians at the Academy and the various private libraries that surround it continue to keep a look out for these mysterious, ensorcelled journals in the vain attempt to keep them from re-igniting Miss Jekyll's madness and plunging yet another soul into the black gulfs of her sanity-blasting experiments.

We Have Met the Enemy...
Buried with an otherwise unassuming collection of formulae, notes, and a dozen or so minor spells, there are the working secrets of Miss Jekyll's infamous serum...and her cribbed notes detailing a different line of inquiry for each journal. Not only did she leave behind the missing piece to re-assemble her work, or to replicate her experiments, but she made sure to provide specialized instructions and guidance for how to take things farther, deeper, along even more rarefied paths only a very few have ever attempted to explore.

As she reveals candidly in her private journals, Miss Jekyll would never have pursued the peculiar ambitions awakened in her by her betrayal and ruin wrought by her rivals and enemies. Nor would she ever have made the progress she did without access to the materials only a producer of Black Liquors have at hand.
The other essential ingredient to making Miss Jekyll's serum work is not something that anyone can swallow or put into a bottle. The one thing that most of those bumbling about with her other records and notes almost always overlook or miss entirely is the pivotal role her full-length mirror played in the process of metamorphosis brought on by her serum. A mirror. Without a suitable reflective surface, the psychological tensions brought on by the serum's revision of the subject's nervous system and then entire corpus, from the inside-out, they inevitably are driven insane. And not just casual loopiness, but full-on frothery most foul, the kind and sort of madness no one comes back from, as indeed those attempting the use of Miss Jekyll's serum without the adjunct of a mirror before them never, ever recover.
Ah, but with the use of a suitable mirror! Miss Jekyll's serum not only restructures the subject's body, it completely transforms their essential self, bringing forth all manner of repressed or suppressed traits, tendencies, truths and more. The experience is excruciating, liberating, cathartic and ultimately destructive beyond all imagining, at least to the subject who is now transformed into a completely Other identity that can be of any gender, size, shape or appearance save one--they can never, ever be changed back to who or what they were previously.

It is curious that in her private journals, Miss Jekyll never mentioned Wilhemina, whom some conjecture was either a spirit guide or her alter ego or 'other self.' Instead each of the five private journals is signed 'Helen.'

Dangerous Knowledge
The private journals of Miss Jekyll are rare magical books that will only appear before a suitable candidate; some lonely prodigy harassed by her peers and more often than not something of an outsider -- the classic profile all authorities fear and keep an eternal vigil against lest they somehow do something terrible, because all know that the darlings of the social scene would never, ever do terrible things. Snort.

Vicious Rumors, Esoteric Exaggerations
Miss Jekyll may or may not have 'died' in the course of her work on her serum, but dozens of less gifted or just plain unlucky students who've tried to follow in her footsteps have paid a terrible if not the ultimate price for their not reading her notes thoroughly and realizing that she left an essential piece out so as to prevent anyone too stupid to come up with the serum in the first place all on their own from turning it over to unscrupulous third parties. It wasn't altruism that made her do this, far from it. Miss Jekyll considered herself to be beyond good and evil. She wanted to make sure that her legacy survived long past the fleeting notoriety and fame that her rivals and peers might have achieved. And in that she succeeded quite well. To this day Miss Eustace Jekyll is still whispered about, egregiously slandered and a figure around whom a great deal of urban folklore and student mythology has grown up. She outlived her enemies, outshone her detractors, and has become both a romantic, tragic figure adopted by dozens of socially awkward girls (and a few boys as well) that she would never willingly have associated with during her tenure at the Academy. There are even little shrines and lonely make-shift memorials set up for Miss Jekyll or Wilhemina scattered about the campus. Whatever her ultimate fate, Miss Jekyll's legacy, her reputation, and her work live on.
It is a shame and a tragedy, quiet unrelated of course, how so many of the class-mates of Miss Jekyll have suffered tragic accidents and gruesome deaths. It is as if they were somehow cursed, but of course there is no sign of any of the standard forms of maleficia being involved.

Inspirational Reading: The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson, first published in 1886 and available online via Project Gutenberg, The Literature Network, The University of Virginia, or you might prefer the Annotated Version available at Wikisource. There are also a ton of resources related to this famous text available via the Internet Archive, some of them illustrated, if that matters. The morbidly curious might find the Hammer horror movie Doctor Jekyll, Sister Hyde (1971) of some interest. Though the trailer might well cure that particular ailment. In any case, don't blame me if you go and watch the whole movie; you could just sit through the movie adaptation of Carrie instead, but who really needs to see that movie ever again? You might instead read a bit of Mary Shelley's work or watch the movie version of Virginia Woolf's Orlando (with Tilda Swinton), if you'd like to get some clue of what might lay ahead for 'Wilhemina,' and one could do worse than to consult Mr. Machen's Great God Pan for some hints as to what could potentially be in store for 'Helen.' Enjoy.

Saturday, January 28, 2012

Extraordinary & Singular Phenomena I (Scenario Seeds)

Extraordinary & Singular Phenomena:
Table I (d20)

  1. Something with a nucleus, at each end of which is a tail or tail-like tapering structure of some indeterminate kind, has been floating about the local orchards, scaring the day-lights out of the locals. So far it has not harmed anything, but it won't be very long before some bright lad decides to go poke it with a sharp stick or something. It may not be a living creature at all. But what is it?
  2. Such tracks in the snow as had never before been heard of, 'clawed footmarks' or 'an unclassifiable form' that seem to alternate across very large but regular intervals with what seemed to be the impression of the point of a stick of some sort, perhaps a cane. All of these tracks are in a single continuous line. The tracks cover an amazing expanse of territory filled with numerous obstacles, such as hedges, walls, houses (the tracks go right over the roof!), and the like, all of which seem to have been absolutely no hindrance to the thing making these tracks at all. The tracks can be followed by huntsmen and hounds, until they had come to a forest—from which the hounds will retreat, baying and terrified, so that none of the hunters and dog-handlers have dared to enter the forest. Do you dare to find out what made all those tracks?
  3. Bizarre blue-white crystalline fibers have fallen from the sky on a perfectly clear day. Everything they have come into contact with has begun to slowly turn transparent. The effect seems to stop then slowly reverse itself if the fibers are removed. No one knows where the stuff came from, but a lot of enterprising 'experts' have stepped-up to make wild claims about this new miracle material. There are signs of someone having begun to really make a serious effort at harvesting/collecting this stuff.
  4. The corpse of a one-legged kangaroo shod with one horse shoe washes ashore in a near-by fishing village.
  5. Strange marks, another sort of foot-print or track very similar to a solitary colt's hoof...only with a faint trace of claws...each spaced almost exactly 8 inches apart and dotting the entire countryside surrounding several villages located within a few miles of one another. No one saw or heard anything. It probably was not a cranky badger or flock of confused geese.
  6. A rain of 'variously shaped organic matter' resembling nothing so much as a shower of blood. But it is not blood. Nor is it red dust, sand or powdered gelatin. But it is organic, perhaps some sort of 'vegetable cells.' And this strange sky-matter does seem to grow when left unattended. But only when no one is observing it.
  7. Gelatinous cloud-scale sacs of organic goo float far above the surface of the world. They are filled with a sulfurous pseudo-amniotic fluid that supports an autonomous and enclosed ecosystem teeming with various forms of life unique to this peculiar free-floating region. The density within the gelatinous cloud-sacs is so intense that things that fall from them, and thus entering the thinner atmosphere that surround these bizarre aerial bio-masses tend to explode, scattering bits and chunks of unrecognizable flesh and blood across the countryside. Some of these things might be construed as having a cigar-shape, or perhaps resembling super-zeppelins, but others are more like flattened disks or wobbly potatoes. Some of them exhibit strange eerie lights from time to time, but no one knows just what that is all about.
  8. Six false 'suns' have been reported out in a stretch of desolate desert. The 'suns' leave behind a thick trail of frost and ice in their wake. The local tribes have take this as a very bad sign and several of them are making preparations to leave. Of course their idea of how to leave their ancestral homeland involves burning, looting and killing their way across the more settled regions bordering on this place until they either come to a new wilderness to claim as theirs, or they manage to drive off the settlers and take over their farmsteads and river towns. The settlers prefer to not go along with this particular plan and are in the process of acquiring some professional help in possibly deterring the tribes' warriors from coming their way. Of course, none of the villages, hamlets or isolated farmsteads are cooperating together, so this defense effort is piece-meal and on a case-by-case basis. A bit of leadership, backed up with a few hundred well-armed troops could make all the difference, were they to make themselves available.
  9. Explosive hailstones have leveled a small settlement near here. The local authorities suspect sorcery. The survivors have already stoned or murdered three unfortunate individuals whom they blamed for the hailstorm, but residual hailstones have fallen off and on after each 'civic-minded execution' so things are getting desperate. These folks sure could use some guidance, a calming influence, doughty investigators into abnormalities most profound, or some self-serving sleaze-bags to come take advantage of their situation with fake claims, phony evidence and expensive non-solutions.
  10. Huge flakes of flesh-like matter have fallen upon a region of farmland that was abandoned after the last border skirmish with a rival barony. There just weren't enough farmers who ever returned from the disastrous war to make a go of it and so the area was forsaken. The strange flaky-bits of flesh-stuff seem to be wriggling in slow-motion, as though stunned or too cold to move freely. If provided a source of warmth, the bits coagulate and aggregate into what could be construed as limbs or parts of vaguely human bodies. Actually touching the material causes it to bond to the toucher's own flesh where it slowly assimilates into them and they begin to report feeling odd, experiencing nightmares, and developing peculiar personality quirks.
  11. A huge ball of green fire has been spotted rolling along just a couple of feet from the still surface of a local river. The fireball moves slowly, as though actually rolling along and is only ever spotted at night and only ever at one specific spot along this river.
  12. Enormous, round things have risen from the depths of a near-by lake, loch or inlet. They appear to have a warty and irregular surface, encrusted with muck, weeds and possibly small bivalves or even barnacles. Some witnesses claim that the things gave them the distinct impression of being more like constructed things than natural things.
  13. Frogs. Blue frogs speckled with dark, brownish knob-like encrustations all over their backs and very un-froglike talons have fallen all over the country-side. The local Lords would very much like to know why, where these things have come from, and what exactly should be done about them.
  14. A meteorite struck a section of river bank just last night. Those who have already gone to take a look have come running back with tales of hundreds if not thousands of dead fish scattered all around the crater gouged into the muddy ground. All of the fish described are distinctly and most definitely not indigenous species. Some may not even be from this world. But did the fishes come from within the meteorite, or from somewhere else?
  15. A dim blue-green luminosity has been reported for three nights in a row over a small hamlet. It seems to be drifting in the night sky, but no one has reliably spotted it during the day-time. There are claims that this might be a super-geographical lake. Perhaps it is filled with fish after a sort. The luminosity could be some effect of the fish within the hovering body of water, or perhaps it is caused by some reflection of the moonlight. In any case, quite a few people are concerned as to what this might all mean and there are those who see an opportunity here for anyone bold enough to seize the day and lay claim to this aerial lake. In fact, the various rivals seeking to launch their own expedition to this possibly spurious body of water have been getting in each other's way and tempers have begun to flare. It is something of a race, an armed and dangerous race, to lay claim to a lake that might not even really be there.
  16. A large disk of some peculiar greenish quartz-like stone fell from the night sky (1d4) days ago. Several different groups have sent people to investigate. Some of those looking for this thing are not from around these parts.
  17. A flock of migratory birds was recently torn to bits in a violent wind that cast their remains all across the streets of a prosperous township on the verge of war with a rival city-state across the sea. There are dark mutterings of this having been some sort of omen. A small group of innovative craftsmen just outside of town have been working on a prototype dirigible within a converted old barn. (It was seriously expanded by some tents and a few small illusions as well as the help of a bemused dryad who raised a dense hedge about the place.) Now is a very bad time to attempt to launch the airship according to some, but the rest of the group wants to pack up their belongings and use the airship to leave both the bickering city-state and harbor town behind and go look for a fresh beginning somewhere else.
  18. A set of eight bright lights have swarmed around the high hills surrounding a sleepy village otherwise known only for three kinds of stinky cheese. The lights change color, move as though coordinated, and have appeared on several different occasions.
  19. A 'false moon' followed by a train of (2d6) smaller 'moon-like' objects was spotted moving in a Southerly direction away from the site of some cyclopean ruins alleged to have been built by some particularly antagonistic prehuman species. A quick scouting trip to the area described returned with disturbing reports of toppled and uprooted trees, scorched sections of ground, and strange shapes lurking out past the range of the scout's torches and lanterns. A very strange bit of business that someone needs to go and set to rights immediately, before there is any more of a panic than there is already.
  20. A strange luminous body, described as being like a wine-sack balanced atop a peculiar tail—has been seen in the local swamps. There is some dispute as to whether the thing has one or four sections and likewise the number of tails switches from four to one, depending on the witness interviewed. The object is described as moving with a deliberate, even majestic sort of levitation-style movement. Over time, as the luminous object moves about, dragging its tail or tails through the muck, the internal structures seem to become increasingly complex, as though it were developing and growing as it moved, sort of after the fashion of a frog's egg, according to one precocious child who claims to have seen one of the things. Whatever the object(s) might be, they seem to disappear after one or two hours.


This set of Scenario Seeds was inspired by The Book of the Damned by Charles Fort, first published in 1919. You can download a copy of The Book of the Damned from Sacred Texts, or from Project Gutenberg.  There's a nifty hyper-text version of TBotD that can be accessed via Resologist's site, if that's more your speed. As an aside, the Complete Works of Charles Fort are available from Sacred Texts...which is also very handy. You might also find our series of Tables of Random Damned Things handy.

You might want to check out the post on Two Books That Should  Be in Every GM's Arsenal over at Old School Heretic, or just go get your hands on either/both of Ken Hites' incredibly useful Suppressed Transmission books to see what a really inspired pro can do with Mr. Fort's material.

Friday, January 27, 2012

Scenario Seed: Ghoulish Delight [Wermspittle]

Blood goes bad. It rots. When you slaughter meat for the table, you must drain the blood from the carcass. It's the same with human cadavers. Just ask any Goule. If you know any, that is.

The Goules of Latterkamp are very traditional. They still wear the same blackened leather plague-masks and heavy cloaks that their grandparents wore from before the Air War and the bombing of Janiska or the burning of Neditesh. Goules have long memories, all the better to carry grudges with, or so the saying goes. And there might be some grain of truth to that saying; Goules live long lives below the streets of their chosen refuges, such as in Wermspittle. They have forsaken the bright lands of the Day-Sun and spat upon the silvery mirror of the Moon in order to claim the deep, dark places below. In the old rites it is said that they have scorned the amber and taken up the rough iron. They have sworn the oath of salt, flame and blood and there is no going back for them. They are no longer human, any more than a man who eats a joint of beef is a bull.

Very much alive and vital, the Goules still have appetites and desires. They have ambitions and dreams, such dark and phantasmagorical dreams as intoxicate deranged dreamers and outlaw oneirists who become addicted to the concentrated effluviums and essences that the Goules sometimes make available to those with a predisposition to such things, for a price.

Goules feed upon flesh. Whether it comes from the creaking carts of alley-hunting Gibbet-men, or from licensed butchers or underground abattoirs matters little to them--just so long as the blood is removed.

Questionable Meat
The Goules are most fastidious. Definitely not squeamish, they are certainly quite strict about their dietary requirements. No one who wishes to be able to do business with them (or anyone else) another day will make the mistake or deliberately try to cheat the Goules. Those that err, whether by accident or through stupid greed, are never seen again.

One of the little known and grossly under-appreciated aspects of this fascinating clandestine trade in questionable flesh is what happens to all the blood that must be removed before any of the meat can be sold to the Goules.

In the old days it was generally standard practice to hang the cadavers and carcasses from rafters and let them drain as they hung there aging. When it was suitably drained and properly aged, the meat was then taken down and hauled away to the deep markets. This was a problem for those seeking to deal in this particular specialized trade in many respects, not the least of which was that it took a good bit of time. Time in which the stores of meat might be discovered, especially in the worst part of the winter when roving gangs of butcher's boys would be on the look-out for caches of meat that they could plunder for their masters. In the winter things get harder, more desperate. People tend to ask fewer questions. The butcher boys get a lot more motivated in the performance of their duties. They start to look in places they were steered clear of previously. It's a real bother and a real problem. Bribery carries little influence when people are starving. Threats mean a lot less when whole families disappear in the night and violence can't save the secret caches ear-marked for the Goules, not when things are that grim and the butcher boys are that determined.

Disruptive Insights
Then one winter a flunked apothecary student who had been turned out from his dormitory on account of his extreme laziness and horrid hygiene (and some minor scandal concerning one of his Professor's daughters) was wandering the alleys of Wermspittle just around Solstice-time. He was attacked by a Worm-tongue only to have the creature torn to bits by a family of refugees. Not having any other prospects, he joined the refugees for their impromptu supper. In short order he was initiated into the clan and taught the ins and outs of procuring, pick-pocketing and a dozen other illicit trades and skills. It seemed that he had found his calling, but then he learned of the underground trade in meat and the troubles that people were having because of the Goule's unreasonable demands. The former student taught them how to use Gore Worms to drain the blood from the carcasses and cadavers.

The blood-bloated worms are then sold off to the legitimate butchers or processed through alchemical baths of various salts, reagents and infusions either bought or otherwise acquired from the Goules, in order to create wine-skins and cigar-wrappers, among other things that have powerful, debilitating hallucinogenic qualities. The desperate dregs of the back alleys and the dabbling dilettantes of the university alike clamor for the sweet release of Ghoulish Delight.

Things That Might Happen Next...
  • The Professor mentioned above is looking for their former student. They are willing to pay an expert to locate the young man. So far they want him brought to them alive, but if their daughter miscarries, then it will be a simple assassination instead of a kidnapping that they will be trying to arrange.
  • The daughter is pregnant, but not with the student's baby, exactly. Part of why he was kicked out was that he was doing experiments with implanting eggs from one species into another. Why he placed an adulterated Gore Worm egg in the one person who really believed in him and actually loved him is a question that she would like to ask him personally.
  • The custodian who used to help supply the students various extracurricular experiments is nervous that the professor might start an investigation and put an end to the custodian's fairly lucrative career. He might hire bullies to jump the Professor, or he might offer to 'help' the daughter to track down her errant miscreant beau...or he might decide to eliminate the student himself, so as not to lose his little side-business.
  • The process that is being used to prepare Ghoulish Delight has been contaminated with a mysterious necrotic taint. One batch has caused a horrid wasting disease in those who've used it. Another batch causes those who use the stuff to transform into actual ghouls. It is unclear if this is the result of tampering by a rival, or some trick being played upon the student by the Goules, or something else entirely.
  • A stash of Ghoulish Delight was dropped down a drain to avoid discovery by parents, teachers or other authority figures. The foul, necromantically-polluted stuff has affected a very large Type IV Gobbling Grout in all the worst possible ways and it may be on the verge of going on a rampage once it gets out of its cellar cess-pit.
  • The Goules of Latterkamp have no interest in being connected to the drug-peddling mischief of the student. They have survived, even prospered below Wermspittle by being unobtrusive and literally beneath notice. The recent series of unfortunate events centered around the Ghoulish Delight side-line that they mistakenly allowed their underlings to get caught up in needs to cease immediately. They intend to make their extreme displease known with all due prejudice, just as soon as their agent can locate the missing student.
  • An outlaw Oneirist has discovered a way to use Ghoulish Delight to fuel necromantic projections, allowing him to interview ancient mummies, bored liches and other forms of undead via dreams. So far it has been tolerably safe and effective, though he has been feeling kind of off in a strange way.
  • Ghoulish Delight is highly toxic to actual Ghouls, making them vomit themselves to death in a gruesome fashion that often results with their guts literally hanging out of their mouths. The Ghouls are not amused. They are very curious to know who is responsible. They intend to return the favor ten-fold.

Welcome to Wermspittle

Tuesday, January 17, 2012

Lithusian Megasharks (Rogue Space, Scenario Seeds)

12 Scenario Seeds for Lithusian Megasharks
in Rogue Space
  1. The Ishmaelian Isthmus has recently been hit by a devastating series of hurricanes and mega-storms that have disrupted just about everything, including the local schools of fish and those things that prey upon them. There have been a number of sightings (as yet unconfirmed) of what appear to be at least three different Megasharks acting in cooperation to re-direct the disrupted schools of macro-cod and other fish. The Planetary Institute and various other concerned and/or interested parties are scrambling to send research teams, monitors, and others out to these dangerous, storm-wracked waters in order to determine just what is going on...and what, if anything, the local fishing fleets, Coastal Defense Forces and Maritime Authorities can really do about it.
  2. Your team has been approached to provide security and/or transport to a research team from the Planetary Institute who are headed completely the other direction as everyone else. These scholars believe that the recent spate of freak storms are more problematic than a few gargantuan and potentially proto-sentient fish with big teeth herding smaller fish through frigid near polar waters. This group has reason to believe that the storms of late are not natural. They also have pin-pointed what looks to be a site that suspiciously resembles some sort of ancient pre-human ruins. Pack for cold weather and bring lots of ammunition.
  3. A consortium of Achernarians have arrived at Lithus and they have negotiated fishing rights with some of the Selak Tribes. They have just landed their first Megashark using massive derricks and hoists arranged upon fortified floating platforms.
  4. A rival band of Selak Tribals wants help with a special project. Their representative--the chieftains' eldest daughter--is cagey and coy, until someone finally agrees to take on the job. If the player character group takes on the job, it'll be to disrupt the new Achernarian fishing platforms so that this band can negotiate with the aliens to get their own fishing operations going. If the player characters turn down the mysterious job, despite the young Selak-woman's best attempts to flutter eye-lids, act seductive, etc., then the group will notice that she is extremely determined and will eventually find someone to hire-on. This could be the opportunity to introduce a rival group of NPC adventurers. Things will get...fishy..ahem...when covert agents of the Maritime Authority or the Board of Tourism start asking questions about the recent interview...
  5. Another, lesser tribe of down-on-their-luck Selak have been given the opportunity to migrate to another water-world under the aegis and auspices of the Merellon Corp. But this is a mess that needs sorting out--not all the tribe wants to go, factions are forming. One very influential group is advocating for joining with the much more successful tribe that is working with the Achernarians, which would mean the breaking-up of their tribe, but would get them in on the lucrative dividend-deal. The conservatives, mostly elders and those already doing as well as could be expected now that aliens are mucking about in their waters, are horrified at this idea and are violently opposed. The rest are caught in the middle, like it always happens. The player characters will quickly find themselves petitioned by multiple factions for multiple tasks...many entirely contrary to one another. The tribe does not currently have a lot of cash, but some of their traditions, lore and artifacts are potentially very valuable, if anyone ever discovered what these people really know, and what they've been keeping secret all these generations. Should the player characters discover some of these secrets, they might be forced into marriage, adopted by the tribe, or sentenced to death by the shamans. It can get really wild, wooly and weird at this point...
  6. A private researcher, one of the Scientist-Condottierri that have recently arrived in Lithus has determined that there are extremely valuable substances present in the cartilaginous mesh-skeletons of the Megasharks. The local reps of various companies and cadres are currently locked in a bidding-war for rights to this person's research. They need protection and are looking to beef-up their personal security, which is practically unheard of--these people travel heavily-armed and know how to take care of themselves. But in this case, most of the team that came along with this researcher are engaged in some sensitive projects and currently unavailable. Some of the local reps are sniffing around for the usual suspects, patsies, fall-guys and disreputable types and of course the ever popular cheap muscle. This is going to get really nasty. The only real question is what side do the player characters want to be on?
  7. A hermit has arrived mysteriously in a major coastal megaplex from some dinky little island (atoll, really) out in the far reaches of the Southern Polar Ocean. She claims that the storms of late are the wrath of ancient and inscrutable gods. She claims that these same deities have charged her with reintroducing their proper worship and propitiation. There is no doubt that this hermit-prophet is quite fanatical and probably very insane...but her charisma is off the scale and people are beginning to wonder about the recent storms. There are disturbing reports that the prophet has been killed on at least three prior occasions. Either she leads a charmed life, is protected by her faith, or something darker and more sinister is going on. Who is behind this, what the ultimate aims of the prophet and her gods might be, and the so-called 'truth of the matter,' all have yet to be revealed.
  8. A pleasure liner has capsized in the South Polar Ocean. Its position places it well within the known activity zone of the strange Megasharks mentioned in entry 1 above. A major storm is headed right for this spot, and the survivors have less than two hours to get evacuated or go down with the ship. The niece of the leader in charge of a major research team from the Planetary Institute is aboard. So are various off-world spies, but that's all for another day. These ships are supposed to be practically fool-proof. The Maritime Authority will be recovering the AI-core to determine what happened. The player characters might receive an evapomail offer to make the AI-core disappear or at least be made non-recoverable by unidentified 'disinterested third party employment brokers.' Oh, and there's a priceless collection of sculptures by a Very Significant artist on-board that is worth a lot, both in terms of recovery, salvage or theft--but also to the insurers and those of their agents who suspect sabotage in order to collect the pay-out...I shan't bother you with the penguins.
  9. Selak dispossessed, young and somewhat educated and semi-urbanized orphans abandoned as per tradition, have begun to protest the dismantling of their culture, people and world by outsiders. One major rising star within this movement is backed by a major pharmaceutical combine. Another, rival leader is the puppet of Graxusian handlers. A third is semi-legit, but is being manipulated by a cabal of reformers who want to break the back of the conservative leadership of the council of tribes and take over the council one way or another. Should the reformers gain control of the council, they intend to 'nationalize' the assets of the tribe working with the Achernarians and use that wealth to assert dominance or at least strong political influence upon the fate of their world once and for all. But as with all such things, the best laid plans and intentions are all well and good, it's those details, compromises and bad decisions that drive history...and this is a group destined and doomed to make some history, one way or another.
  10. A strange little man in khaki-overalls and wearing a battered antique Kevlar fedora is trying to assemble a small but competent crew to go out towards the Equatorial Reaches, away from all the storms, Megasharks and other politics, emergencies and turmoil to go take a look at those lush and verdant islands that seem to be extremely inviting...but where the Selak will not go. Ever. For any reason. Oh come on; it'll be fun...
  11. Don Margulies Consigliere has invited the player characters to a little pleasure cruise on the Don's new yacht. The boat is practically a battleship, despite appearing to be a converted plankton-tanker. The Consigliere has a problem. He'd appreciate the player characters' help in this time of uncertainty and unrest. The phrase 'sleeping with the fishes' takes on a whole new layer of meaning in Lithus...
  12. A crack team of interstellar crime-fighters equipped with all the latest and greatest gadgets and gizmos has come to Lithus on the trail of a very, very bad person who has already destroyed (1d4) worlds through various means. Unfortunately, these people can be a bit prim and proper at times, and as such not terribly convincing as undercover-types. They walked into a trap and have earned the displeasure of the local Don, as well as unintentionally having interfered with an underground cell of Selak radicals. In fact, ever since this group has arrived, crime in general has sky-rocketed by more than 900%, and political instability has become far, far worse. Agents of the Maritime Authority Investigative Service are now looking at these would be crime-fighters as persons of interest. These inadvertent agents of bollixification might be player characters, a rival group, would be patrons of dubious merit, a general nuisance or possible complicating factor, or they could just break down and attempt to hire some help...like the player characters maybe...


Monday, January 16, 2012

Scenario Seeds: Green Star Whales in Rogue Space

12 Scenario Seeds for Green Star Whales in Rogue Space
  1. A rival genesect of the Green Star Whales is setting out from Sphere III to establish a new Dyson Cloud surrounding a new star. They have determined that there are already some squatters occupying one of the inner planets. They have hired your group to go in and ascertain just who these claim-jumpers are and to report back as to options and opportunities. You have two weeks to get results, after which the Green Star Whales must make a decision one way or another whether to begin dismantling this system, or to move on, again.
  2. Some unknown agent has infiltrated the outer layers of Sphere III and begun to wage a covert campaign of sabotage. Three Hexes have been infected, sterilized or ruptured in the last week. The Green Star Whales have engaged the services of your group as a team of counter-terrestrial anti-terrorism experts. Your team's task is to stop the damage, determine who is responsible, and give the Green Star Whales a lead on who is behind all the destruction and mayhem. This could lead to just about anywhere...
  3. A Green Star Whale has crashed on the fifth moon of a gas giant in an obscure solar system. Your group has been optioned to go in and recover the Green Star Whale before scavengers or worse get their claws and hooks into the creature.
  4. The ruins on Midraka IV are said to have a buried and fortified dome-shrine that might or might not contain the preserved remains of a Green Star Whale that was very likely vivisected to reveal its technological secrets by the Iridium-masked teratological-priesthood who rule over this moon with nickle-iron fists. It might be possible to barter with these cold-blooded beings in order to learn more about the nature of the cyber-cetaceans. Some vaguely legitimate academic wants to hire you to go see what you can find out from these notoriously decadent creatures. You're not doing anything else, are you? The academics' money is good. At least that part seems on the up-and-up.
  5. There really is a 'collective entity' based at Alpha Ceti and it is calling to you for help.
  6. A pod of Green Star Whales has recently discovered a strange remnant of some previous civilizations' attempt to erect a Toroidal Macro-Habitat around an undisclosed star. The cyber-cetaceans want to hire a discrete bunch of humanoids to go into the place and survey it for them. This structure was definitely built by some sort of vaguely humanoid species, but it has lain fallow and abandoned for thousands of years...if it is truly abandoned. That's one of the things they want your group to find out for them...
  7. A rag-tag group of seemingly harmless pacifist-agrarians with some odd-ball beliefs want to engage your group's help on their behalf in petitioning the Green Star Whales to allow them to go colonize some small section of Sphere III. But why do these 'farmers' have crates of antique firearms and obsolete tactical armor?
  8. A Green Star Whale has offered to help your group acquire and upgrade a small-scale cargo-ship for an errand it has in mind. You need to sign an NDA before it'll discuss any of the particulars and/or  details. It might be legit...
  9. Agents from the Military Authority of Graxus II have been making discrete inquiries concerning the availability of live specimens of Green Star Whales. Very large sums of money are often mentioned in connection to these inquiries. The whole thing is something of an open secret, thanks to the ineptitude of the 'agents' working for the Graxusians. It might be possible to get one of these agents to back an expedition to Midraka IV as mentioned in entry 4 above. No one really knows just what the Graxusians are up to, but it can't be good for the Green Star Whales.
  10. A dishevelled and heavily bleeding ship-captain steps up to your group, drops a hastily-wrapped parcel on the table-top and promptly dies uttering the immortal words; "I hate sea food..." Inside the parcel are the partly disassembled components of a Green Star Whale fluke-drive. You have the distinct impression that more than one person is watching your table...
  11. A forty-two pound lump of heavily skrimshawed tooth from what might have been a Lithusian Megashark that has been expertly carved into the semblance of a Green Star Whale is going for 12 credits in the local spaceport flea market. It has a false bottom...
  12. There is an ancient Green Star Whale that slowly orbits the super-Jovian gas giant in the Sigurd system. It is said that if your ship draws within las-comm range, you can ask questions of the great old cyber-cetacean who orbits this place as a sort of oracle...

Monday, December 19, 2011

Pig in a Poke: Scenario Seeds for Mutant Future


Pig In A Poke
A Series of Scenario Seeds for Mutant Future

Initial Reports
Out past the more heavily patrolled outskirts of the palisades protecting the local fort/trading camp, a group of Pigmen have been spotted. So far the Pigmen have stayed away from the roads, off of the fields, and pretty-much out of the way. All of which is very uncharacteristic and unusual behavior for these nasty, brutish things.

This Looks Like A Job For Player Characters...
A small band of adventurer-types has been hired to go investigate, but are warned Not To Stir Up Trouble. They are supposed to find out what the Pigmen are up to, and to report back. They are not to start a war.

A Quick Sit-Rep
The fortifications of the trading camp are still under construction and there is a distinct lack of manpower to defend the place. The traders, farmers and scavengers who have banded together here are very vulnerable and they know it all too well. The Pigmen have everyone spooked and the militia is pulling double-shifts in order to complete whatever make-shift defenses they can prepare, hopefully in time. Everyone 'knows' that the Pigmen will attack. It's just a matter of time.

A Revolting Development
Signs of Pigmen activity will increase as the group moves out and away from the trading camp towards the direction specified in the earlier reports.

The Pigmen are very busy. They have set-up a camp-site built right into the side of an old crater. They do not bother patrolling the area as it is constantly criss-crossed with Pigmen going about the hard work of digging-up ore and hauling it to the forges day and night. They have set up forges and smithies. Somehow the Pigmen have learned to harness their Energy Ray (Heat) ability to work iron and steel. The crater is their source of metal.

Pigman In The Iron Mask
There is a pit with a heavy grate placed over it. A special prisoner is held there. This prisoner is a smarter-than-average Pigman with grand ambitions. He originally set-up the worksite, but was betrayed by his number two lieutenant. The Lieutenant had the Pigman smiths forge a special mask, more like a full helm that covers his entire head. The mask is rough iron and prevents him from using his Energy Ray (Heat) ability without boiling his own brains and killing himself.

Rescuing the Pigman in the Iron Mask could prove either very helpful or disastrous, depending entirely on how well the player characters succeed in avoiding detection, overcoming the token guards, and getting the prisoner to cooperate with them long enough to get out of the Pigmen's constantly busy work-site.

Where Does This Lead?
Will the Pigmen attack the trading camp? Do the Pigmen even know about the trading camp yet? Probably not. But if the Pigmen do learn about the trading camp, they will most likely see it as a ready-made source of slaves to work in their forges and brand new mine.

Can the Player Characters convince the former prisoner to work with them, or will the Pigman in the Iron Mask seek to turn things to his own advantage? Who will betray whom first?

It might be possible to bargain with the new leader of the Pigmen. For some unknown reason he does not want to kill the previous leader. He will parley for the return of the Pigman in the Iron Mask, possibly even negotiating some sort of a truce. He won't keep it any longer than suits his long-term plans of conquest, but it could buy the people of the trading camp a little more time to prepare for the inevitable onslaught.

An enterprising, if seemingly unethical merchant might be tempted to make a deal to supply the Pigmen with food and possibly some tools or even knowledge about metal-working. Perhaps this merchant can harness the Pigmen and exploit them to great short-term benefit followed by mass slaughter. Possibly the merchant could exert the sort of influence upon these Pigmen that could have them become skilled metalworkers who channel their aggression into their newfound craft and set themselves up as master craftsmen who are sought after for their skills in working metal. The Pigmen could quickly become something other than just savage berserk swine on endless killing rampages...at least until someone exposes them to 180 proof moonshine from some backwoods still...


Tuesday, December 6, 2011

A Tenebrous Scarlet Portal (Scenario Seeds)

Chaotic Shiny hosted a fun mini-contest to celebrate the release of their nifty Portal Generator back in August. We didn't win, but we did have fun using the Portal Generator--it's pretty useful for a lot more than just Planescape. We used the Random Portal Gen to come up with the following Portal description for our original entry:
"This portal appears as a gleaming, tenebrous scarlet triangle. It smells faintly tangy. The key to opening it is a word."
Here are six Scenario Seeds for this particular portal.


One
Since those adventurers returned from the fifth-level of the old monastery ruins, people have been dying in a peculiar and grisly manner. A Smoldering Shadow from some broken plane escaped from the tenebrous scarlet portal after they inadvertently dispelled or disrupted the wards that would have kept the thing at bay. Everyone in the local village/town/city is starting to think that the party had something to do with the murders, or that they might even be the perpetrators. Some spells and detective work can reveal that something definitely followed them back from the dungeon, but how will they track the thing down? And can they stop it before it kills again? The locals are restless and angry and a mob is almost certain to form soon--and then it'll be too late to convince anyone that it was some strange monster from another plane who has been on a murderous rampage. (A Smoldering Shadow is essentially a hybrid of a fire elemental and an undead shadow. Labyrinth Lord stats will follow in another post. You can always make up your own version, or swap it out for some other loathsome monster of your own devising or choice.)


Two
The daughter of a rich and powerful local merchant has been kidnapped by a foreign sorcerer. The party has been hired to track them down and return the daughter to her father. It all sounds fairly prosaic and run-of-the-mill until the players discover that the daughter is pregnant and the 'foreign sorcerer' is actually a being from another plane who is using the tenebrous scarlet triangle portal to travel back and forth from this world to another. He intends on taking the daughter through the portal. There's not much time left before they reach the location of the Portal. On the other side things will be much riskier for the party as the sorcerer has allies and perhaps has arranged some nasty surprises for anyone foolish enough to follow him to his home.


Three
Deep beneath the glacier-tunnels of the frost giants who've been raiding your lands is a portal to another plane, a tenebrous, scarlet triangle that opens unto the domains of a fire giant emperor whose massed ranks of fire giant heavy infantry, ogre mage pike-men and dire baboon-mounted lizardfolk janissaries are poised to storm through the Tenebrous Scarlet Portal and invade the icy stead of the frost giant jarl who had been foolish enough to trust the Emperor of the Black Flame. [This is a really fun surprise to drop on a table of players who've been exploring the old G1-2-3 series, or who expect things to be just like in the old modules...]


Four
The word required to open this portal is inscribed inside the dust-jacket of a signed copy of E. Drood's Amazing Collectiana & Marvelous Miscellany. A reliable source has informed three competing collectors and sorcerers that this particular copy of Drood's Book is currently in the hands of a certain disreputable book-seller down at the local open market. This book-seller has known connections to various underworld elements both criminal and infernal. They sometimes act as a fence and re-seller for items deemed too hot to handle by more reputable sellers. The Player Characters have been engaged to serve as either back-up muscle, moral support or witnesses for one of the collectors who are interested in acquiring this book. Or they might have over-heard something of the situation in one of the local wine-sellers and being adventurous-types they've decided to get involved in things a bit. What no one has been told (or bothered to find out yet) is who put the book into this seller's hands, and why...


Five
There is a small, mostly forgotten tomb of a minor noble just thirty odd miles past the other-side of this portal. You know this because you found a map that was hastily copied from one scratched into the wall of a room back at the inn you've had to vacate rather hastily after it caught fire. The map on the dead man's wall was put there by a Grobbly-Bonk demon. You know this because one of your associates sold the poor dead bastard the scroll you'd found that contained the spell required to summon the thing. The demon was rather helpful--it even gave you the name required to open the portal...


Six
In the course of recovering from a previous expedition, your group has found itself inadvertently trapped behind enemy lines and the town/city-state you thought would be a good place to re-supply is now under siege. But not to worry. The local Rector owes you all a favor for your previous discrete efforts on his behalf and it only takes a brief reminder of said services already rendered to get the Rector to agree to assist you in slipping past the besieging army. He knows of a portal deep below the local ecclesiastical compound that will grant you access to an adjacent plane from which you can locate several dozen other portals that will lead you back to at least two or three places you've heard of or know something about. It might sound a bit extreme, at first, at least to some of your associates, but the more you learn about who is behind the siege and what your prospects are if...when really...the besieging army takes this place...you start to see some advantages in making use of the Rector's secret portal. But you'll want to make up your mind fairly quickly--the entire compound is working furiously to evacuate everything before they get caught-up in the mayhem their seers are predicting.