Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Wednesday, August 30, 2017

Sheel'gredival of the Deep Keep


Sheel'Gredival is the third Wizard in the Clatterdelve series. She resides in a watery redoubt well away from the hustle and racket of the less civilized regions where she tends her carefully cultivated grottoes and artfully arranged dome-lagoons. she has an intense, personal interest in Clatterdelve and has sent forth a pair of representatives to locate and employ a small group of professionals for a very special, entirely discrete, extremely well-paying task...



Tuesday, August 29, 2017

Color Test for Clatterdelve


Testing out an alternative color scheme for Zollendreth the Vague, for Clatterdelve Part Two. One of his personally-developed spells is 'Fade Into Purple.' He mostly uses it around his tower to avoid overly needy retainers and hangers-on...

Thursday, August 24, 2017

Experiment 9


Took a break form colorizing and all that to do some other stuff for a little bit.

Raaaarrrr


Another sample for Volume 2. Again, the color-scheme may shift a bit as things get finalized...

Wednesday, August 16, 2017

Cool New Ymid Shirt by Denis McCarthy

Just received a brand new T-shirt designed by Denis McCarthy from over at Northport. It's an Ymid like the one from Clatterdelve--and it has a Yr-Go familiar! Great Stuff! Check out his other cool T-Shirt designs over at Tee Public. There's a really nice Cthulhu design...

Denis also has his stock art on sale now over at RPGNow and he was just interviewed for the new OSR Podcast with Troy T. Busy guy.

Thursday, August 10, 2017

Rough Map-Tiles from recent game session

I drew-up a few map-tiles on little card-stock squares I had lying around for use in our most recent Wermspittle game. We didn't use the Leaking, Fractured Sphere (Upper Left), nor the Scout Airship (Lower Right), but they might come in handy some other time. The Morlock Well (Mid-Left) and the Downed Tripod (Mid-right) both made it into the game, as did the Nasty Cloud of Black Smoke (Lower-Left).

We began with a roll of kid's sketch-paper from IKEA as the base map and just randomly drew-out the curly-swirly Yellow Brick Roads, the Craters and debris from the bombing, and then the various buildings that were left more or less standing at the beginning of the game. The tiles then were dropped willy-nilly onto the map and we got playing.

This worked very well for our group and I'm going to put together a set for the next time we go run something at a convention or elsewhere.

Friday, February 10, 2017

A New Series of T-Shirts

I'm in the process of colorizing a series of 36+ images similar to the one I posted earlier. Each of them will become a T-shirt design, as well as featuring in an Adventure/Resource pdf of some sort, most likely for Labyrinth Lord.

Wednesday, February 8, 2017

Work-In-Progress: A Little Color...

Experimenting with some coloration. My elbow is still a little stiff, but it's getting better everyday. What do you think of this panel? I have a whole series of these sitting on my desk. Think I'll color-up a few more...

Friday, March 11, 2016

Work in Progress


One of the pieces I recently did for the next issue of Underworld Lore currently nearing completion.

Tuesday, December 15, 2015

Work-in-Progress: A Few New Geomorphs

So in-between bouts of drawing more monsters and getting some work done on Wermspittle, I've been tinkering around with some sketchy geomorphs, for example...

and...

and...

...all of which are works-in-progress and the final versions will no doubt undergo a few changes or revisions as things move along.

The first sample tile is part of a set that I've been building for Dave's Mapper off and on for a while now. The full set will be simple black and white, but I wanted to experiment a little with some gray tones toward the center of the tile.

The second sample-tile is for a set for what's beneath Wermspittle. The grays were dropped-in willy-nilly in order to test how it works--the final version will have a more coordinated gradation scheme and I may add-in a few more details. I was toying with the notion of converting all of these tiles over to a sepia-esque look, perhaps something like this...


...or not. Once the set is completed, I'll try-out some variations and will post a few more samples here to solicit some feedback.

The third sample-tile is part of a set of four I did while still a bit feverish and were intended for the Community Geomorph Project at the Save Vs Dragon blog. I'm not sure how well they'll fit into that effort, but if they aren't suitable, I'll use them as seed-morphs for building some new maps for something else.

Well, those give you some idea of what sort of geomorphs I have simmering on the back-burner. My main focus has been in getting a stockpile of new monsters drawn-up so that if I do go ahead and set-up a Patreon thingy, I have stuff already done and ready to go before I open it up. The goal for this was to have 500 sketches done before the end of the year and I've broken the 400-mark. I just might make this goal after all, which cheers me up a great deal since I lost quite a bit of productivity-time being sick these last few months. Since I'm feeling better, I'm getting more stuff done and hopefully I can get caught-up on a few projects that have been nagging at me. I'm happy to be making progress again and getting things done.

Oh and speaking of getting things done, I have some aliens coming out in the new OSR Quarterly, and will be sending Tim some critters for The Manor and I think there's another item on my To-Do list that ought to go out later today...so yeah...it feels good to get things done and out. Very good.

Tuesday, November 24, 2015

From the Sketchbook [24 November, 2015]

This is still a bit rough, but since I drew it last night and only had half an hour to mess about with it today, it will do as a Work-In-Progress example of the sort of thing I've been working on lately. I'm feeling a lot better and I'm getting things done, though I am by no means back up to full speed just yet. So while I may not be posting as often or as regularly these days, I am making progress on various projects. Lots of fresh new content from Wermspittle, including more tables and monsters, and Bujilli will resume as well...but you'll need to bear with me as we navigate our way through the impending holidaze and all that comes along with the Krampus-o-rific season of misrule...

Thursday, September 3, 2015

From The Sketchbook (4)

A wicked wizard from Patraal...

Friday, July 31, 2015

Zindlebarf

This is Zindlebarf. He had made it to third level as a fighter before apprenticing himself to a magic-user who helped him to learn spells and reach fifth level as a magic-user. I just found his portrait sketch in one of my old sketch-books the other day. It was a lot of fun to play a kobold back in the OD&D days. Hit-Points were always an issue, but he was scrappy and sneaky and a real survivor. I've re-statted him up using Swords & Wizardry below...


Zindlebarf
Fighter 3rd / Magic-User 5th
XP Bonus: none
Kobold, age 14 (getting old for a kobold...)

Alignment: Neutral
Deity: Open to suggestions (Might pick a random Petty God...)

STRength: 9 [To Hit: +0, Damage +0, Open doors on a 1-2, Carry Mod. +5]
DEXterity: 13 [Missile Weapon Bonus +1, AC Bonus: Better by 1 point]
CONstitution: 14 [Hit Point Mod. (per HD) +1, Raise Dead survival 100%]
INTelligence: 17 [Max. Add. Languages 5, Max spell Level 9, Chance to Understand New Spells 85%, Spells per Level 7/all]
WISdom: 8
CHARisma: 15 [Max. Hirelings: 5]

Hit Points: 16
Saving Throw: 11
Armor Class: 9[10] Wears a vest, girdle and a pair of stolen shoes that don't fit well.

Spells per Day: 4,2,1


Gear

  • One Ancient Zinmurrian War-club does 1d6 damage, no special abilities, despite Zindlebarf's belief that it must be a powerful magical artifact.
  • One Dagger
  • Three wine-skins
  • Two Torches
  • One Iron Spike (rusty)
  • 12 copper pieces and something he thinks is an electrum piece.

Spells

First Level: Charm Person, Detect Magic, Read Languages, Read Magic, Sleep

Second Level: Knock, Mirror Image


Third Level: Fireball



Zindlebarf was included in the In A Dark Place wandering monster matrix (Table III, Option 2). I have a feeling he might just stick around...kobolds can be like that...

Wednesday, July 22, 2015

Work-in-Progress: T'zugri


My hands feel good today, so I'm getting things done for a change, which makes me very happy.
The piece above is still getting touched-up a bit, but it gives you a fair idea of what this strange little thing is going to look like when it goes out in the next little bit. T'zugri is a smaller-scale setting like what Jack has been telling me to do, so well, I'm doing it. Finally.

I'm also working on a pdf for the Trinkets & Trash entries from Wermspittle (with some fresh new entries to make it worth the while) and the first Little Brown Journal is nearing completion as well, again that will include some fresh, new content and not just be some stuff scraped off of the blog. It is nice to be making some progress again...

Monday, June 29, 2015

Test2


Caprichographika (Wermspittle)



Some of the more whimsically-malicious forms of degenerate art, Caprichogrphika are a critically-debased and esoterically-scatalogical assault on the innumerable foibles, follies and foolishness to be found in any of the three civilized societies, as well as from the lingering scientific prejudices, deceitful practices, and blind adherence to outmoded industrial doctrines that customs, ignorance and entrenched self-interest have made dominant forces in the wake of the devastation brought about in the last war.

Most take the form of editorial cartoons, but a surprising number also show up in the form of etchings and graven images printed upon paper manufactured from the sweepings from Killing Floors and using crude, sepia-like inks derived from the offal, leavings, blood and filth likewise gathered in the aftermath of the Butcher's trade. Each is deeply impressed with the lingering echoes of slaughter and are reputed to attract buzzing swarms of Gebrochengeists or even demons.

If the image you have discovered has a more grayish cast to it or perhaps a distinct black edging, if is more likely to be a  Graven Image which is a more specialized form of Caprichographika once popular in Nagrothea and crafted from ground-up funeral cerements, shrouds, and the ashes of the cremated dead, often plague victims, orphans or the unclaimed. These things tend to be more toxic on the whole and should never be left lying around loose, especially near the sleeping or recently deceased as it may well prove significantly detrimental. Take this editor's advice and sell any such Graven Images as you might come into possession of to either a reputable Resurrectionist, a representative from the Barrow Makers and Mound Builders Mutual Indemnity & Welfare League, or even a Metempsychotic if you cannot locate someone more pleasant with whom to make the exchange. Fantomists may also express an interest in your recent find, so perhaps you can negotiate some sort of arrangement with them if you are so inclined, but you'd best act quickly before drawing the ire of the Undertakers. I have been told that there is a lively trade in these sorts of things among certain of the patrons who frequent The Tall Man, a dingy little rathskellar near Skrimm Street.

Yellow Kids will sometimes attempt to slip a Caprichographika into the paper, tabloid or nickel-dreadful of those customers who forget to tip the little scamps. Usually this is only a minor nuisance. In those instances where things escalate well past that stage, it sometimes helps to engage the services of a Necro-Mesmerist or licensed Karcist, certified Phantasmalist, bonded Geisterbeschwörer or similar specialist in such phenomena. You will want to attend to matters sooner, rather than later, before attracting a Fantodic, Hasnamuss, or poltergeist. Myself, I prefer to just over-tip the little bastards and avoid the unpleasantness altogether. It is also the policy of our publisher to feed any unsolicited Caprichographika that comes into the offices to an Ordrang that is kept penned-up in the basement near the incinerator, boiler and generators. We used to bundle the things and sell them wholesale to a group of ungezeifers, but after their third cheque was refused by the bank, we stopped dealing with them entirely.

Lastly, it is never a good idea to fall asleep near one of these foul bits of compressed phantasmal debris and offal. Doing so leaves one vulnerable to all manner of nightmares, highly negatively-charged psychic impressions, and the lingering echoes of fear, pain and death. Your health will suffer. Your sanity will erode. Your life will be in peril, eventually. And while it is tempting to burn these things, this only releases the pent-up psychic filth contained within them, often with explosive repercussions...


Friday, May 22, 2015

Petty Gods Now Available!


Expanded Petty Gods
Casewrap Hardback (sold at cost through Lulu.com)
Premium Softcover (also sold at cost via Lulu.com)
PDF - Free and without any watermark at RPGNow

327 petty gods, 116 minions, knights & servitors, 12 cults, dozens of divine items & new spells, plus a host of other petty-god-related gaming material and it can all be yours in three tasty formats.

Go get it...and be prepared to lose a few hours and some sanity as you peruse these pages packed with inspiration, imagination and weirdness beyond mortal ken..

Friday, May 8, 2015

Scuttlers for Petty Gods

Scuttlers are a servitor-species of minions who can be found in Expanded Petty Gods...which is rapidly nearing completion. We're looking forward to it!