Showing posts with label White Star. Show all posts
Showing posts with label White Star. Show all posts

Monday, November 6, 2017

Red Hordelings [White Star / Space Age Sorcery]


Red Hordeling
ARMOR CLASS
5 [14]
HIT DICE
3 [May Advance as Brutes, Fighters, Rangers or Assassins]
TOTAL HIT BONUS
+3
ATTACKS
2 Nano-Obsidian Blades (2d4+2, each)*
SAVING THROW
16
SPECIAL
Boneless, Hyper-Dexterity, Expand/Contract, Bloodheal
Movement
8
HDE/XP
4/175

* Nano-Obsidian Blades ignore most common forms of shielding and inflict double damage on a natural roll of 19 or 20 when striking Machine-based or Cybernetically-enhanced foes. Should a non-Hordeling attempt to wield one of these nasty weapons, there is a10% chance ofthe weapon exploding into a swirling cloud of nanoscale obsidian flakes causing 6d6 damage within a 20' radius...and this chance increases by another 10% every time the weapon is used in combat. All non-Hordelings also suffer a -1 penalty on To Hit rolls using these things as they are arranged for the uniquely boneless grip of a Hordeling.

Boneless: Hordelings are invertebrates with a distributed cartiliginous mesh for a pseudo-skeleton so any melee attacks against them ignore any damage results on a roll of 1.
Hyper-Dexterity: Hordelings can attack in any direction with either hand at no penalty.
Expand/Contract: Anything within 10' is considered within melee reach/range.
Bloodheal: If a Hordeling remains completely stationary for fifteen minutes while bathed/soaking in an opponents blood they can regain 1d6 hit points.


The infamous Red Horde of Trilaxa III are vicious, blood-thirsty invertebrates from a hot, volcanic hellworld who mock all humanoids as clumsy weaklings, especially anyone wielding a ranged weapon. These boneless barbarians can be found in the service to all manner of planetary dictators, interstellar tyrants, crimelords or whomever else desires a private army of ruthless melee-fighters who never question an order and always fight to the very end against any odds as a matter of collective honor.

The Red Horde are ancient rivals to the Jarpha and is is suspected by more than a few academics that the Mistresses of the Horde may in fact have been involved, if not outright responsible for the slow decline of the Jarpha's cognitive processes by way of some very specifically tailored and targeted infectious wetware.



Spellcasters who have attained the Secret of the Scarlet Obelisk gain the means to summon forth a detachment of Red Hordelings in place of the usual creatures they might call forth...unfortunately there is little information provided in the commonly available sources concerning how one might best negotiate a contract with these entities one summoned.

Wednesday, October 25, 2017

Nelashtil (White Star)


Nelashtil
ARMOR CLASS
5 [14]
HIT DICE
3 (May Advance as a Class, but require 200% XP)
TOTAL HIT BONUS
+3
ATTACKS
By weapon or Sting (1d6)
SAVING THROW
14
SPECIAL
Detect Invisible, Telekinesis, Levitation
Movement
9
HDE/XP
4/175

Nelashtil are hyper-intelligent molluscoids whose primary culture is centered within the Splendid Array, a swarm of habitat-structures encompassing a trinary solar system and the various 'peripheral clusters' of semi-autonomous habitat-clusters engaged in forming star-shells around dozens of otherwise unremarkable orange dwarf stars scattered across known space. Ancient allies to the Rugalli, the Nelashtil approach to technology is entirely biological and involved time-scales measured in millions of years. They are patient, but determined in a way that most other species cannot begin to fathom.

Nelashtil brains are decentralized and massively redundant, making them extremely difficult to interact with using the standard forms of telepathy and their languages are so inherently self-referential as to make it nearly impossible to communicate with them until the Jrozzik were able to develop a suitable interface organism to serve as a translator for the Nelashtil, giving those voluntarily infected with the organism the ability to use any language contained within the Galactic Lexicon.

Relatively non-violent, the Nelashtil employ Telekinesis to wield various weapons or defensive mechanisms (shield-pods, etc.) out to a range of 10' per HD. This same Telekinesis allows the Nelashtil to Detect Invisible within the same range restrictions. The Nalashtil use their innate Telekinesis to enhance their mobility, especially in zero-g and micro-g environments.

A Nalshtil's Sting attack is usually reserved for last-ditch defense, unless the individual is a Sting-Fighter (their version of a Brute), and only has a range of touch, however it also forces the victim to make a Saving Throw to avoid having their advanced-technology items becoming encrusted with a slow-growing, glistening pink goo that replaces their inner workings with living components.

Nelashtil are absolutely fascinated with the non-biological technologies employed by so many starfaring species and individual Nelashtil have been known to join merchanter crews or to exchange repair services for a berth on less reputable/more interesting ships where they serve as translators, advisors and mechanics...though they have the tendency to graft, grow and embed biological sub-systems into the complex workings of any starcraft or habitat they occupy for extended periods.




Rip Floaters are monstrous beings from whom the Nelashtil might be descended, or perhaps the Nelashtil become Rip Floaters either through some rare form of atavistic degeneracy or the dangerous mutagenic sacraments of certain ancient cults that claim to hold unbroken lineages dating back millions of years. Rumors abound and many academics are keen to discover the truth, despite the dangers. Click over to the Swords & Stitchery blog to learn more about the Rip Floaters.

Monday, July 10, 2017

Vertaxian Robots


Vertaxian Robot
ARMOR CLASS
3 [16]
HIT DICE
6
TOTAL HIT BONUS
+4
ATTACKS
Pincers 1d4 each*
SAVING THROW
16
SPECIAL
Neutrinium Alloy Body, Scanners, Self-Repair
Movement
12 (Negrav floater)
HDE/XP
5/240

* Vertaxian Robots can attack three targets (-3 to hit each attack), or two targets (-2 to hit for each attack), or one target with all six pincers (-1 to hit for each attack).

Vertaxian Robots are a remnant of the ancient Vertaxian civilization that died out millennia ago in a conflict with an obscure Star Empire that has been meticulously stricken from all inscriptions or databases, and an alien menace known only as "The Annihilators." These ancient machine relics tend to be found only amidst ruins and dead worlds that were once occupied by their fore-bears where they tend to Great Machines or maintain the atmosphere factories and other mechanisms that sustain exotic alien biomes that have long since run amok.

These robots were never intended to be front-line combat models and so only engage in melee combat under duress. They know hundreds of dead alien languages and some suspect that their crystal-cores might actually preserve the disembodied minds of their progenitors, but this has yet to be verified.

Some individual Vertaxian Robots have shown signs of renewed interest in affairs beyond their age-old ruins. Perhaps they will prove to be benevolent...



Tuesday, May 12, 2015

Alien Meddlers: The Rugalli for White Star


RUGALLI
ARMOR CLASS
6 [13]
HIT DICE
3
TOTAL HIT BONUS
+3
ATTACKS
By weapon
SAVING THROW
16
SPECIAL
Regeneration, Healing Touch, Rejection Protocol
Movement
12
HDE/XP
00/00


Rugalli are ancient beings who wander through space aboard a few heavily colonized rogue planets and moon-ships. They do not employ FTL-drives, preferring to coast along for centuries as they focus on medical research and biological experimentation. Famous and much sought after for their healing abilities, the Rugalli have accomplished incredible feats of medical science well beyond the norm of most space-faring species. 

Rugalli regenerate 1 hit point per turn and can restore 1d4 hit points to anyone they touch once per hour. Any cyborgs or those with technological implants who are touched by a Rugalli automatically take 1d6 points of damage and must make a Saving Throw or find one piece of cybernetic technology rejected and expelled from their bodies as a living replacement takes its place.