Showing posts with label Serpent People. Show all posts
Showing posts with label Serpent People. Show all posts

Thursday, September 8, 2011

Scarletscales [Labyrinth Lord]

...Poisonous. The Serpent People of Lost Valja have taken-up residence within the dim caverns and spiraling tunnels of the Gudunjo Asteroid Belt, which they have since re-named The Serpentium. Among the various sub-types noted by Kudraldi in his timeless classic Serpentonumeratoria Notoria, the Scarletscales are reputed to be the most adept in their use of swords...
Scarletscales (of the Serpentium)
No. Enc.: 1d6 (3d6)
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 7
Hit Dice: 2+1
Attacks: 2 (weapons or weapon+bite)
Damage: 2d4/2d4/2d4+poison
Save: F3
Morale: 6

Scarletscales are just as prone to wearing concealing robes as most other orthodox sorts of serpentpeople sub-species. They will use magic items to enhance their defensive capabilities if they can acquire them, but they will only wield swords, passing-up other weapons, even if they are magical, in favor of a good pair of swords.

A typcial Scarletscale will know 1d4 random spells. They prefer Duplicate Weapon, Envenomate, and Draw Cut over any other spells, if those are available to them. Scarletscales rarely teach these spells to anyone outside of their one sub-species, at least not without extracting a heinously high price for doing it.

The Scarletscales are dedicated, even fanatical sword-fighters and relish the opportunity to cross blades with a worthy opponent. They will still use subterfuge, misdirectionand every dirty trick in the book (and then some) to defeat or kill their opponent, but they will enjoy the experience immensely nonetheless.

Spell: Draw Cut

Draw Cut
Level: 2
Duration: 4 turns
Range: Touch

Caster gains the ability to inflict double damage on anyone successfully struck during the duration of this spell by drawing their blade backwards along the wound in a quick, saw-like motion. If the victim makes their save versus spells, the caster gets a free follow-up attack. The bonus damage only applies if the spell is still in effect for this follow-up attack, however.

Spell: Envenomate

Envenomate
Level: 1
Duration: 6 turns
Range: Touch

Caster is required to have poison ready, either as a natural attack or a vial in-hand. This spell will automatically coat a weapon with the poison at anytime within the duration of the spell, allowing the caster to show good faith until the last minute...