Showing posts with label RPG Toolset. Show all posts
Showing posts with label RPG Toolset. Show all posts

Monday, February 10, 2014

RPG Toolset: Random Generators

RPG Toolset


Random Generators (A Few We've Tried Out)


Polycosm Publishing provides a lot of great random generators at RPGnow, like The Manse, which we recently reviewed. Be sure to check out the Bundle-o-stuff that they're offering; it's a phenomenal deal!

Big New Dragon also has produced some intriguing generators like the D30 Sandbox Companion. This is on our Buy Soon list, and from we've been able to see, it should be on yours as well. Check out their blog Save vs Dragon while you're at it.



If you know of any great random generators we ought to take a look at, please do let us know in the comments below. We'll continue to update and expand on this list as we discover more great resources to share. Thanks!

Saturday, November 16, 2013

RPG Toolset: The Manse, from Polycosm Publishing

The Manse is a very compact tool for developing a wide variety of mansions, villas and related structures, for use in writing fiction or as part of the ongoing adventures table-top RPG group. It is simply incredible how much good stuff is packed onto just one of the two pages. In addition to the 36 map elements, there are five suggested connecting elements; four tables for determining orientation, doors, landscapes beyond, and stairs; more than a dozen proposals to help you sort out what the overall purpose or use of the structure is/was; and a host of suggestions to help flesh out the various elements and features of the location(s) being developed. There is also a dice-less random number generating system included, so you don't even need your dice to use this tool-set. And you get all this for under a buck.

Whether you prefer the Vornheim approach or the Judges' Guild/City-State method for mapping/developing cities and the locations to be found within them, this tool will come in handy for fleshing out abandoned mansions, old halls, ancestral estates and all sorts of huge ruined piles. We're using it to help flesh out some of the Abandoned Properties within the Burned Over Districts of Wermspittle.

All in all, this is a wonderful tool and a great addition to any DM's arsenal of tricks. Highly recommended!

Polycosm Publishing's The Manse is available for the low price of just 79 cents at RPGnow: http://www.rpgnow.com/product/113444/Landscape-The-Manse

Saturday, October 26, 2013

Games We Enjoy

We've gone through a few changes over the last few years, but we're still plugging away, building stuff for the games we play and like. Here is a short list of the games we make things for, and that we are involved with in terms of hosting a campaign, running scenarios at conventions, or taking up the role of a player character from time to time.



Labyrinth Lord
We've been building resources for Labyrinth Lord for a few years now. We'll be running some Labyrinth Lord scenarios at Con of the North in February 2014, including a session devoted to the dauntless Cellar Inspectors of Wermspittle. The revised and expanded Zilgor's Repose, Grimoire Vol. I, and two different Bestiaries will all be Labyrinth Lord Compatible products that we hope to release soon. We'll post an Index of all our Labyrinth Lord posts in the next few days. We also plan on expanding things to include Advanced Edition Characters and possibly Realms of Crawling Chaos. Wermspittle is firmly rooted in Labyrinth Lord and the first supplement for this setting will be Labyrinth Lord Compatible.

Mutant Future
Our first set of September Short Adventures featured ten scenarios for Mutant Future. We also offer Pig in a Poke as a Mutant Future Scenario-Seed, several Monsters & Mutants such as the Rilligong and Synthetic Soldiers, and there will be more Mutant Future stuff coming in the weeks ahead.

Swords & Wizardry
We originally wrote-up a bunch of stuff for Swords & Wizardry (White Box), but have since moved on to Swords & Wizardry Complete. Our two Mini-Adventures from S&W Appreciation Day have been revised, edited and expanded into PDFs that will be released very soon. We're also going to be running some Swords & Wizardry adventures at Con of the North in February 2014. More details, including a revised Index of our S&W stuff will be posted to the blog as we get it all revamped and revised. A series of Mini-Adventures are in the works currently, each one taking place in, on or around the ruined necropolis and crumbling villages squatting along the fringes of that region known as the Gravelands. In addition, the Space Age Sorcery sourcebooks are powered by Swords & Wizardry.

FATE & FAE
Yes. We backed a Kickstarter. Our books are on the way, but we have the PDFs and we've been tinkering with some of this newfangled stuff and we like what this system brings out in our stuff...
(It's all John's Fault.)

Isophasmic Light
Incredibly compact set of ultra-flexible rules from Porky. A complete re-think of what rules need to be, and an intriguing system that just simply invites collaboration and improvisation from the beginning.

Rogue Space RPG
Fenway's rules-light Skirmish-level SciFi RPG. You can find our Index HERE. You can download a version of the rules at the RogueSpace Blog. Our first adventure for Rogue Space is going back into revision and editing, we expect it will be available in the new and improved format after the first of the year.


We are also considering one or two more games to add to the mix. You can see our working list HERE.


Currently In Limbo

Humanspace Empires
The Drune's mash-up of EPT and Mutant Future. Amazing Swords & Planet Adventures in a universe inspired by the work of Prof. M. A. R. Barker, only this time things take place prior to the disappearance of over 700 worlds into pocket universes. You can find our Index HERE. The Play-Test version of the rules remain available for download HERE.

Games We're Considering

There are a LOT of new and classic RPGs out there. More pop up all the time. this is where we will keep track of the games that sound interesting to us. With luck we'll get an opportunity to try some of these games out in the days and months ahead. Then we'll see where things go from there. 

Games We're Currently Considering...

Ambition & Avarice
Created by Chubby Funster, the game designer responsible for Cascade Failure and several other games, supplements and resources, all of which are of the highest quality. This game is currently available as a softcover & PDF bundle for $12.42.
From the Description text at DriveThruRPG:
"The entire package is designed to allow quick character generation and presented in a format that is clear and easy to read. The text is packed with explanations of not just the rules, but the reasons behind the rules. It is an ideal choice to hand to a new player who is looking to get into the great game, but turned away by thick rulebooks with byzantine organization. The adventuring mechanics are also OSR compatible and allow easy integration with a variety of old school campaign material. You can pick up this game, grab an old module, and get playing in a very short amount of time."

Beyond the Wall
This is another OSR-compatible, rules-lite rules-set, but this time the game focuses more on the coming-of-age type tales of Lloyd Alexander & Ursula K. LeGuin. That alone makes it interesting to us, but the added feature of the Playbook approach to character creation is simply brilliant. The game itself is $7.99 for the PDF via DriveThruRPG, no word when/if it'll be available in soft/hard cover. They also offer a few supplements, playbooks, adventures--there's plenty of free stuff to get you started. We're thinking about how to do up a few Playbooks for creating characters in Wermspittle...

Blood & Treasure
Another OSR-compatible rules-set, this time from M. John Stater of The Land of Nod. The Complete Game comes in three flavors: E-Book $11.99, Softcover $22.99, Hard cover $35.99. You can also get the rules broken-out into a Player's guide and a Game Master's guide, both available in all three formats. There is an official adventure, errata, supplemental materials and a growing community backing this game. This game combines the features of BECMI and 1st Ed. AD&D with a healthy infusion of newfangled stuff like Feats taken from the 3.x SRD and various Open Gaming Content. It sounds like a total rewrite and revision of 1st Ed. AD&D, but modernized to an extent, and that makes it sound potentially quite cool. We'll see...

Cthulhu Dark
All the rules you need for sanity-blasting Lovecraftian Malpractice and Misbehavior on one page of paper. Genius. Sheer insane genius. We have to do something with this one of these days...

DCC RPG
Dungeon Crawl Classics RPG from Goodman Games. One of most impressive RPGs to hit the shelves and invade the table-tops in recent memory. They were kind enough to mention our old blog in the appendix, for which we're very thankful. The system is full of tons of crunch, especially in terms of the spells & magic. We own a copy, but we haven't had the opportunity to test-drive this game just yet. The icosohedral mapping they use is a very cool alternative to the more top-down approach most of us use. This game has gotten a lot of folks to reconsider some cherished notions and try some new, weird stuff out and that's awesome. It might be fun to convert some of our critters over to DCC RPG...

Diaspora
A wonderfully light, yet thoroughly engaging approach to Traveller-style Hard SF gaming using FATE as the foundation. this game comes in a deceptively small seeming booklet, but it really packs a wallop. There are some amazingly cool sub-systems in this book, like Social Combat, for example. That section alone could become an intriguing and unique game unto itself. The approach that this game uses, having the group develop the setting as part of the game itself, is also very cool. There's a lot of great resources, ideas and tools packed into this book. We're looking at adapting some of the Diaspora Toolset for fleshing out one of our settings in particular.

FATE
We backed the Kickstarter. We have the PDFs. Our hardcopy books are on the way. This is an interesting system. We're still reading through the system and trying things out. Our friend John over at FATE SF has been very helpful in getting us up to speed with this newfangled system. It's a very different approach, another way to think about things we've taken for granted for years now, so this is all fairly new and shiny to us still. Hopefully, we'll get an opportunity to play this game at Con of the North, if not sooner. We'll probably start monkeying around with some FATE stuff on the blog sooner rather than later, possibly converting monsters over to FATE and things like that...

Heroes & Other Worlds
This is Fenway's "Love Note to The Fantasy Trip," and it looks great. We have been looking over our copy of H&OW here at the Hereticlair and hopefully we'll get to run this game one of these weekends. we're still putting together some Metagaming-style Counters (Sword-wielding Octopi!) and some new Paper Minis just for this game. One of our S&W Appreciation Day Mini-Adventures was adapted to H&OW but we haven't seen it yet. It's in an issue of The Cauldron, the official fanzine supporting H&OW.

Monsterparts
Attribute-less D&D where your characters are no younger than 7 and no older than 14...this seems like it might be a perfect fit for Wermspittle-style adventures, especially around Spring, when the children are sent off to the dubious protection of the fortified town up on its bluff overlooking the cursed and tainted Low Lands. The game itself is extremely simple, yet feels very atmospheric. We may just get a chance to try it out before Halloween...

Monsters & Magic
A modern, narrative-meets-OSR hybrid rules-set that promises to let you unlock all your old modules in completely new ways. The License for this system hasn't been made available yet, so we've held off getting too involved. The system sounds interesting, but we already have FATE and numerous other systems that are already out in the Open Gaming ecology. We'll see...

Renaissance
This is a bit of a departure for us--a D100 system--but in this case the rules-set is very well written and ripe for all sorts of development and tinkering, which we find very appealing. This grew out of Runequest and Clockwork & Cthulhu, so it has an impressive lineage. It also features a wide-open magic system that could be fleshed-out with all sorts of weird grimoires and strange rites just like in Wermspittle. We're tempted...

Renegade
Another Rosetta-Stone-type OSR revision of the World's Oldest & Most Popular RPG. It's wide-open, nicely done and it's available as a 'Pay What You Want' product via DriveThruRPG. The entire rules-set has been rewritten from the ground-up to make it as suitable and accessible to new gamers, especially young kids, as is humanly possible. This might be a good game to use for running games for a younger crowd, like at Conventions, possibly...but we're still very happy with Labyrinth Lord and Swords & Wizardry...so this remains a very tentative, very tenuous 'maybe,' someday...

Savage Worlds
Savage Worlds is a fairly robust game engine, with tons of possibilities, especially for Pulp-Style role playing. It also seems to have more life in it than say True 20. Just sayin'. Now that we're actively looking into FATE, this game might have to wait some more...

Tunnels & Trolls
A new edition is on the way and the old ones still work just fine. T&T is extremely well-suited to solo-play. We still have a small stack of old Solitaire Dungeons here, and we've always wanted to draft-up a few of our own...so maybe, what with the new edition and all, we'll take a swing at doing a T&T Solo-thingy. Maybe.

WaRP
Wanton RPG, the engine behind Over The Edge, which always looked cool, but we never got to try-out. This stripped-down system is built for full-contact surrealism and subversive violence at the table-top. It's an Open Game License system, and Trey has been pretty enthusiastic about it, so we're seriously considering it for a very special project...

X-Plorers
Old School D&D In Space. This is a great, light-weight RPG for ray-guns and reprobates. Very Pulp-esque, and wide open for development and tinkering, this game is just begging to be played. Jay over at Exonauts is quite an inspiration for adapting this game and making it even cooler than it was to begin with. We really need to finish our Space Dungeon...