Showing posts with label PBP. Show all posts
Showing posts with label PBP. Show all posts

Wednesday, March 12, 2014

Delving Rappan Athak at Unseen Servant: Progress Report 1



First off, if you'll excuse a personal note, I've been really ill the last few weeks. I had a lot of stuff in the queue over at my writing blog, or else it would have been as quiet as this one has been lately. Missed a convention. Even missed last Thursday's episode of Bujilli. I'm getting better. Slowly, but surely. The warmer weather helps. But even through all this, I still managed to keep up with the game on Unseen Servant. Mostly because I could check in on it at anytime during the week, and post whenever I had a lucid moment to spare or something to add to the ongoing dialogue. That has made a believer of me.

I plan on setting-up a small-scale Wermspittle game on Unseen Servant before too long...as a sort of test-drive/play-test sort of thing.



Our group of player characters met in an inn located within a small frontier outpost on a river. Aside from selling passable ale, bad wine and not having too many fleas in the bedding, the place wasn't much to speak of...yet. It was still a bit raw; the place had the feel of one of those little enclaves that might someday grow into a town, if it survived long enough.

Eventually, some of us slept in that morning, we all gathered in the common room and over went about making preparations for our impending expedition. First off, we needed to decide upon a destination. We considered our options, asked a few impertinent questions of the locals, and finally determined that this "Mouth of Doom" sounded like the most promising place to go rummaging about for treasure and loot.

In the course of getting properly outfitted and supplied, we wound-up with two mules, loads of delving equipment, and a few hirelings. Ushnab made sure we had ten-foot poles, sacks, rope, iron spikes, all that sort of thing. Including extra rations and plenty of ale, not so much of that wine. The soil or weather hereabouts must not be conducive to good viniculture. I made a note to investigate the bee situation in the area. Perhaps a meadery might be a good investment, down the road...assuming we survived our foray into Rappan Athak, of course. But if we do survive our delving efforts into this notorious place, our fortunes will be made. Ushnnab, having been raised by dwarves, was taught from early on that one should consider their options, always look out for opportunities. Real fortunes didn't get dug out of the ground; they were made from getting those who did the digging to hand over their gold for things that they needed or wanted.

Ushnab negotiated a basic contract with the hirelings, mostly because he was flush with gold. [I rolled extremely lucky for starting gold for a change.] He also was able to get a decent deal on a sturdy if somewhat scrawny mule, named Bessemer. He also made a deposit with the the local blacksmith so they'd fashion a suit of barding for his guard dog, George. The dog-armor would be ready after we returned from our first exploratory foray. We needed to take a look at this 'Mouth of Doom,' and see what we could do about it...either in terms of looting the place or whatever.

Some of us met or crossed paths with a pair of Rangers and learned a few things about the local region, but nothing that seemed particularly troubling or immediately useful, but it was good to know that they patrolled the area and that two of them were deemed adequate for the general level of threat to be expected in this region.

Our respective business taken care of, all preparations all made, we assembled on a rather pleasant morning in front of the Inn. We looked like a small group of merchants. Mostly Elf merchants.

We set off toward the Mouth of Doom.

Not far from the little outpost, we were accosted by a band of gnolls.

Ushnab used a Sleep spell, then discovered the limits of his skill with a scimitar (lots of misses). Thankfully others in the group are more competent combatants and our group prevailed. We even managed to capture a pair of the gnolls. Interrogating them proved unsatisfying and unproductive. Ushnab advocated for hanging the gnolls as bandits, should they be released, they would only go on to attack anyone else that looked like suitable targets. Others wanted to release them. Some of the group stated that they felt it would be somehow wrong to kill what were now seen by them as helpless opponents. unfortunately, in the course of our interrogation efforts, the gnolls were allowed to learn where we were headed. An honest mistake, really more of an oversight. It was a real moral dilemna.

Ushnab is a practical sort. An Elf raised by Dwarves after getting mauled by an owlbear as a child. He knows about ambushes and bandit tricks, having rown up with tales of his foster parent's run-ins with crooked merchants, devious brigands, and so on. He knew that if the gnolls got a chance, they would kill everyone in their sleep or trail them until an opportunity to attack them presented itself. He wasn't going to let them go just so they could stir up mischief later...or run off to their raiding band and lead back a lot more of the mangy things to wipe us out. Sure, they said they were the last of their group. They were most likely lying.

So once it looked like the gnolls were going to be released, Ushnab killed them. He wasn't happy about it. But it didn't make sense to do anything else. He would have preferred to have hung them as bandits. And a warning to other bandits in the area. But hey, stuff happens. This act seems to have put off Otikas, our Magic-User. So Ushnab tends to give him a wider berth, a bit of space. It was no one's fault that the gnolls learned our destination and thus were too dangerous to let go. What had to be done, had to be done, and he did it. That's what Ushnab tells himself. Regularly and often.

After gathering up the gnoll's paltry loot, our group continued on the trail until we reached the Mouth of Doom. It was literally a large, stone face with a gaping mouth and stairs leading down into the dark depths below a hill. The group set up camp overlooking the 'Mouth,' while some took a look around the immediate area and Ushnab tied a length of rope to his belt and went down the stairs to see what he could see.

He's not a thief, but Ushnab did learn a few things from his foster-parents. So he did what he could to check for traps, to find out how far the stairs went (roughly 40'), and what he could see at the end of the rope-length with a lit torch.

There's a room of sorts down there. It has six doors, each set into a 10'x10' alcove. The whole place reeked like an open grave. Much as expected.

Ushnab returned to the group and made his report. Drank some ale. And waited to find out if the group wanted to look for an alternative entrance, or head on down the 'Mouth.' someone mentioned a small sandy patch out behind the hill to the South. That might be worth taking a look at. Some of the others were headed out that way, to take a look-see, maybe poke about with a pole or something.

Ushnab re-coiled his rope and started putting together the gear he meant to take down first. Things like spikes, a pole, more rope, that sort of thing. He was considering setting-up a cache beside whichever door they went through...if they decided to go through the 'Mouth' entrance. He liked Logan the Fighter's suggestion; start with the door that showed the most signs of recent use, or lacking that, go through the one in the direction of the sun rise. Working with the sun made a sort of symbolic sense, especially in a place notorious for being infested with undead...


To Be Continued...

Saturday, January 11, 2014

Delving Rappan Athuk at Unseen Servant: Ushnab the Elf (Character Sheet in progress)


I recently signed-up to try out a Play-by-Post excursion into Rappan Athuk using the Labyrinth Lord rules over at the Unseen Servant Forums. Each of us in the group used the Unseen Servant Die Roller tools to build our characters. This is my first experience playing a game via a forum, so it should be interesting. I know it's not quite as cool as playing via G+ Hangouts, or using Skype, or Roll20 or any of that sort of 21st Century technology, but it is fairly asynchronous and fits into my schedule a whole lot easier. And that makes it a lot cooler to me right now. I have a ton of deadlines and commitments, and setting aside the same time on the same bat-night just hasn't been workable, so this way of doing things is something of a godsend for someone like myself. In fact, you might consider this sort of a Transition for me, as I've never done this sort of gaming before. I think it will be a lot of fun. The people I've interacted with at Unseen Servant have been really nice, very helpful and very welcoming to someone completely new to this sort of thing.

The Unseen Servant site offers some very powerful online tools for setting up all sorts of special die rolls, including special macros just for your character, or based upon the specific requirements of a particular campaign. Our group's DM posted a special 'Campaign ID' to the Character Generation thread. Using that code allows each of our character sheets to be directly tied into that specific game. Unseen Servant also makes it really easy to show your rolls by way of a link, to cut down on cheating or fudging. It also will show how many times you re-rolled, and I think it will show if you swapped stats around, which is kind of useful, if you care about that sort of thing, which quite a few osr grog-types do care about.

I rolled four or five times for my character's attributes. I wanted to see how this gizmo worked. I also was hoping for a spell-caster. I kept all the attributes in order, as rolled. The first few couple of sets of attributes were definitely fighters. Then a '16' popped up in INT, and I took a closer look. 13 in WIS and CHAR. 12 CON. 11 in STR and DEX. Not too shabby. Not your Conan or Gandalf type, but decent. I've rolled far worse over the years. This character felt like it might be a good character to try out. The stats I rolled, in order, left me with a character that would make either a good Magic-User or an Elf, so I opted to make them an Elf. I flipped a coin, it's a boy. Made up a name: Ushnab. Then I started filling in the blanks, using the online die roller to calculate Starting Gold (3d8x10=150gp), and consulting the Labyrinth Lord booklet for prices, damage inflicted by the weapons, etc. We were each given 8,500 XP which made Ushnab a 3rd Level Elf, since we're using Race-as-Class.

I bought a few things, starting with weapons first (Short Bow, Scimitar and Dagger. Later, I added a Mace, for those times when blunt force trauma is indicated). Old School rules: If you have weapons, you can get the rest of the gear. Thankfully, Ushnab had a decent bit of gold to work with, so I bought Scale Mail, and a bunch of supplies right off of the list in the book. Even had a few GP left-over. But I wasn't done just yet.

Our DM thoughtfully provided some Extra Equipment to each of us based on our picking a number off of a blank table for each class-type on another thread. I picked number '4' under Elf. Thus Ushnab received a set of +2 Chain Mail, a Potion of Healing, and some bonus gold (400gp), plus his spell-book and starting spells. With the additional funds, I bought a few extra items, and I'm considering picking up a guard dog. But I want to see how much a few meatshields, I mean Retainers/Hirelings might cost, first. This being a delve into Rappan Athuk...well...a little extra oomph couldn't hurt. I added all that stuff into the character sheet. It was super easy to update the entries.

All in all, the Character Building tools over at Unseen Servant are a breeze to use and building Ushnab's sheet took only a few minutes after only a cursory consultation with the online User's Guide. Once I had the online character sheet all filled-in and ready to go, I was able to copy-and-paste a link into the forum that provided a copy of the character to the appropriate thread. This copy of Ushnab's Character Sheet will automatically update every time I adjust things on the original, which is very handy. There are multiple options for various formats, allowing you to copy-and-paste a snippet of code over to a forum or bulletin board, etc. and have your character sheet display there, which is what The Unseen Servant was intended to do, and it does a great job. However, there didn't seem to be a good (i.e. obvious) way to extract a version of the character sheet to re-post it to our blog, so I had to copy-and-paste chunks over by hand. It would be even more handy if the characters generated within Unseen Servant were printable or exportable, and maybe there's a simple trick for doing this in javascript, but I don't know it. So this will have to do for now. That's a minor quibble, and frankly it isn't what they're set up to do, so it's definitely an unreasonable expectation. But hey, we're used to that sort of thing...ahem.

We still have a few things to sort out, like the background-fluff and the description, but they're not so important and I'll update the entries as we go along. Our DM has given me permission to post play reports from our sessions, so I'll be summarizing our group's expedition into the depths of Rappan Athuk as we go along.

So, without further ado, here's Ushnab Belagarg...

Personal Attributes
Name: Ushnab BelagargXP/Next lvl: 8,500 / 16,251
Class: --HP: curr/max 18 / 18
Alignment: NeutralAC: reg/rear/no shield 3 / 3 / 3
Race: ElfLevel: 3
Age: YoungHeight: 4'10
Weight: 130Gender: Male
Description: TBD
Background: TBD

Abilities
STR: 11(+0)
INT: 16(+2 Additional Languages, Able to Read & Write.)
WIS: 13(+1 Saving throw Modifier.)
DEX: 11(+0)
CON: 12(+0)
CHR: 13(-1 Reaction Adjustment, 5 Retainers, 8 Retainer Morale.)


Saving Throws                                                                         
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath:Spell:
1112121414

Weapon# Att

Damage sm/l109876543210
Short Bow11d6/9101112131415161718  
Scimitar11d8/9101112131415161718  
Dagger11d4/9101112131415161718
Mace11d6/9101112131415161718

Equipment
QtyItemLocation               
1Scale MailSell to Retainer?  
1Quiver of 20 ArrowsBack  
1BackpackBack
1BedrollPack  
1Scroll-CasePack
1CrowbarPack
3Flasks (empty)Pack  
3Flasks (Oil)Pack
2Flask (Wine)Pack  
150' RopePack
1Flint & SteelBelt Pouch
1HammerPack
3Quill PensPack
1Vial of InkPack
3Wooden StakesPack
12Iron SpikesPack
5Parchment sheetsPack
10days Trail RationsPack
10Small SacksPack
5Large SacksPack
1SpadePack
10CandlesPack
1Pair of GlovesPack
1Spell BookBelt Pouch
1Guard Dog?By Side

Wealth                                                               

PPGPEPSPCP
0413000

Magic Items
QtyItemLocationActions
(1) +2 ChainMail                          Worn
(1) Potion of Healing (1d8)            Pack


Spells
Level One
Erase
Message
Protection From Evil
Sleep
Spider Climb

Level Two
Locate Object