Showing posts with label Megadungeon. Show all posts
Showing posts with label Megadungeon. Show all posts

Thursday, December 29, 2022

Getting Ready for the #Dungeon23 Challenge

 

My Drawing Table is a mess!
My drawing table needs some organizing...

By now you've either heard about the #Dungeon23 Challenge, or you've turned aside and gone on to saner pursuits. Good for you.

Slowly, over the last week or so, I've been gathering my supplies and collecting what look like pertinent resources. I ordered a very nice Worldbuilder's Notebook in royal blue from Swordfish Islands. You can see it there on the lower left-hand corner of the table. It's sitting on top of a Fabriano dot-grid sketchbook, just below my truly beat-up first edition DMG that lost its cover more than a decade ago. I've printed out a few articles that looked like they'd be handy or thought-provoking, like Gus L's So You Want to Build a Dungeon? and his excellent Dungeon23 Worksheets. I also printed out a copy of Goblin Punch's Dungeon Checklist, and a few things from The Alexandrian, as well as the latest revision of the Hexed Press Dungeon23 Helper from over at Itch.io. There are a few other bits and pieces I scraped together from around the internet, but those are plenty to get started.

Pencils, pens, markers, the old steel rule, some erasers...all the usual art supplies are ready to go. Tiny sketchbook (for extra details or monsters), little index cards for NPCs, and some post-it notes just in case. Yep. That's about as prepared as I know how to get for such an undertaking. So wish me luck, if you will. Starting January 1st I will be devoting one hour a day to drawing/writing/creating one room/area at a time kept in a journal, done by hand, with a goal of producing 12 levels, 365 rooms/areas that may or may not form a Megadungeon by the end of 2023. Nothing quite like a daily practice to get back into the rhythm of things. I'm really looking forward to this.

Dungeon23 Logo designed by Lone Archivist and generously made available for free through the CC BY 4.0 licenses.

Wednesday, September 2, 2015

Clatterdelve, T'Zugri, etc.


Work proceeds at a snail's pace on Clatterdelve. The one 'false entrance' mini-level we released previously is just one of six such 'false entrances' that might or might not lead would-be looters and explorers to this infamous inter-dimensional redoubt...

Clatterdelve was put on the back-burner in favor of some other projects that are now nearing completion, and once I wrap-up work on T'Zugri, I am considering posting a monthly look into the depths of Clatterdelve for the curious.