Showing posts with label Fight On Magazine. Show all posts
Showing posts with label Fight On Magazine. Show all posts

Saturday, February 1, 2014

Fight On! Issue 14 is available




All in all this looks like a really nice issue. Fight On! is definitely one of the best RPG fanzines out there. We hate to see Fight On! go away. But who knows, maybe something will happen before Issue 16 takes a bow?

You can find the dead-tree print-version here:
www.lulu.com/shop/ignatius-umlaut/fight-on-14-20122013/paperback/product-21411537.html

Or you can get the Kindle and/or Epub formated PDF here:
www.lulu.com/shop/ignatius-umlaut/fight-on-14-pdf-version-20122013/ebook/product-21411519.html

We want to thank Ignatius & Calithena and all the crew involved in making Fight On! happen. We've enjoyed being a very small part of this effort. It's always a lot more fun to draw funny pictures and write-up weird things than it is to do the actual lay-out work!

We had a piece of art included this time out. We're hoping to have a monster or two in the next issue...




Tuesday, June 5, 2012

Fight On: Issue 13

Issue 13, Fall 2011
Amidst the gathering darkness, Fight On! returns to give battle once more! Packed tighter than a Bag of Holding on the way out of Acererak’s tomb, this issue has everything you need to make your next saving roll vs. lame gaming! 
Dedicated to Ken St. Andre, Fight On! #13 features new rules, new settings, TEN new adventures, and the slew of tables, classes, races, NPCs, magic items, humor, and so much more you’ve come to look out for in every issue.
With art and articles by Ken St. Andre, Liz Danforth, David A. Ullery, Makofan, Patrick Wetmore, John Larrey, Ndege Diamond, Toren Atkinson, Calithena, Alex Schroeder, Erin Bisson, Richard Rittenhouse, Baz Blatt, Daniel Boggs, Michael Curtis, Ravi Shankar, Mark Mena, Gabor Lux, John Laviolette, Jason Vasché, Jeff Rients, Douglas Cox, John Linneman, Kevin Vito, Patrick Farley, F.C. Brandt, Jason Sholtis, Katje Romanov, and many, many more. What are you waiting for?
Available in Softcover and PDF format via Lulu.
We have artwork/monsters featured in the Creepies & Crawlies section (P. 25-26: Nerve-Thief & Daemonculous.)

Daemonculous


Fight On: Issue 12

Issue 12, spring/Summer 2011
Mutants! Androids! Robots! Pure Strain Humans!
Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein!
Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others!
Available in Softcover or PDF format via Lulu.


We have artwork on pages 18 & 42 (Credited as Netherwerks).
  • The Space-Dude Facing-Off Against Some Unseen Monster will be re-appearing in an upcoming Rogue Space post.
  • The 'Minor Demon' from page 42 is now available for Labyrinth Lord as a Grobblybonk.



Tuesday, November 29, 2011

Grobbly-Bonk [minor demon]

...
Since the illustration for this particular critter is in Fight On! Issue 12 (page 42), we thought that we'd offer some Labyrinth Lord stats for the thing, just in case anyone was interested...just keep in mind that this is not a terribly pleasant entity to encounter in a dank basement or some musty attic...

Grobbly-Bonk the Gluttonous
No. Enc.: 1 (unique)
Alignment: Chaotic
Movement: 90'
Armor Class: 2
Hit Dice: 8
Attacks: 1 (Bite or Claw or spell-like ability)
Damage: 3d4 (bite), 2d4 (claw)
Save: F8
Morale: 7

A typical Grobbly-Bonk demon can cast the following spells as natural abilities:

     Detect Magic, Read Magic, Read Languages, Detect Alignment at will.
     Darkness, ESP and Locate Object X3/day
     Cause Fear and Putrefy Food and Drink, X1/day.
     Curse X1/week.

Unless restricted by a Magic Circle or bound by a spell, the Grobbly-Bonk automatically returns to his home plane within 3d6 hours after being summoned.

The basic outline of how to summon Grobbly-Bonk is fairly common knowledge and is contained in numerous different grimoires in more or less accurate and complete versions. Magic Users and sorcerers are prone to call upon this foul thing primarily because this type of demon works for large quantities of meat, consuming 4d6 x 100 pounds of raw meat on average. Luckily, that meat can be in any condition, and come from nearly any source as the Grobbly-Bonk are not very picky eaters. This makes them ideal first-time conjurings for would-be demonologists and summoners, allowing them to call forth something that probably won't automatically outwit them and demand exorbitant sacrifices, servitude and other such nonsense.

Once well-fed, the demon will attempt to perform whatever task is required of it to the best of its rather limited abilities and notoriously deficient intelligence (roll 3d4 and subtract 2 for both INT and WIS...). Hopefully it will be able to complete the task before being returned to its plane of origin.

No one has successfully identified the specific plane from which the Grobbly-Bonks come. It is suspected by most ranking demonologists that anyone who has managed to locate the plane has summarily been eaten. This has understandably had a chilling effect on further academic inquiries into the matter.

Grobbly-Bonks are particularly well-skilled in locating lost objects and will often scratch a crude version of a treasure map into the floor or wall where they are summoned whether they are requested to do so or not. These maps invariably neglect to show any possible traps and often leave out important details, but they are always 100% accurate in terms of what they do show.