Showing posts sorted by date for query damned things. Sort by relevance Show all posts
Showing posts sorted by date for query damned things. Sort by relevance Show all posts

Wednesday, November 29, 2017

Actual Play Report from the Fringes of Wermspittle (Session Three; Happy Thanksgiving!)

Not everything wants to eat you...and it is always good to have friends, especially in weird places...

J's Notes from our Thanksgiving weekend game.

  1. Camping in field outside Gadra's tomb. N hears horns and dogs barking on other side of river, calls on the Hobyah (using their Mark on her hand) and asks them to check it out. We break camp and head toward the yellow brick road away from the sounds. I almost step in a dodo nest. Take 3 intact dodo eggs. They're as big as ostrich eggs!
  2. The new-new-kid S (N's guest) comes running toward us, hands bound, chased by three Pruztian hunters and dogs. We cut her free from her bonds. All of us run up hill to hide. One hunter leaves with his dog, we guess for reinforcements.
  3. We spot three 9-foot albino penguins in the Red Weeds on other side of hill. N asks her Hobyah allies to scout so we can avoid them. Hobyah discover penguin-diving -- literally jumping into the gaping maws of the huge birds, sliding down into their stomachs and them disappearing only to come back and do it again, and again, and again. The Hobyah are immensely pleased and soon there are close to a hundred of them diving into the highly distressed giant albino penguin's mouths. Hunters hear the noise, approach the spot and are quite befuddled. Penguins are traumatized. The hunters leave.
  4. We cross river away from hunters. Shallow water, but everyone falls. No injuries. Supplies soaked, some lost. Feels like we're being watched. There are Basajun, Woses, Jub-Jub Birds and Slithy Toves in the area, so it might only be something like that--some inoffensive being or animal not ouot to eat us all...besides there are three huge penguins lying exhausted and weakened behind us for any predators to go dine on at their leisure.
  5. Farmstead downstream. Lots of bomb craters. One UXB, Franzikaner make. We decide to check out the farmstead. Avoid Slow Sand and Black Thorns getting there. Fields of mega cabbage and radishes. Hobyah use cabbages as trampolines. S makes comment about eating farmers. Morlock blood? (Dice were rolled, S does indeed appear to have some slight Morlock lineage in her background, but it is not entirely definite--she needs to be tested).
  6. Farmstead has house, barn, mil; all bomb damagde and / or overgrown. No signs of recent habitation.
  7. Check out house. 3 levels. Lower 2 looted or filthy from blown leaves, rain and elements. Seed company calendar on wall. Attic looks fairly intact. Q (The Thief-to-be) climbs up. He discovers a well-built Shooting Platform, where the farm families would fight-off the Biters and such over the long. dark winters. Lots of homemade weapons. He tosses down what might be useful, including family's Farmers and Mechanics Manual
  8. Mill is overgrown. Sara uncovers a fox nest and takes red speckled fox egg. since when did Foxes lay eggs? Weird...
  9. Barn empty except owls and mice. Root cellar under barn. Door has Achuin lock with symbols for cleanliness, air quality, and pest control. Door is clear of debris and footprints. N consults books (currently carrying Every Good Child's Guide To Things To Bash and Burn, a gardening book, Our First Blue Book written in Etrurian, and the Farmers and Mechanics Manual) and turns off wards. Q picks lock. A (the Fighter) opens door. 12 steps down. A stays top as guard. Cellar has smoked meat, veggies, and herbs. We all take what we can. Go back up stairs. 3 Landsvattir at top. We think that they knocked A out. These things don't immediately attack us. N quickly consults her growing arsenal of books again. These creatures are protectors. They have watched over the farm for decades. Now that it is abandoned, they need to be released, or else in time they may curdle, spoil and turn into something rotten, vile and nasty. The group need to find their pact-anchor to release them since the family is gone. Leave all cellar-goods behind, so as not to offend the creatures, walk past landsvattir. They seem sad. Let us pass.
  10. We dig through rubble. N calls on her friends the Hobyah for help. Eventually we find the anchor-object, a ceramic vessel that clearly radiates a slow, deep magical aura. We give it to landsvattir. They are released from their pact and we take cellar-goods. Landsvattir withdraw back to the Tulgey Wood, what we now can see was once an orchard.
We camp at farm for the night.



One of the funnier moments came after the game session was wrapping-up, when people started to realize that there was no way that Q could carry anywhere near as much loot as he was lugging around, all rolled up in his carpet...which was definitely magical.

The Hobyahs have really taken a liking to N's character, especially now that she helped them invent 'Penguin Diving,' which will cause no end of stress and turmoil back in Wermspittle when these little creatures start spreading the word to their fellows and they begin launching themselves into the attic-pens of the Tsalalians...

J did not get into the details regarding how the group handled the Pruztian hunters and their dogs--they were hunting after whomever stole the local Castellan's new armor and short sword from the shop back in Kridlist in our first game session. Not only did the group avoid getting spotted, the Hobyahs muddled-up all the tracks and signs of their camp-site that the hunters were not able to figure much out, other than a small group had spent time there recently...and this being a notorious area filled with nasty beasts, bandits and worse...there was no guarantees that it was a small group. Then they followed the sounds to find the penguins and Hobyahs and pretty-much decided it just was not worth it. Besides they now had a story worth telling back at their base-camp. something that might earn them a few free drinks, and that beat trudging about in the thickets on a fool's errand.

It was also quite a lot of fun to watch a group really make use of things they've found in the course of the game to solve a situation that might otherwise have gotten really, really ugly. Now besides the Hobyah's, the group has three friends out in the Tulgey Woods who might remember their act of kindness someday...


Unfortunately we did not encounter the Jabberwocky, any Damned Things, nor the Bandersnatch...this time...but we'll see what happens next time!

Monday, March 13, 2017

Wermilith

"I don't care how much they offered you for it--get rid of that damned thing!"
Gnosiomandus

The first Wermilith was discovered just prior to the Second Cloud Incursion, although there is an unverified allegation that was put forth by Gnosiomandus that one of his students uncovered a Wermilith prior to the First Cloud Incursion. Since Gnosiomandus left Wermspittle some time ago and is not expected to return any time soon, if ever, there has been no progress whatsoever on ascertaining the veracity of this claim and it has been deemed academically spurious and inconsequential by the Council of Unnatural Affairs.


What Is Known
  1. The myriad 'eyes' covering each Wermilith seem to be similar to Purple Amber. In fact the first ones to be examined were mistakenly thought to be simple votary carvings and when an 'eye' was removed it was discovered that these things are in fact some sort of fossil or pupal-state living creature.
  2. Wermiliths have so far proven to be impervious to acid, fire and electrical discharge.
  3. Anyone sleeping within 300' of one of these things tends to be harassed by nightmares that defy description even by trained oneirosophists.
  4. All conventional divination and prognostication magics reveal only that the Wermiliths are deeply enchanted, oneirically toxic, and do not originate on any of the Known Worlds nor any of the common Adjacent Worlds. More than that cannot be reliably verified as those attempting deeper inquiries suffer various and sundry backlash effects including but not limited to madness, being rendered comatose for weeks at a time, or loss of all memory.

What Might Happen Around Wermiliths...

  1. Roachers appear to be drawn to a particular Wermilith, entering into a strange trance-like state as they mindlessly skitter around it at a distance of 30' to 90'. Masses of up to a hundred of the creatures have been reported and they are doggedly persistent. Only extremely bright lights, actinic weapons or fire has so far driven them off, and that only temporarily.
  2. A nearby Wermilith has attracted the attention of an Ungezeifer who has sent (2d4) Cacozombies to retrieve the thing. If the Cacozombies are destroyed, another (3d4) will follow in under an hour. If necessary another 3d4 Cacozombies will attack whomever possesses the Wermilith every 1d4 hours until, after the fifth wave, the Ungezeifer will come calling personally.
  3. (1d4) War-Grubs of Nhorr guard the entrance-way to a mostly abandoned tenement where a spell-caster has been experimenting with a recently discovered Wermilith. It is unclear whether the spell-caster summoned the war-grubs or if they came at the service of someone...or something else. Could the Wermiliths have some sort of connection to Nhorr?
  4. An Interstitial Insectoid wishes to sponsor a small group of dedicated professionals to recover a Wermilith from a rival Thysanurian anti-librarian. If the group could be so kind as to eviscerate the Thysanurian in the course of the recovery effort there will be a bonus. Unfortunately the Thysanurian not only knows the group is on their way, it has known for at least a week and has taken what it feels are appropriate counter-measures...
  5. A local sorcerer and collector of peculiar antiquities, Julixian Vall, has discovered that his recently purchased Wermilith is in fact a fake. Now (1d4) Octovoidal Transvectors are hunting him with bad intent. He didn't look closely before, there wasn't time, but glued inside the remaining fragment of his fake Wermilith is an octagonal talisman cast from some sort of gray metal. Perhaps the creatures will leave him be if they are offered the talisman? Will he willingly part with the new-found talisman? Will your group leave him much choice in the matter? [The creatures will attack anyone who attempts to assist the targeted sorcerer.]
  6. One of your group has met a pretty young thing who does everything in their power to convince your group to help them retrieve their master's rightful property...which turns out to be a Wermilith...and the Eloi is actually an infected thrall in service to a Fungal Tyrant.


What People Are Saying: Rumors
  1. Wermiliths are some sort of weapon sent into Wermspittle by the Purple Hordes to prepare the way for their masters to finally claim the city for the Purple Clouds.
  2. These are some sort of secret Pruztian counter-measure originally meant to be deployed against some other secret Franzikaner uber-weapon during the last war.
  3. These things are the vengeful spawn of some hideous god-thing that is a rival to the Purple Clouds...either that, or they are residual fragments from the Nightlands.
  4. Wermiliths have no connection to the Clouds, but rather are semi-living relics of some lost civilization yet to be discovered out past the boundaries of the established camps in the Purple Forest.
  5. Everyone else is completely wrong, these things are merely astral anchors intended for use in plumbing the depths of the Violet Abyss and were crafted by some long forgotten cult that was wiped-out decades ago.
  6. These aren't werms at all. They are in fact seeds. Unreal seeds that will eventually sprout into horrid things that will seek to kill or enslave us all.
  7. Some disgraced Franzikaner Noble bred these creatures as a way to preserve the souls and memories of his lineage in the face of the Revolution and one day soon the Wermiliths will awaken in order to facilitate the return of these despicable aristocrats.
  8. These are merely the precursors of an invasion by forces never before seen among the Known Worlds.

What People Are Doing...
  1. The Council of Unnatural Affairs has posted a reward for the recovery of any further Wermiliths, Details of the reward are vague and subject to negotiation, but the Council has a reputation for being generous to a fault, so this does little to dampen anyone's enthusiasm.
  2. Curiosity Seekers have started to scour the less-traveled and picked-over areas of the cities looking for Wermiliths. So far only a few have disappeared.
  3. Three Verminista warlords have denounced the Academy and its puppets for attempting to thwart the will of their so far unidentified benefactor. Each of their stories conflict significantly, so few take them seriously at this time.
  4. So far every Nomad that has seen as much as a photograph of a Wermilith has closed-out all their accounts and left the city as quickly as possible.
  5. A band of Cuckoos has taken out an ad in the Whisperer to announce that they've uncovered a cache of no less than six Wermiliths. They are attempting to set up some sort of auction to determine who will get access to the newly uncovered Wermiliths.
  6. There have been reports of a Deep Purple Smog prowling the Near Deeps close to Schroedinger and Cave's shop. Local Authorities claim it is an entirely unrelated incident, but others aren't so sure...



"If coming events are said to cast their shadows before, past events cannot fall to leave their impress behind them."
Helena Blavatsky

Thursday, July 30, 2015

Bujilli: Episode 138

Previously...
Spells were cast, awesome primordial powers were unleashed, a gargantuan creature was vanquished in a spiraling torrent of rust and ichor. Just before he lost consciousness Bujilli could feel the cold, clean rain as a storm broke overhead...

Bujilli woke with a start. He was cold and wet and it was very dark. He sat up. Dragged his hands through his facial scruff and scratched his head. Blood crusted his face. His skin ached with the lingering reverberation of the titanic energies he had unleashed. His brain felt like it was pickled then packed in burlap.

Standing up didn't work. His legs were wobbly. His hair was singed in places. Flakes of rust drifted all around him, stirred-up by his movements. It itched.

His eyes adjusted to the dark. It was like old times. He steadied his breathing, getting it under control, making less noise and allowing his hearing to work better in the dark. Things moved around out there. Strange scents wafted through the air. The breeze shifted direction from right to left then behind him. It seemed random. Not natural.

Hard stone blocks formed a dense, well-weathered surface beneath him. The gaps between each block was exceedingly fine; it would be difficult to slip a well-honed blade between any two blocks...and the stones were huge, cyclopean things that reminded him of the Naacal-carved passages of Uulok. He had nearly drowned in that place.

There were no stars overhead. That might be significant. He had seen the outline of a city of some sort off along the horizon before...

Bujilli levered himself up on his feet using the Synchronocitor as a staff. The device hummed softly to itself, quite content. Did it giggle just then?

His throat was sore. Something had happened. Everything was different somehow. He felt mixed-up. Confused. Sore. Cold rainwater dripped form his hair; his clothes were still soaked through and his armor creaked where the leather has soaked-up moisture despite the coats of lacquer or wax. Moving around in the stuff caused wear and tear, cracked the finish. He'd need to re-adjust things once he found some sort of shelter, or at least a better place to sleep. And some food. His stomach growled. And mead. He was fond of honey-mead and could really, really use a drink about now.

A small Gloomlight Glyph allowed him to take a better look around him without drawing too much necessary attention to himself. Where was Leeja?

The floor was wet over to the left of where he was. It reeked of rotting vegetation. Mold. Lots of mold. Something shifted. He sent the little glyph floating closer while he stretched his limbs and considered his options. He wasn't ready for any really showy spells, but he could certainly put his hand-axe to good use.

Bujilli paused. He thought of it as his axe now. Not Stril's axe any more. So much had happened. It really was his axe now, far more than it ever had been hers. Perhaps she would be proud of him now? He'd never really know.

Somethng flabby and wet flopped about in the dim illumination of the glyph. Another something shivered and fell over with a soft, sticky splash. Another. There was a patch of the dingy, yellow-smeared pulsing shapes squeezing through the softly shimmering aperture of a Weak Point.

He could see the sparkly traceries of little clouds of spores swirling on the breeze coming through the Weak Point. He sent the glyph closer still. thousands and thousands of small insect-husks spilled out form under the throbbing, rugose bags of spongy flesh-stuff. this was a Pest-Hole; a Weak Point leading to one of the Greenhells or some similar place that was overrun by vermin...only in this instance the insect swarms had fallen prey to some sort of fungal infection that had engulfed everything near this aperture.

Bujilli backed away from the sticky yellow syrup seeping out across the stones from the accumulating mass of what he assumed were some sort of fruiting bodies put forth by a massive colony-thing.

He stopped himself. Breathe. Pulled the glyph back and sent it flickering across the floor in a loop all around him. Ah. The yellow syrupy-stuff was mingling with a darker, even more foul-smelling black oil. Nasty stuff. At first he thought it might be the residue found near a Loathsome Mass or round a fresh Wet Spot, but it had tiny pink wriggly-bits flopping about in it like deformed little fish. The air grew oppressive with the noisome stench in that direction. He felt nauseous just standing near the edge of the wet, sloppy mess. Then the glyph revealed the humped and wrinkly bulk of a Black Sack. More fungi. Really nasty stuff.

He had no intention of walking through that vile black slop. His boots were soggy, but they weren't completely ruined, not like--



Meanwhile...
Borlin lit the fuse. He hated wasting perfectly good gonnepowder, but the squigglies were too damn close to under-running the place. three sappers had been found gutted and dismembered by the camp patrol only an hour ago. Less than that. Damned pocket watch had stopped working. The squigglies had probably jinxed it; they always sent in big fat dreamer to curl up in some basement or cellar so they could interfere with things like that. some of them emitted waves of irrational fear, or confusion or simple nausea. In one instance the thing had incited a mass outbreak of dysentery. He stepped back from the casks and cases of shot, powder and salted shot. There was a couple of cases of glass-shot there as well. He helped himself. There was time. He had wound the fuse himself just like grand-dad had taught him. His foot slipped on something slick. A section of the floor sloughed away and Borlin felt ripples of fear begin to wash over him. He'd found the dreamer-squiggly....






Leeja felt something tickling her wrist. Her neck. the sole of her left foot.

She sat up with a start. It was dark. Cold. She still didn't have any boots. Three little Slasher hatchlings nodded and swayed from side to side as they observed her with patient, predatory intentness.

Somehow her little Slasher friend had left behind a few more eggs than she had discovered.

Life finds a way. That was what her mother always told her growing-up in Aman Utal.

Her hair hurt. She rubbed her eyes. Everything was soaked. Her clothes stuck to her. She wanted a bath.

Snik-snik-snik. The little slashers scattered into the darkness.

She got onto her feet. The stone was comforting in its firmness and grittiness. She understood worked spaces, artificial environments; that's what she was used to from her childhood. Nature, all raw and red or green or whatever disturbed her. It was so unruly, disorganized, a riotous organic froth of things living on each other, inside one other, it was unsettling.

Runk lal lal notch wug-wug...

Leeja hunkered down, her hair unsnarling itself as she checked her belt, armor weapons. The gonne would be useless except as a club after all the rain,so she drew out her hand-axe. It wasn't as special as the one Bujilli used, but it got the job done.

She was in no shape to cast any spells. Not yet. Her brain was too fuzzy.

There were purple after-images still flickering in her eyes.

She smelled ozone coming off of her hair-tendrils.

It was an improvement over the other smells all around her. Dark and cold it might be, but this place smelled worse than a cess-pit that had caught on fire after a distillery exploded and fell into it.

She was certain about that. It had been her that had set the thing on fire in the first place. She never intended for it crash through three floors into the nightsoil collectory below.

That had been bad. funny, but bad.

G-nok wik wik wik pop-lop-ud zig...

Leeja spotted the group of Pit Nibblers just as Bujilli noticed her...



Roll for Initiative...

Synchronocitor Status: Cheerfully recharging as it hums to tiself.

Observe, Attack, Get Back togther, Something Else?
Bujilli and Leeja both needs to roll a d20 for Initiative. then we need to decide what they will do next. Do you want them to sneak about and reconnect with one another first, or should they attack the Pit Nibblers? Should they avoid the degenerate little things? Would it better for Bujilli to attempt to signal or contact Leeja somehow before things get all noisy and violent? Got a better suggestion? Let's hear it--You Decide!


Roll Another 1d6 for a Wandering Monster...
Purely just in case we end up in a situation where another check might be appropriate. so if someone would be so kind as to roll 1d6 and let me know the result that would be great. If you want to get some idea of what is prowling around out there take a look at the Wandering Monster Table just for this place. Oh and we need 3d4 rolled to tell us how many Pit Nibblers are in the area and you can look up the entry for Pit Nibblers if you are curious.

What Should They Do Next?

You Decide!

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Friday, July 24, 2015

In a Dark Place...[A Random Encounter Table for Bujilli]

Currently...
Bujilli has woken in a dark place. These are some of the things that might be prowling about in the darkness around him...
Here are a couple of random tables to help us find out what might be lurking out in the darkness. If multiple readers roll multiple results, we'll either average the die rolls out, or you readers can vote on a most preferred option in the comments below, or I'll just mash things together into some sort of composite situation--they don't all need to be all at once. We could probably manage two or three of some of these encounters, especially if they are things best avoided or whatever...


In the Dark (1d6) [minor things]
  1. A small cloud of luminiferous aethyr escapes from a fading aperture that will seal-over in the next three minutes...unless something happens to force it to remain open.
  2. Dozens of warped and twisted fruiting bodies flop about in slow motion as their juices form a sticky pool around the edges of a Pesthole that has been colonized by some form of yellowish fungal spores.
  3. Roll 1d30 on Damned Things Table One.
  4. There's something on the ground there. It looks round and made of metal of some sort, most likely a type of electrum, but with a silver-chased edge. Perhaps it is a type of coin? Yes. It is a Spaug Coin. Go ahead; pick it up if you dare... 
  5. Roll 1d30 on Damned things Table Two.
  6. Guess it was something more interesting after all, roll again on the next table.


What is That? (1d12) [more interesting things]
  1. Thap. thap. Thap. A small, wriggling thing resembling a half-formed embryo with over-large eyes squirms its way through a lingering cloud of displaced aethyr. Just past the agitated creature a smallish Weak Point collapses into oblivion, frustrating the tiny Flidder immensely. Where will it go now? Can it detect another Weak Point nearby? It just noticed you...
  2. Dismal, gray light streams through a small grove of petrified un-trees. You recognize a Gloomlight spell and spot the little glyph floating placidly over a small mirror-surfaced pool of some liquified yellow metal. There is a corpse lying at the edge of the pool. A morlock in green-stained chain-mail that has been rent asunder by some sort of explosive weapon from the looks of it...then you spot the Lurm who cast the Gloomlight spell. They appear to be wounded and not doing a very good job of hiding behind one of the petrified un-trees...
  3. Black ice. There is a low-lying fog swirling about your ankles and the air grows distinctly colder as you go on. The black ice gets rougher, thicker, more difficult to traverse without slipping or falling. Larger and larger masses of broken stone, rubble and architectural ruins protrude from the black ice, forming an increasingly labyrinthine terrain. In the distance you can just barely catch a glimmer of purple light and hear what sounds like some sort of weird song coming through what appears to be a Weak-Point offering a way to enter a blasted and blackened arctic region where a Quindra contemplates the probabilities of your decision...
  4. Jexilon the Jaladari floats over to you from behind a huge ruined pile of broken cyclopean masonry. With a squeal of avaricious glee they launch into a sales-pitch in a rapid succession of dialects until they find one you recognize enough to do business in--they want to sell you a Gloomswallow that they've recently captured. Jexilon discretely avoids mentioning that he has 6 Gronk mercenaries and a freelance eloi umbralist guarding the thing. Of course that turns out to be moot once the thing breaks free after casting Ectoplasmic Expulsion on  the umbralist, incapacitating them and throwing the Gronks into confusion as this unregistered beast does not recognize the efficacy of their swords as mandated by Gronk Central Command....
  5. There is a rancid, musty scent in the air. Just ahead the ground or floor appears to glint slightly as if moist with some viscous, organic nastiness. At first you might think it the black oily residue of a Loathsome Mass, but the smell is different, more pungent and there is an impression of tarry, stickiness to the wet stuff that is not at all similar to the usual oiliness you'd expect. The dull, pinkish-mauve worm-like pseudopods give it away--there is a Black Sack ahead and something--several smallish somethings--are hunkered down near what you suspect is the main mass of the Black Sack making scraping noises and muttering to one another just above the level of a cautious whisper. There are some little humanoids rubbing javelins or darts in the toxic slop surrounding the Black Sack...roll again on Table Three below to see what manner of creature they might be.
  6. A severely damaged Automaton with Flidder-flesh bonded to its frame lies neglected on a mostly flat toppled menhir of bluegreen stone. A closer look reveals it to be a Pruztian Fyter with three of its original zinn-plated limbs mostly intact, but one of its arms (the left one) having been incompletely repaired and mostly replaced with some sort of insect-limb combined with Flidder-flesh. You can hear someone arguing off in the distance. A demented Pruztian exile is exhorting his few remaining Thumbling retainers to go get him another Flidder immediately. He is running out of time. His left side is slowly turning to stone, a soft and crumbly sort of mineral with the consistency of cheese, and he is convinced that the deactivated Fyter he is trying to repair somehow can help him overcome this latest in a along succession of sorcerous insults and petty attacks by his various enemies who are all jealous of his so far unrecognized genius...
  7. More of the petrified un-trees. upon closer inspection you see that they resemble some bizarre form of tentacled coral with a central columnar body and roots to match the writhing limbs above. It's the roots that give you pause. You can sense the hundreds of tiny snapping, gnashing teeth all clicking together in all those little mouths struggling to get at your flesh well before you can actually see them. It might be prudent to avoid getting much closer...
  8. A cluster of hissing, flickering Umbral Things wearing masks made form dead people's faces caper and prance around a small gray trapezoid. suddenly the shadowy entities stop in their tracks, make some sort of arcane gesture then silently disband, each one leaving in a different direction. Their ritual failed. They abandon the trapezoidal object as worthless. The gray trapezoid is carved with twenty-eight characters that resemble Ixaxar glyphs, but are more curling and smooth, as though melted into the gray stone by some wriggling werm-thing. Incautious mishandling of this item summons a Yirgao.
  9. A small, thirty-foot long fragment of the infamous Arch of Lindraxis protrudes form a Weak-Point. A Were-Shade of Uttonj is intently studying the thing, oblivious to the Gloomshadow that is furtively swirling into place behind them. Will you intervene and attempt to warn the Were-Shade, or will you let nature take its course?
  10. At first it appears as though a sword was somehow dancing through the shadows as if by magic. then you glimpse some sort of Polyp wielding the weapon. It could be either a Monodril, or a Hexapodalite, but probably not a Type VI Abomination, since they tend to rely on spells rather that weapons...
  11. Three Skeletal Mourners, each one of their bones lovingly wound in tarnished brass wire and draped with rotten red robes carry some sort of three-spoked wooden frame at shoulder height between them. Dangling from a set of three bronze chains is a grimoire bound in some sort of mauve-tinted hide that visibly struggles to break free of the wards imposed upon it. If you look more closely, the skeletons don't seem to mind just looking, then you will notice that there are tiny red flames flickering in the skulls of these skeletons; not in their brass-lined eye-sockets, but at the center of their hollowed-out skulls and somehow partially visible to the naked eye in a most unnatural manner...oh and a small band of four Thysanurians are carefully and quietly sneaking up on the skeleton book-bearers. One of these book devouring insects is carrying a Magical Weapon that you can select from This Table.
  12. Rujjomi the Xing-Tian bone-molder and mask-maker squats in the darkness with their broad back up against a section of lichen-crusted masonry. Three dead Blemmyes lie only a scant few feet away with their mid-sections crushed into gory pulp by Rujjomi's powerful fists. These would-be assassins wear distinctive looking studded leather armor fashioned from Xing Tian hide; a deliberate insult and a sign of their master's great displeasure. These killers were sent after Rujjomi by her former patron... 


Little People? Really? (1d6)
  1. Four Nirlock children are out on their very first hunt away from the adults. One of them is quite clever and has led them all to a spot where a Black Sack was festering away in the darkness so they could all apply the poison goo to their javelins.
  2.  Zindlebarf leads the six remaining members of his tribe of kobolds now that their previous chieftain choked to death after trying to eat a chunk of Black Sack. If this stuff is so nasty, Zindlebarf has decided, it would be a good thing to scrape-up and use on their weapons.
  3. A Creeping Baby Doll has gotten mired in the rotting gunk surrounding this patch of Black Sack fungi. The broken toy cries out to you in an eerie, unsettling voice...
  4. (1d6+1) Drilg are tending to the (1d4) younglings who managed to step into this rotting fluid without realizing what they were doing. Worst family outing ever.
  5. That's not a Black Sack after all, and those aren't little people--its all a ruse by a patch of Mindslime to lure unwary victims into reach.
  6. Those aren't kobolds; they're (3d4) Pit Nibblers...but what are they doing?


Thursday, July 16, 2015

Bujilli: Episode 136 (Rust Never Sleeps)

Previously...
Ferropede! Huge, iron-clad and on the hunt for fresh meat. It just scuttled out from behind a mound of wreckage and lunged at Bujilli...

...but the sudden motion caused the heavy metal vermin's back third to sink into the soft mud.

Leeja pulled Bujilli back behind a partially melted pillar of cracked basalt marbled with veins of three kinds of metal. She only noticed the metal as it glinted unnaturally in the rain. It reminded her of something she had encountered as a child in Aman Utal. Metal.

They didn't stick around gawking at the pretty metal streaks. Quickly, quietly, carefully Leeja led Bujilli up and around the pillar and the accumulated, compressed debris wedged between it and the next one. Rain made the metal and ceramic bits slippery. Mud seeped up through the broken sections of crushed pipes and conduits. Rubble tottered and collapsed in the wind or from the effects of the rain...or something else.

Leeja found a reasonably-sheltered spot, an overhang blocked the worst of the rain and they could look down at the space just past the pillars where the Ferropede still prowled.

Looking down at the implacable insect forty feet or so below them, Leeja realized it was not some sort of construct like she had initially thought. Seven feet long, possibly eight, from tip of mandibles to spiky-bits on the tail-end, not counting the antennae. Each segment was heavily armored, with wickedly curved blades extending out and down from a lateral line or ridge along each side and down the middle of its back. Valve-like spiracles dilated and closed just below the lines of blades, releasing little puffs of vapor into the cold rain. This was a living beast with iron integrated, concentrated within its exoskeleton. The iron was arranged in a particular pattern. Just like the not-quite-as-glassified section of the pillars all around them.

Thunder reverberated overhead. The rain fell harder. Lightning brought the angular features of the less-melted section of the nearest pillar into focus.

Jeelo runes.

"We can't fight that thing. Not barefoot. In the rain. Not with blades and I seriously doubt either of our fire-arms will amount to much even if they do work in this rain..."

Bujilli nodded, not taking his eyes off of the Ferropede. It was casting about, waving its whip-like antennae about, trying to pick up some scent, some small chemical trace of its prey. The rain was interfering with it, making it have to rely on its other senses.

"Yes...you have a good point. We don't need to fight the thing. At least we won't if I can keep it from finding us.

Bujilli considered his repertoire of spells as he observed the beast below their position. He knew it was only a matter of time before the thing detected them. He half suspected that his scars made him more visible to these sorts of things. He had been severely marked by a Lichipede he had awakened within an old tomb as a child. It had been his third foray into the dark places below on behalf of his uncle. It had nearly killed him. When he had mostly recovered from the worst of his wounds, yet still suffering from the lingering effects of its fever-inducing venom, his uncle lowered him down into the tomb in a basket and demanded that he destroy the thing.

The Lichipede was old. Powerful. Knowledgeable in many things, well-versed in all sorts of esoteric arts. Bujilli was a child equipped with a stolen table knife he had sharpened on a rock.

He should have died that day.

That was what his uncle had intended.

He was furious when Bujilli returned to the surface dragging the Lichipede's head in a rough burlap sack behind him.

Bujilli didn't do things like other people expected him to...and that had saved his life then, just as it might now.

The Ferropede down below was too massive to levitate and only a fool wasted time trying to charm such a thing; he could feel the vrillic emanations of its nervous system even at this distance.

His scars ached.

If only there was some way to keep it from finding them...

Invisibility might work. It was tricky to get it to really work well in the rain. If one was dead-set on not being seen. There was more to being invisible than simply not being seen. The spell distorted light, in some versions, but more often it relied on deranging the perceptions of those observing the caster. The version Bujilli had learned was from a moldy old scroll, the one crafted from satyr-parchment and lovingly illuminated with egg tempera containing ground lapis and beetle shells. He took it from his uncle's cabinet during a solstice ritual. The initial theft had taken less than two minutes...returning the scroll afterwards, so he wouldn't be caught had taken hours. The damned lock had nearly bit off two of his fingers in the process.

Bujilli visualized the arcane structure of the spell. It was constructed using Naacal. Essentially, grammatically, it was a string of glyphs arranged along a primary line, much like a chord of music. One visualized each glyph one after the other in sequence, building-up a composite/compressed mass of energy that was then released like a spring of sorts, the sequence and harmonic relativity of the glyphs dictating the overall structure of the spell.

Shifting some of the glyphs, rotating one here, replacing another there, allowed Bujilli to modify the spell, to adjust its parameters and shift its ultimate expression so that it caused other effects. Each step ran the risk of spoiling or scrambling the root-spell, possibly even prematurely detonating the thing inside his own head. Even a mediocre low-level spell could prove fatal to someone lacking the proper internal resources. It took more than rote memorization to master something as energetically mutable and imaginatively volatile as a spell. It required imagination.

There. He had it. A sequence fell into place that would turn the target's perceptions back upon itself in a feed-back loop.

Three steps and a deep cleansing breath. Calming mudra. The rain felt good in his whiskers. He fixed his vision on the Ferropede and cast his new spell.

SHRIEK-reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeennk-KKKKKKkkkkkkkkkkkkk!

Thrashing, splashing, slashing this way and that the Ferropede chittered and clattered and clattered as it struck out blindly all about it.

Leeja smiled in approval.

Bujilli was proud of his handiwork.

Then the dislodged a pent-up pile of debris that roared down like a landslide, trapping the thing.

Squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee---

Green ichor ran from gaps in the chunks of concrete, twisted metal and other wreckage.

ZZZZRRRRRRRIIIIIIIIIIILLLLLLLLLLLLLLLLLLLLLL

The mound of rubble on which they stood wobbled slightly.

"Scheiss." Bujilli fell to one knee. His scars throbbed painfully.

"Something big is moving around--"

"This one is just a hatchling..."



Meanwhile...
Yorim Balthome sipped his coffee. It wasn't coffee this morning any more than it had been for the last thirty-odd years. It was more of that rancid red swill made from Red Weed seed-pods. Vile, oily stuff with a metallic after-taste he still wasn't used to and probably never would. Just like the morning reports on his desk. Another casualty. They were down to only five certified mail-carriers left on the rolls for the Night Mail now. If Jezka didn't recover they'd be down to four. He picked up his pigeon-bone pen and started composing yet another help wanted ad. Maybe this time someone would respond...




Leeja stifled a scream as the angular rune-embossed patterns of a gargantuan Ferropede moved past just below their position. This new Ferropede was gigantic in comparison to the first one. It had to be over thirty feet long. Probably longer.

Bujilli struggled to even-out his breathing, to regain control of his nervous system after the intense shock of the second Ferropede's vrillic emanations.

His modified Invisibility spell popped like a soap bubble.

It had served its purpose.

Leeja turned to him, her gold-green eyes luminous in the darkness and rain.

It was getting darker, colder, more substantial.

Bujilli could feel the transitoriness, if that was even the right word for it, slipping away. They were sinking through immaterial layers, quickly moving past the threshold of the liminal regions, the mirrorspace regions and entering into another region or realm...one farther removed from the Oneirical Seas or Dreamlands.

RRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIII-k-click-KKKKKKKKKKKKKKKKKKKKK

The larger Ferropede pulled the hatchling out from under the collapsed pile of wreckage and proceeded to devour it.

They didn't have a lot of time before this huge beast began looking for something more to eat.

Gonnes, knives, the usual forms of violence just were not an option--not if they wished to go on living.

Even the thinnest sections of the massive Ferropede's iron-bound chitin were far too thick and tough to hit it with an axe and expect anything useful to happen.

Bujilli stared at the creature. The patterns built-up from the accumulated layers of metal-reinforced chitin were angular, almost runic in nature, but if that was so, it was in a language he did not know.

The top sections were darker, but marked with orange stains and red streaks that grew more pronounced towards the bottom of each section and at the joints of the thing's many, many legs.

Rust?

Bujilli nodded to himself. Oxidation. A chemical process. All processes are a sort of movement, if only in terms of the passage of time and time was the key. He called up his repertoire of spells once more. He had not been able to master the spell his uncle referred to as 'Celerity,' but he had learned the rudiments of Haste from a chartreuse talking serpent with an affinity for mead.

Haste accelerated the user, boosting their metabolism and giving them rapid movement. If one adjusted it so that it focused on accelerating a process rather than facilitating motion...yes...the structure of this spell was much simpler than Invisibility had been. Fewer moving parts, not as many contingencies, no provision for the user's safety; this was a very straight forward utility spell.

He converted it over to Low-Pruztian so it would be even more efficient.

"I'm going to cast another spell. This time, once it is cast, we need to get moving as far away from here, as fast as possible."

"In what direction?"

"At this point I'm not sure it matters, as long as it is away from that thing."

"You do realize that I'm barefoot?"

"Yes."

"Can you use your Levitation spell to help us get past the worst of the debris? There's barbed wire down there. And worse..."

"No. When I cast this spell, we need to go. There won't be time to try to cast any follow-ups, and I'm not sure that I can speed-up the Levitation spell enough to get far enough away from this thing fast enough..."

"Then I suggest you make this spell you're going to use really count for something. there's no way we're going to move very fast across all this jumbled crap in the dark in the rain and not get seriously injured, buried under a rubble-slide, caught in mud, or fall down some hole in the ground--"

"Fine. I'll do what I can...but then you're going to have to watch over me again. this is going to take a lot out of me..."

"Do what you need to do. I'll be here. Always."

One heartbeat. Two.

The spell slid into reality like a well-honed knife.

Bujilli turned, faced the gargantuan Ferropede's flank and cast his modified spell.

Lightning crashed. Thunder rolled through the little valleys between the pillars and mounds of debris.

Red light streamed from every pore in his body.

His scars writhed across his chest.

Bujilli screamed.

The spell took. It worked. Even as it went into effect he realized he might have adjusted it far more easily to simply accelerate the thing's aging process or perhaps induce its own digestive system to run amok and dissolve it from within using its own juices.

He suspected that hindsight was an occupational hazard for a sorcerer.

Bujilli watched as his spell slithered through the vrillic currents of the Ferropede's internal systems, a cascade of violet-red flames coursing through its nerves and tissues.

It took barely any effort at all to connect the beast's internal energies into the spell.

Three gestures and a slight on-the-fly revision.

He didn't notice the blood flowing down his upper lip.

Or the scent of his singed hair.

Or Leeja's attempts to pull him away from the rim of the ledge they were on.

Crackling, sizzling ripples of orange dust spread out from the center-mass of the huge metallicized insect.

Ripples grew into waves.

Waves of rust.

One after another.

Each one spreading out farther, extending past the Ferropede.

Washing across the rubble and wreckage.

Bujilli raised the Synchronocitor in an attempt to ward off the crashing surf of rust roaring outwards from the crumbling, collapsing shell of what once was a mighty Ferropede...




Roll a couple of Saving Throws...

Then, depending on what happens with the run-away spell... what should they do next?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll to Save!
Bujilli needs to roll a 9 or higher on 1d20.
Leeja needs to roll a 4 or better on another 1d20.
We'll also need another 1d20 roll for the Synchronocitor.
The Ferropede already failed, spectacularly, I might add.

Should either or both of them make their Save, then the effects of the run-away Accelerate Rust spell will be modified one way. If one or both fail their Save, then things take a different turn. Whoever rolls first, determines the outcome. You decide!

You can read more about Saving Throws on Pages 54-55 of the Labyrinth Lord book.

Additional Defensive Measures?
Bujilli has just enough time to try one special action before the waves of rust crash down on them both. He might call upon his Counsel for some assistance (no guarantee that it can do anything in this space).  He could attempt to revise the run-away spell one more time, but that runs a very high risk of making things even worse. Attempting to dispel the rust-waves would require a lot of effort, and we're well past the point where he could shut the thing down by force of will alone...but maybe Bujilli could try to deflect it, or re-route the stuff away from them? Or he could try to use the Synchronocitor either to take them elsewhere, such as it can under the circumstances, or perhaps to shift the rust away from them somehow? If ever there was an opportunity to get creative or to put your imagination to work to come up with a last-second solution--this is it--after all; You Decide!

Roll 1d6 for a Wandering Monster.
Please roll 1d6 and let me know the result. If you get a 1, the encounter is an environmental factor. A result of 6 will mean all this wild vrillic energy going all over the place draws the attention of something attracted to large amounts of vrillic energy...which ought to be pleasant, I mean interesting...

What Should They Do Next?

You Decide!

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Thursday, July 9, 2015

Bujilli: Episode 135

Previously...
Bogles, Hobyahs, Kalidahs, Damned Things and more have all been met with along the way and for the most part discretely avoided or evaded. Now Bujilli and Leeja are heading towards a tumbled-down and greatly overgrown ruin that might be some sort of ancient manor or redoubt...

Fog roiled and billowed all around them. Dew-blackened trees loomed out of the apparent emptiness, each one contorted or twisted about in a torturous pose more elaborate or disturbing than the previous one. Ferns whispered and hissed softly as they moved along the twisting, muddy track only Bujilli could call a trail. Leeja slogged through the mud as best she could, but her boots were falling apart. They were soft-soled, roof-runner boots; made for silently crossing pavement and stairs, for climbing walls, gripping eaves and clinging to roof-slates. They were never intended to stand up to gnarled old roots and jagged rocks and sloppy mud.

"You sure you want to check this place out?" Bujilli paused beside a lichen-crusted birch. He was worried about his partner's boots. She was not the sort of person to run around in this sort of terrain bare-foot...not like he was. for a moment he considered offering her his own boots, but they clearly wouldn't fit.

"I don't want to go back, and that last place, with the funeral carriage and the thunderstorm...that was just wrong to me. I can't explain it. Just wrong. A bad place to go." She slipped, landing on one knee.

"This terrain reminds me of where I grew up. Not exactly, but enough."

"Have you seen one of the apertures lately?" Leeja leaned against a boulder and adjusted her foot-gear. The left boot tore along the edge where the sole was glued to the heavy felt and moleskin panels.

"Like that one?" Bujilli pointed behind her.

Dull, smoldering orange, this rectangle rose from the rocky soil to about waist height before it had been sheered-off abruptly. Pink and gold lightnings played about the severed edges as a tinkling cloud of shards whirled and spun unconcernedly in the half-light.

"Broken?"

"Yes. That's the third one I've spotted like that. Shattered...somehow..."

"But can they still be used? Or are they too damaged? Too dangerous?"

"I would rather not try to use one of these fractured things. I don't even like getting close to them. It gives me a slight nose bleed. There is some sort of feedback between them and the Synchronocitor..."

"You still have it, right?"

"Yes. But I need to keep a more active grip on it in this place. The broken mirrors seem to be causing it to slip and slide about. I almost lost it."

"That would be a very bad thing to do in this place."

"Probably. Holding it instead of letting it tag along out of phase like it tends to do also means it can help protect us from the effects of all these broken apertures..."

"Effects? Like what?"

Bujilli raised the Synchronocitor over his head. Instantly hundreds of tiny pink and gold tendrils of energy lashed out from every direction to flash and flare and jitter across the length of the weird staff-like device.

The air reeked with ozone. Both of them could feel their hair standing on end. Their teeth buzzed slightly, even as their skin crawled in response to the electrically hyper-saturated air.

"It's like one of those street-corner galvanic demonstrations..."

"It feels like a strange kind of lightning, but it isn't completely present in any one place or time...it surges and flows...jumping from one place to another after another quicker than I can follow, even with the help of my Counsel and the Synchronocitor." Bujilli wiped away another drip of blood from his upper lip. He was getting a terrible headache. His bones felt like they were getting heavier, but he knew that was just how it felt; his muscles were reacting to all the energies flickering and arcing about. It was a lot like wading through a condensed storm, one without rain or sound, just lightning slashing through the clouds.

"Is it some kind of storm? A storm behind everything else?" Leeja removed her other boot. It was pointless to try to salvage her boots. They were ruined. Her feet sunk into the mud up to her ankles as she flung the ripped and frayed remnants of her boots away from the trail.

"That's as good a description as any I can come up with, only it isn't behind everything--there are things behind it...quite a lot of stuff, actually. So it's very much like a storm that is mostly behind us, but not entirely. And it might sneak up on us if we're unlucky or stick around in this place for too long."

"Let's not stick around then. Should we..."

"I want to go check out this ruined place we spotted after getting out of the way of that carriage."

"I'll do my best to keep up with you..."

"Actually, I have a better idea." Bujilli closed his eyes in order to recall one of his older spells. A slight revision here and there, some rearranging of the primary parameters and he was ready.

"Take my hand."

Pale violet light washed over them both. Leeja's feet pulled free of the mud with a wet, sloppy sound.

Together they levitated a few feet above the mud.

With a gesture they floated towards the overgrown ruins.

"You couldn't have done this earlier? Like before I ruined my boots?"



Meanwhile...
Drevi struggled with the sticky strands binding her wrists and upper arms, heedless of the forest floor more than thirty feet below her. She had to escape. Her people had to be warned about the Purple Spiders who were coming to the aid of their arachnid-kin along the Great Rim. War was coming to Jalamere and the people of the cliff-cities would be caught unawares between the wild tribes of spiders and the ruthless armies of the Octarchy...




Dark gray rocks protruded from the wet ground. Here and there a broken column or portion of a wall stood out amidst the vast profusion of bushes, brambles and thorns. But these thorns were unlike any they had seen before; these were serrated, with a profusion of backward-pointing barbs that wriggled slightly, almost like cilia or little limbs.

These things would burrow deep into any flesh they came into contact with...and they would do so rapidly.

Bujilli was pleased with how well his improvised spell was working.

It would have been a miserable, painful, probably dangerous waste of time to have hacked and slashed their way through all the thorns. Especially since Leeja was without her boots now.

The air pressure dropped suddenly.

His ears 'popped.'

A cold, drizzle began to spatter across them.

"Great. More rain."

Thunder shook their bones as a smoldering pink after-image jarred their eyes.

It took a moment for Bujilli to realize what had happened. Then he spotted the little arcs and sparks swirling into a sort of spiral that rapidly grew brighter, hotter, more powerful as it rotated into a conical mass that exploded upwards into the heavily overcast sky.

He had to adjust course three times to avoid getting dragged into the midst of another sky-surge.

They reached a clearing of sorts. Small rocks and gravel filled-in the gaps between large, half-melted and bizarrely amalgamated masses of stone, concrete and metal.

There was less mud here, though rusty-colored puddles of contaminated water had formed along the lowest spots and nasty tangles of bladed or barbed wire took the place of the over-eager thorns.

The electrical activity was much lessened. Bujilli could sense that though they were pretty much surrounded by the sky surges, this area was relatively safe from the peculiar electrical phenomena.

Wind tugged at his hair. The rain was becoming increasingly chilly, even icy. Hail was starting to fall with it. It was even more like home in that regard, but the mangled and blasted sections of walls and bulwarks was as far from anything he'd ever seen before. All the angles were off-kilter, smeared into imprecision due to the vast outpouring of terrible forces that had once roared through this area. Sections of the rubble were so vitrified as to be cloudy glass. Shadows capered and slithered across, through and around the place, none of them quite as they ought to be. What he had taken to be some sort of black grass was really razor-fine shards of some sort of exotic matter that ought not to be stable, or dense enough to be visible.

"I am beginning to dislike this place the more I see of it..."

Bujilli set them down atop a mound of blackened stone shaped like a half-melted candle.

RATTLE-rip-rip-CLATTER-Clash-RATTLE

A colossal iron-plated centipede scuttled out from behind a mass of wreckage.

It lunged at Bujilli...



Roll for Initiative...

Then what should they do next?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) The Colossal Ferropede.

Defensive Measures?
Should they try to run away? Would you rather see Bujilli and Leeja attempt to use an Invisibility spell to avoid the nasty iron insect-thing? Or should they attack it with their weapons? (which ones would you suggest? fire-arms or hand-axes or offensive spells?) Perhaps they could try to talk to the thing in the few seconds before it lands on top of them...or maybe there's a better option one of you clever readers might like to suggest. Whatever happens next; You Decide!

Roll for a Possible Secondary Encounter.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter.

What Should They Do Next?

You Decide!

Previous                            Next

Thursday, July 2, 2015

Bujilli: Episode 134

Previously...
A wounded Kalidah lurches from behind some bushes with a ferocious roar...

"Scheiss!" Leeja's hair flashed and slashed behind her in agitation. She remembered the last one of these tiger-headed bear-things were brought into the beast cages beneath the main arena at the Academy. Two of her friends had been badly mauled before they could get it properly chained. It never did respond to any of the usual sedatives. Some of the crew were convinced that the beasts were immune to White Powder...but no one ever got to test that theory out.

"Its bleeding..." Bujilli examined the wounded beast. He knew it would not be able to rush him, not with the way it was wobbling, limping.

"Something has nearly ruined its knees...and one elbow..."

"HobYAH. Hobyah-hobyah-hobYah..." A shaggy little thing with a face like a boney cave-fish nodded in solemn agreement. Or perhaps it was mocking him. Bujilli wasn't quite sure.

"Hobyah HOBYAH! hobhobhobhobhob..." giggled the little creature as it danced and pranced and waved its clicking little claws about.

Three. Five. Ten. More than a dozen. Two dozen. Three dozen. More. Many more.

Hobyahs swarmed out of the surrounding bushes and mobbed the Kalidah, biting at it's knees or elbows or any other joint they could reach. Little things. Tiny teeth. Many small wounds.

The Kalidah roared and reared and swatted and swung its formidable claws about, gnashed and snapped its toothy jaws together, but it was to no avail.

The Hobyahs danced in under the Kalidah's claws, bit off a small piece of flesh or fur, then flipped or tumbled back out of the way, and did it all over again and again and again.

Leeja tugged on Bujilli's arm. He shook himself. Looked away from the methodical carnage of the Hobyahs. One look into her gold-green eyes and he nodded.

They withdrew from the small glen, leaving the Hobyahs to their gruesome slaughter.

A slight trail, possibly made by deer or some other creature led them off along a steeply sloping hillside, into the denser brush, into a darker region dominated by thickets. They kept going, not at all inclined to stick around where the Hobyahs might come looking for them.

CRASH!

They both froze in mid-step.

Leeja's eyes went wide in amazement.

She pointed up and to the right. A large tree was toppling in slow-motion.

"What is it?" Bujilli squinted, began to shift his perceptions--

"No!" Leeja hissed; "Do Not Do That!" Her hand grip tightened on his arm. He could feel her claws.

"But..."

"If you do that, it will see you much better than you will ever see it. As it is, I see it too well already, and it can feel, can sense me--we need to go another way. Quickly."

"Is it a Horla?" Bujilli was curious about those unseen malefactors; his uncle had once tried to purchase a live-caught Horla-pup from an old airship captain who it turned out was just a lying fraud. Horlas had some strange abilities and qualities one could make use of if they knew certain secrets...his uncle seemed to know all about that sort of thing. But then he was something of a fraud, himself. Just one with a lot of spell-casting ability and a few imprisoned demons to back him up in his lies and mind-games.

"No. It's a Damned Thing. More of a grazing beast, but about as forgiving as a monocerous or behemoth."

"I've never seen a Damned thing before..."

"And you won't now, either. Not and live. Let's go that way." Leeja struck off through the brambles and thorns, past bristly nettles and flowering plants that shook and wiggled giddily from the heavy clomping steps of the Damned Thing.

Bujilli wasted no time following his partner. He was intensely curious, but knew of no spell that would keep them safe from the wild territorial aggression of a Damned Thing For all he knew it was rutting season; it would not be prudent to stick around to find out.

They passed three deeply weathered, moss-festooned blue-green menhirs; standing stones. One was leaning and the third one had already fallen.

A lighting-blasted oak.

Water gleamed and glittered from behind a tattered veil of leaves waving in the soft breeze. Leeja wordlessly took his hand and led him directly away from that place.

Dark pines pushed up and out from below and between lichen-crusted rocks and boulders. Stunted, twisted little trees grew more straight and tall and massive as they climbed up and up the increasingly rugged incline. Jumbled piles of rocks rose out of the ground like drowning ships caught in a storm at sea, half buried and overgrown with delicate little flowers and ferns and mosses.

Pine needles formed a rusty, fragrant carpet underfoot.

Gnarled, hard roots rose and fell as they swam through the rocky soil, making the going easier in that they offered some hand-holds, but also making progress painful in soft-soled boots.

A cluster of tiny green eggs erupted into a scintillating cascade of sparkly diamond-flies as they passed.

Ferns curled and unfurled in a patient pantomime of everything they noticed.

It started to rain.

Softly.

---pit-pat-pit---

The brush parted, revealing a rutted gravel road.

Thunder boomed and reverberated overhead.

Some sort of lights were approaching from the left.

Creaking. Swearing in some guttural mountain language. Heavy thudding hooves...



Meanwhile...
Gnosiomandus laughed. In his hand was a brothel token. One of the really old ones. Ishtyrri's Seeds. Laputan Sovereigns. That's what the Assclowns called these things, from back in the bad old days. Before everything got so damned complicated and convoluted. He closed his eyes. He was so tired. So very tired. But there wasn't time to dawdle, nor to mourn; they had many miles to go before they could rest. He wiped the crust of red grit from his lips and beard. It would be good to finally make it through this dry, deadly red place. He missed the rhododendron and apple trees, the sweet-but-deadly flowers, even the Red Weeds of Wermspittle. He missed a lot of things. But there was no going back. Not yet. He had a mission to carry out. Maybe it was time to share some of what he was up to with his two companions. He wasn't sure how much he could trust them...



Lanterns swung madly at the end of looped brass supports on each corner of the black funeral carriage. The driver wore a heavy, multi-layered coachmen's cloak and a voluminous yellow scarf that was not wool. His hand appeared leprous in the encroaching gloom. The horses foamed and struggled in their harness, their eyes empty as boiled eggs.

"This is not the way..." Leeja tugged at Bujilli's sleeve, less forcefully this time, but no less insistent.

Back through the thorns and thistles they went, just as the carriage passed by the spot they had been standing.

The thunder diminished.

That way faded.

Only the trees remained distinct and clear...

...and the rocks...

...and the tumbled-down ruins of some manor or redoubt.

"Want to go check that out? Or should we head along the path in the other direction, away form that place?"



What should they do next? Which direction should they go?

You Decide!


Synchronocitor Status: Fully Recharged.


Roll for Initiative!
Someone please roll 1d6 for 1) Bujilli, 2) Leeja, 3) Whatever lurks within the strange woods...

Which Direction?
Do you think that they should head towards the ruined redoubt, or away from it? Follow the path, or go cross-country? Try to locate the way back to that place in the rain where the carriage passed? Look for another weak point or soft spot? try to locate a mirror aperture? Something else? It's up to you readers--You Decide!

Roll for Possible Observation.
Please roll 1d6 and let me know the result. If you get a 1, there is a bonus Random Encounter. If you get a 6, then the encounter is from the other side of another mirror-aperture.

Optional Spot Mirror Roll. (1d30)
We'll also need another d30 roll to determine if Bujilli or Leeja spot yet another mirror in the distance. A result of 10 means maybe/it isn't clear, a result of 20 means that there seems to be a mirror in a random direction, but it looks closed/shuttered; and a result of 30 means that they spot a mirror in the distance that might be open and accessible...or at least whatever they are seeing appears that way from a distance. A result of 1 means something else mirror-related happens, possibly some sort of environmental effect or shift in the surrounding terrain...

What Should They Do Next?

You Decide!

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