Showing posts sorted by relevance for query almas. Sort by date Show all posts
Showing posts sorted by relevance for query almas. Sort by date Show all posts

Thursday, September 8, 2011

Almas (Type I) [Labyrinth Lord]

Almas (Type I: Fringe-Dwellers)
No. Enc.: 1d4
Alignment: Neutral
Movement: 90'(60')
Armor Class: 6
Hit Dice: 2+1
Attacks: 1 (30% chance of melee weapon/70% ranged weapon or mutation/spell)
Damage: 1d6 or by weapon/mutation/spell
Save: F1
Morale: 6

Almas are the Mongolian version of the Yeti or Sasquatch, or similar such cryptid-hominids like Big Foot. They are mostly seen around the Altai Mountains in Southern Mongolia, the Pamir and Caucasus Mountains of central Asia. There are accounts of the Almas in Armenia, Azerbaijan, Georgia, Tajikistan, Russia, and Mongolia. They seem to resemble wild people more than apes, and some cryptozoologists have advanced the theory that the Almas might resemble some sort of survival or descendant of the Neanderthals. They've shown up in folklore and other records for hundreds of years, now they're showing up in our settings and rpg campaigns...

Almas are bipedal humanoids ranging between just under four to just over six and a half feet tall, though they are usually much more likely to be on the shorter end of that scale. They are covered with a coarse reddish-brown hair that they collect from themselves in order to create a sort of felt that they use in making whatever clothes or armor they might sometimes wear, usually in mimicry of other humanoids that they have observed. Shy and reclusive, the Almas prefer to lair within mountainous regions and are very well adapted to enduring the cold. Almas are known to wield weapons that they find or recover from the dead bodies of unlucky explorers. They also have been known to set-up dead-falls, rigged avalanches and to dig pit traps around their favored hunting areas. Most of their few artifacts and tools tend to be bone, flaked stone and crudely chewed/pounded copper. Their armor is reminiscent of heavy carpet and is equivalent to +1 leather armor on those rare occasions where an armored Almas is encountered. This armor does not interfere with the casting of spells, so there is a bit of interest in recovering or acquiring such armor on behalf of various sorcerers and other spell-casters.

Almas are rumored to possess a number of peculiar organs and glands* that are of special interest to magic-users who can use these things in crafting various potions, unguents, balms and salves. Some humanoids such as hobgoblins or orcs have been known to hunt almas in order to harvest their glands and organs to sell to unscrupulous or at least undiscerning sorcerers and contra-gourmands. Folklore spread by these same hunters attests to the longevity, celerity and virility that one can gain from ingesting portions of these things, though the hunters themselves rarely ever avail themselves of these magico-nutritive wonders.

Young almas who are captured early in life can be trained as household servants and there have been several sorcerers who took on an almas as a familiar, though this rarely ends well for either the sorcerer or the almas.

Almas are known to inter-breed with many, many different beings from many different species, producing a wide range of possible mutations and secondary traits amongst any given encampment or traveling band.

(*See the Peculiar Organs & Glands Table, or use the mutation tables from MutantFutureEncounterCritical or something similar.)

Thursday, January 5, 2012

Bujilli: Character Sheet

An unwanted half-breed child who grew up an outsider amongst the Almas as an abandoned foundling. Bujilli has escaped from the ruins of Zormur's Palace only to find himself in Wermspittle...

Bujilli
Half-Almas (details on the Almas are Here, and Half-Almas are detailed HERE.)
Magic User Level 7 / Fighter Level 7
Alignment: Neutral
Hit Points: 66 (Regeneration: 1hp/10 minutes)
Armor Class: 5
Languages: Almas, Lowfolk pidgin, Trade-talk, Etrurian/Etruscan, Aklo, Naacal, Sunuz, Low Pruztrian, Franzik, Var-Achuin, Etrurio-Valkish, and a smattering of Nulgarian (mostly curse-words).

Attributes
Strength: 14        Mod: +1
Dexterity: 16      Mod: -2 AC, +2 Missiles, +1 Initiative
Constitution: 12  Mod: +0
Intelligence: 17   Mod: +2 Additional Languages, Can read and write
Wisdom: 15         Mod: +1 Saving Throw (Magical effects)
Charisma: 11       Mod: +0 Reaction Adjustment, 4 Retainers, 7 Retainer Morale

Vigor: 42 (STR+DEX+CON)
Will: 43 (INT+WIS+CHAR)

Saving Throws
Versus Breath Attacks: 12
Versus Poison or Death: 9
Versus Petrify or Paralyze: 9
Versus Wands: 9
Versus Spells or Spell-like Devices: 8

Weapons
  • +1 Tulwar (Gloom-slicer) Last used in Episode 67 & Left behind in Episode 68
  • Phurba (+2 Dagger, X2 damage against ghosts and tulpas) Lost in Episode 35
  • Hand-axe, 'Stril's Axe'...we have yet to hear the story behind this weapon...
  • Short Bow, Acquired while exploring Idvard's Keep in Episode 41
  • 6 arrows (cold iron heads/yellow-metal fletchings), Acquired while exploring Idvard's Keep in Episode 41
  • Manticore Pistol, Received as a gift from Mistress Eberhard in Episode 69 and equipped in Episode 70
  • One Alley Knife, Received as a gift from Mistress Eberhard in Episode 69 and equipped in Episode 70
  • Two Throwing Knives, Received as a gift from Mistress Eberhard in Episode 69 and equipped in Episode 70
  • One twisted black-iron and teak fighting wand, in sheath, across from knives, Received as a gift from Mistress Eberhard in Episode 69 and equipped in Episode 70. Bujilli first used the fighting Wand in Episode 101, where we learned that the wand draws upon the boiling gelatinous acids of Selinoth Yr, one of the notorious 20 Deadly Planes.
Armor
Bujilli is currently wearing:
  • Denim and airship-fabric trousers
  • White notton undershirt (Notton is an organic fiber grown in Wermspittle)
  • Dark violet leather lorica segmentata: 'The edges were finished with some yellow metal alloy. Each panel was backed with cobalt blue foil. Each panel was primed with green brass and some sort of purple stuff, probably some kind of amber. that stuff made each panel able to receive the imprint of a defensive glyph. He could feel it. The bottom three rows were already set-up with some basic wards. He could see Hedrard's mark, Eberhard's mark, Gnosiomandus' mark and a few others already embedded in the armor. another symbol, a jagged white spiral surrounding an empty hand might be Leeja's mark. Maybe...' As per Episode 70.
  • Heavy-duty Sewer Militia style boots with reinforced ankles and attached Greave-plates.
  • Wermskin gloves
He used to wear...
+2 Brocaded Felt Armor with tassels) Ruined in Episode 45


General Adventuring Gear
  • Bandolier containing cartridge case, tools for maintaining his pistol, ammunition, etc.
  • Belt pouch
  • 1 waterskin (water) [on belt]
  • (1d4) Random Trinkets & Trash
Things Left Behind in his Room
  • Battered old rucksack [Needs to be replaced]
  • Food for another 2.75 days [Need to replenish supplies]
  • 2 wineskins (one raw butter-and-tuber vodka concoction, the other Gapf: a strong herbal liqueur favored by Almas) [Currently kept in room at Academy]
  • 1 waterskin (polluted water/Dreamsnail-blood)  [Currently kept in room at Academy]
  • 1 waterskin (contains Spawnling, see below) [Currently kept in room at Academy]
  • (2d4) Dreamsnail shell-fragments
  • (1d6) Rubbings of obscure hieroglyphs taken while underneath Zormur's Palace
  • Bone Mask fragments...
  • 1d6 Shards form mirrors in Sprague's offices...just in case...

Special Gear
  • Synchronocitor In Episode 100 Bujilli took up a synchronocitor pointed out to him by Gazbonti the Jester. He used it to escape from the Heart Chamber of the Soulless Queen, going to the rescue of his friends Lemuel and Hedrard in New Chillon.
  • Yushgras' werm-vellum letter and the attached oily-metal spell-cyst/glyph-map/access-node that is directly and irrevocably keyed to Bujilli's aura. A mysterious object received as a gift in Episode 97 that Bujilli has yet to really investigate in order to discover just what it does, what it was meant to do for him.
  • The Blue Grimoire, The Red Bestiary, The Yellow Pages, a subscription to the annual supplement to the Blue Grimoire (paid for the next ten years), all of which were handed-over to Bujilli in Episode 97 as a parting gift from Gnosiomandus on his way out from Wermpsittle.
  • Idvard's Ring is a triple-banded ring of black and yellow striped metal given to Bujilli in Episode 49 and grants Bujilli Life-time access to the libraries, as well as identifies him as having 20 drones of his choice set aside for his personal use at Urmigan's drone shop, on Idvard's account.
  • Successfully completing Idvard's Contract brought in 120 silver coins, 6 pounds of pink salt, and one new spell, as well as a 1d4 choice tools salvaged from an armorer/blacksmith shop beneath Idvard's Keep in Episode 41. The spell has yet to be determined.
  • White-Hair Ring. Leeja wrapped some strands of her writhing white hair around Bujilli's finger between Episodes 33 and 34, when Unfred ambushed them both with a cloud of white powder. The ring allows Leeja to find Bujilli and has served as the basis of a magical rapport between them...and it may symbolize something more special as well...
  • Hedrard's Amulet; a small, unobtrusive trinket that contains a direct connection to Hedrard, given to Bujilli in Episode 26. It is a small violet gem set within a silver hoop criss-crossed with gold filaments and can be used to allow Hedrard to see through it, and communicate with Bujilli discretely, as he determines as the one wearing the thing. He accepted it as a sign of friendship...and ostensively to allow the hag to see Spragues' face when Bujilli dealt with him, which never really quite worked out.
  • Hedrard's Voucher (also from Episode 26 covered Bujilli's Library fees, waived his first year's lab fees, entitled him to a private locker, and granted him free access to all non-restricted areas, which has proven very useful...though he has yet to locate his private locker.
  • Four Little Brown Journals taken from his uncle's yurt (They appear to be spell-books of some kind). Each of the Four Little Brown Journals contains 2d4 random spells. Journal One we now know has 6 5 spells, one of which is Voorish Sign. The rest are to be determined by commenters picking randomly from those spells featured at our blog or in one of our Grimores. Whenever Bujilli winds up in a situation where he needs to dig-up a new spell from one of these books, we'll let the readers decide what spells are available by making suggestions in the comments. Any spell from our blog is fair game. Bujilli also burned-up a page from this journal in casting Malign and Particular Suspension of Natural Law in Episode 13.
  • Counsel. In Episode 18 Bujilli began to examine a Transveyance, an ancient and sentient machine, that he had discovered below Zormur's Ruined Palace. His efforts awoke the machine. It responded to Bujilli's inquiries by making a number of small, but significant adjustments to Bujilli's brain and body. He heals more effectively. He also learns more quickly and effectively. His bones have been inscribed and embedded with a form of tutelary AI-spirit, Bujilli's personal Counsel. This Counsel can answer questions, ascertain and analyze things, detect various things, interface with certain forms of technology and more. So far, Bujilli doesn't really know the full extent of his Counsel's powers or abilities. The Counsel is part of what the machine referred to as part of Bujilli's Human Inheritance, whatever that might be. It's still all very new to him, and he has been quite busy since coming to Wermspittle...
  • MAP Bujilli's gray-leather map is magical and records a mostly accurate representation of where he has been. He acquired this particular item from his second exploit in service to his maternal uncle who sent him in to retrieve some things from an old trapezoidal barrow mound. It was in that place where Bujilli's hands became mis-matched from exposure to some foul, ancient sorcery that still lingered in that place. That was also when Bujilli first realized that his uncle wasn't expecting to see him return...
  • The Gem of Muktra a mysterious, magical gemstone from another space and time that whispers to Bujilli of adventures on other worlds and of ways to travel between the planes, timelines, and worlds he has learned about to places far, far away such as exotic Zalchis or Jalamere and others. The Gem has taught Bujilli a number of 'Essential Protections,' in order to prepare him for his eventual journey to Zalchis and it is the Gem that has informed Bujilli of the nature and location of a Synchronocitor beneath the ruins of Zormur's Palace. (As of Episode 15, the Gem has been left behind)
The Spawnling
In Episode 6 Bujilli captured and subdued a miasmagaster spawnling. He currently keeps it in an air-tight wine skin that was left behind in Bujilli's room at the Academy. What is he going to do with this thing? We'll leave that up to you, the readers, after all--
You Decide.

We're maintaining a separate sheet for keeping track of Bujilli & Leeja's loot.

Bujilli's Spells

Labyrinth Lord Spells
(Spells Usable per day: 3,2,2,1)
First Level: Light, Magic Missile, Read Magic, Shield, Sleep, Ventriloquism
Second Level: ESP, Invisibility, Knock, Levitate
Third Level: Clairvoyance, Dispel Magic, Haste, Hold Person
Fourth Level: Confusion

Special Spells
Auric Sheath
Contact Lemuel
Gloomlight
Jilidi's Darts
Violet Fractal Weirdstorm
Voorish Sign
Zone of Normality
Zymurgic Disgestion

Any of the above spells that have been previously featured on our blog have a link provided. Some of these spells are contained in The Blue Grimoire (Volume One), the rest will be detailed in an upcoming volume of A Little Brown Journal, both coming soon.

Bujilli recently acquired a set of grimoires from his former mentor Gnosiomandus, so he'll have the means to learn a bunch of new spells...once he sets time to sit down and study them, of course.

We're putting together a special post just to address Bujilli's Spells, his skills as a spell-caster, spell-hacking/revision, and other, related matters.


Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion

Thursday, January 12, 2012

Bujilli: Episode 1

Bitter cold. Worse than even the Almas endure in the peaks of the world. The cold, harsh world of ice, snow, and stone--and vast open skies filled with all manner of winds. The world he'd soon be leaving behind.

Losing a world wasn't much of a sacrifice for a half-breed like Bujilli. The Almas, his mother's people, wouldn't miss him. They were most likely relieved to be rid of him. He clutched the strange green gem tightly in his shaggy fist. It had not been for nothing that he had climbed down from the steep fastnesses of the great range that were believed to be the exposed vertebrae of the world-serpent. The Gem had led him onwards, past shattered and abandoned temples filled with stale whispers and curdled memories, through pleasant-seeming valleys filled with narcotic flowers and dew-leeches, down steep screes and moraines, through the dark woods filled with quill-mice and cruel strixae. He had followed the Gem's instructions, heeded its admonitions, and gave himself up to its promises of adventure and knowledge and power. It wasn't as if he had anyting to lose.

It took close to a year of scavenging, starving, and constant travel but finally Bujilli had reached the Sea of Ebon Tears and for a pouch of mother-chewed turquoise (a princely sum to non-almas), he crossed the dim waters into the grotto-lands of Ponjee where, finally, he found it. Right where the Gem said it would be.

But would he be able to succeed where so many had died terribly before him? Dry, brittle bones cracked and crunched under his feet. A skull leered up at him from amidst the coarse weeds. He wasn't afraid of bones. He had been raised amongst almas. He had learned how to make small animal bones dance before he could walk. He drew his tulwar and took a deep breath before he took that fateful first step inside some structure. His almas-heritage showed itself in his instinctual distrust of unknown caves or other folk's buildings. Especially the heavy old buildings of the low-folk. These were unfavorable places. Hungry ghosts prowled such desolate spaces. And worse things.

For a moment he remembered the mountains of his youth, the murder of his mother by her sorcerer-lover, his father. He tasted the blood-hate that he'd carried all his years and knew that it was time to go. It wasn't as if he had anything to lose. Except maybe a world that didn't want him and a father who would never know him.

He had come too far to balk at moaning ghosts and empty skulls. The Gem assured him that the Synchronocitor was somewhere in this place, this broken-down palace. It was his way out, his way to escape from his people, from his mother's rough cairn, from the shame and the looks of revulsion on the faces of the females when they thought he wasn't looking, from this unkindly world and most of all from his unknown father. At least those were the reasons that he told himself.

Bujilli made the gesture his uncle had taught him and a soft, pearlescent light streamed from his fingers. Torches would have made too much heat, too much light. That would draw predators. And they used up the air in confined places. All almas knew what was the smart way to explore a cave. Their lives depended on it from an early age on.

There. Just past the lichen-crusted boulders carved into squat, unfriendly-looking faces was the entrance to what remained of Zormur's Palace. Once, long ago this was a place of great pomp and circumstance. Nearly a third of the world bowed to the great Zormur. His black dirigibles had carried his fanatical troops across the vast deserts and the Sea of Ebon Tears to wage war upon the kingdoms of the exotic and vaguely mythical Far West. But those things didn't matter. Not right now. The ruins above could wait for eternity until he gave a damn about them. What he wanted, what he needed, what he was after was down below. In the dark, cold places beneath the huge ruined pile that once was a mighty aerial-warlord's palace. There were no dirigibles loaded with bombs left in this place any more. But there were sting-beetles and centipedes, and the winged folk often came here to hunt what game wandered into the place. And if they caught him he'd die horribly, most likely by being nailed to a tree while their womenfolk gnawed his guts. He shuddered. The winged folk were to be avoided at all costs.

A quick look back along the way he had come showed him that the sun would be rising over the mountains behind him in only a few more minutes. Most of the really bad things in these parts tended to sleep during the day. Most of them. Usually. He hoped.

Quickly, quietly, carefully Bujilli climbed down the jumbled and haphazard rubble that nearly choked what was once a grand, statue-flanked ramp-way. It curved back around and under itself, forming a spiral. He followed the spiral ramp downwards into the darkness until he entered a hallway. He paused at the base of the Entrance and took stock of the situation. He was at one end of a 5' wide corridor that ran close to 20' onward into the gloom...




Here is Bujilli's Current Map...
Map One: The Entrance...
At the end of the corridor was a secret door--one that the looters and other tomb robbers had missed and only a very few remembered and fewer still knew about. But the Gem knew. It had told Bujilli about the secret door. It knew many such things. But in this place he didn't dare carry it in his hand--he needed to be ready in case some trap, some skulking beast or lurking thing came shambling at him from out of the shadows. A tulwar was good, but he might need his spells. The Gem had warned him. He hoped that he was ready.


Should Bujilli examine the secret door
Or should he forget this insanity and go back home and tend goats?
Or should he cast a spell at the door?
Which one?
Or do you have some other option that you'd like to suggest?
Let us know in the comments.

You Decide!

What Is this?                                                  Next

Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion

Bujilli: Episode 5


Previously...
Last we saw Bujilli, he was discussing a possible game of chess with the Miasmagaster he had just encountered. Thinking quickly, Bujilli tried to talk to the bizarre creature before attacking it out of hand. He got its attention on his second try, using Etrurian to address the thing and to declare that he meant no offense nor trespass.

It had been a long, long time since the Miasmagaster had last heard anyone speak Etrurian. Not since he had helped that giant escape.

It stopped in its tracks. It examined the little almas adventurer with a level of scrutiny that bordered on the malevolent, but it relented in its pestilential attack and they spoke. The miasmagaster was lonely. It had been trapped down in the old section of the ruins beneath Zormur's Palace. It challenged Bujilli to a game of chess. The stakes were simple. He would play for his life.

An Unfriendly Game of Chance
Tulwar in hand and gloomlight gleaming upon the billowing clouds of fetid vapors spewed forth by the miasmagaster, Bujilli followed the bizarre creature back through the open passage-way to its lair. He wasn't thrilled with following the thing, but there weren't a lot of other choices. At least not yet. The vapors surrounding the miasmagaster were noxious, sickening and highly toxic--they swirled and swarmed at the creature's command. If he didn't play along with the lonely old monster it would simply fill his lungs with poison or disease, possibly bursting him like a balloon. The thought of his lungs puffing up until they exploded in a pestilentially terminal mess prodded Bujilli onwards. If he could get close enough to the creature, or maybe find some way to distract it, maybe he could kill it or escape from it.

But then it occurred to him; the miasmagaster was very, very old. It knew this place. What if he could earn its trust, make friends with it? It would be a powerful ally.

Bujilli followed the miasmagaster back along a corridor, past a pair of niches filled with old bones and dried garbage on either side. One of the niches, the second on the left, had a stack of small animal skulls lined-up along its ledge. The other one on the left had a small pile of human or humanoid skulls placed right at the edge, all of them staring outwards through empty eye sockets.

They came to a passage to the left that opened into a small room. The miasmagaster pointed into the room. Bujilli looked inside. It was dimly lit by some small rocks that were twisted-up into an elaborate hanging made up of small bones and dried sinews.

"Sit here," the miasmagaster pointed to a block of fallen masonry that formed a rough seat. The miasmagaster shambled farther back into the dim regions beyond the little corridor to another room and started to rummage around for its chess set.

Bujilli set his tulwar along his leg, within easy reach should he need it. He took a deep breath. He had no spells that he knew would be effective against the miasmagaster...but then he didn't know his spells as well as he'd like--most of them he had stolen from his uncle or had collected from other spell-casters in trade, and he only knew the rudiments of what they actually did or could be made to do. That was something that Bujilli vowed to himself to accomplish as soon as possible--to gain a much better grasp of what all his spells could do and what he could do with them. Most sorcerers were self-taught. They learned via trial and error. A poor half-almas like himself was unlikely to ever gain a mentor let alone a patron, though there were ways to accomplish that...if he dared.

The miasmagaster returned, wheezing and whuffing and puttering about with its prized possession, a classic Yilanian chess set cut in the traditional style. Humming some obscure tune that reminded Bujilli more of an upset stomach than a song, the miasmagaster arranged the laminated boards into position and set-up the pieces in precise order. Then it sat back on its haunches and offered Bujilli his choice of color.

Bujilli chose bone and amber. The onyx and bloodstone pieces looked poisonous to him.

That meant that he moved first.

Bujilli considered the board. It was a hexagon and each of the players sat at a flat-sided edge opposite one another with the hexagon's points flaring out to either side. He had three ranks of carved figures before him and as he examined them he realized that this was nothing like the game he knew as chess.

This could be bad.

Very bad.

Then Bujilli had an idea.

He hoped it was a clever idea.

His life was on the line, after all.

"I apologize, but this configuration is new to me--I do not recognize it; would you perhaps be willing to instruct me in how one is to play this version of chess?"

The miasmagaster rose only a slight bit before it settled back down on its haunches. It burbled and sputtered softly then quickly came to a decision.

"Yes. I will teach you how to play. When you are ready, we will play our match to determine your fate. I am in no hurry to kill you and it has been a long time since I had anyone to talk to, let alone play against."

"I am happy to make your acquaintance friend miasmagaster--"

"But that cannot be so. I might yet be the death of you!"

"I am half-almas. I do not fear death. I know what awaits my soul on the otherside and am unafraid."

"Everyone fears death..." sputtered the miasmagaster.

"No. I do not. Fear is born from ignorance, not from knowledge." Bujilli sat back and observed the creature across the hexagonal chess board from him. The miasmagaster was shaking, either in anger or possibly for some other reason. Could the thing be afraid of something? Afraid of dying, perhaps?

"I know not of almas or your kind. You are a strange one, coming into my den like you did, agreeing to play a game for your life with such a one as me. You are either very brave or very stupid."

"I came because there was no point in letting you just kill me out of hand. Besides, I stand to learn something new that I would probably never have a chance to learn otherwise. I value knowledge. It is the one form of power that nevers fails or betrays."

"Bah! Now you prattle philosophy. Let us play."

The miasmagaster proceeded to explain the nature of the pieces, their capabilities and various attributes and how one was expected to devise strategies based on their various ways of moving, attacking and so forth. It took hours as Bujilli was an apt pupil and continually asked questions, requested demonstrations, and showed great natural talent for discerning the classic strategies of the game's established masters. The miasmagaster found itself absorbed with its teaching, lecturing and instruction.

Finally the miasmagaster felt itself succumbing to weariness. It lacked the stamina of an almas who feared for its life. Bujilli remained alert and awake. He continued to pester the miasmagaster for details, explanations, and knew that his ruse was working when the miasmagaster finally raised its foreclaws and stood up from the chess board.

"I am tired. You have learned quickly and show a remarkable gift for this game. I shall forego killing you for now. You may rest in this room while I go sleep in another. If you remain here, you will be safe and we can continue tomorrow. If you leave, then I shall kill you on sight next time our paths cross, which would be a shame, as you show great promise. You could very well become a chess master if you applied yourself. But the choice is yours to make. I bid you good rest."

The miasmagaster shambled out of the room leaving Bujilli with the chess set...



Here's the map so far:
Bujilli is in the room on the top-left of the hallway with the niches along its sides running towards the top of the map from the room with the collapsed floor just behind the secret door...

Should Bujilli stay and face the miasmagaster in the morning for their game to determine Bujilli's life or death?

Would it be wiser to flee from this place?
Where should Bujilli run to if he does try to escape?

What would you do in Bujilli's place?

You Decide.


Previous                                                    Next

Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion

Thursday, May 1, 2014

Bujilli: Episode 87

Previously...
Bujilli and Leeja left the Athenaeum to go roof-running in the rain. Ahven was secured across Bujilli's back securely bound and under the influence of a Sleep spell. They were successful in getting Morquin to agree to attend Headmistress Shael's meeting. Things were going well for a change, so they took refuge from the rain in an abandoned property and set about interrogating Ahven about his Granfather's vendetta against Bujilli. It should have worked. But once Ahven succumbed to Leeja's Charm Person spell his lungs filled with a viciously poisonous purple smoke. Bujilli grabbed Leeja and made a run for it. Now they are out in the rain again... 

Thunder crashed overhead, rattling the supports of the rickety old awning overhead. The shop windows were all boarded-up. Advertising flyers for Lear's Soap, Cutie Dolls and various competing brands of Hard Candy were haphazardly pasted over everything. The rain was icy cold and coming in more fiercely. So much for Spring.

Leeja coughed up blood. Bujilli considered breaking into the boarded-up shop. Then he saw a glimmer of light across the street, through the rain. It flickered. Like fire.

BOOM!

Bujilli was knocked flat. He pulled Leeja back in from the rain, propped her up against the wall. Cobblestones and rubble were scattered all over the place. The section of street less than a block down from them had exploded. Gas lines, sewer conduits; all sorts of strange wires, cables and pipes jutted out from the exposed sides of the crater in the street. A swarm of rat-things streamed out of the hole and headed off into the rain. Thankfully, they were going in the other direction. Their shrill dirge-chants and bone-adorned banners scrawled with illegible obscenities giving their impromptu exodus a morbid, disturbing quality.

He watched them go. Scores of the things scrambled and scampered up out of the blasted hole in the street. Most of them were armed with make-shift hackers, slashers and jabby-things. He wasn't sure, the rain made it difficult to see clearly, but some of them appeared to be missing pieces of their bodies. At least one shambled along without a head.

Bujilli didn't wait any longer. He hefted Leeja across his shoulder and started heading in the opposite direction.

Cruikshannk's Curiosities. Glenfeldt's Definitively Exotic Gustatorium--now only a burned-out shell. Aelvren's Custom Bookbindry. Sukov's Excellent Pastilles. Juggo's Cabinets. The signs and painted shop windows told him all about what used to be here...and not one of the old shops looked like it was still in the business advertised. Locks. Chains. Boarded-up windows. Burned-out buildings. Rubble mounds spilling out into the street. This was not a good place to be right now, as if there ever was a good time to go mucking about down here.

Bujilli looked for some sort of landmark. Something he could recognize. The street-signs here were enameled yellow-metal things stamped in some florid, curlicue-heavy script he didn't know. The street-lights were dead. He cast Gloomlight so that he could see where he was going. It seemed like a good idea to avoid the black puddles and quickly flooding ruts in the street.

The warm scent of paprika and cabbage stopped him in his tracks. The alley. There. He shifted Leeja's weight and headed toward the alley. He knew that smell. The Kudri, Uvodri and their kin cooked like that. He'd dealt with them many times growing up among his mother's people, the almas. Wanderers and traders, they welcomed visitors to their fires, so long as you had a story to tell, a song to sing, or some sort of trick to play. They were a joyful, boisterous people. He had tried to run away with them twice before his Uncle put an end to it once and for all. That bitch Ahtrishka had laughed and laughed the night she returned from killing all their mules.

The flat of the edge of a badly-notched sabre slapped him hard across the chest. He stopped. Gave the greeting he was taught by the wagonmeister of the Kudri.

The words curled oddly off of his tongue. It had been a long, long time since he had spoken any of the six words of their language that he knew.

"Ungoshnoff? Smavt." The sabre-wielder stepped more fully out of the shadows. She was tall. thin. Her hair was matted, wrapped with a bandage. The jingly ornaments that should have been stitched along the hem of her scarves and shirts were missing, instead there were teeth, claws and bits of bone. She remained just at the edge of an overhanging sheet of old, rough canvas. Out of the rain.

"Rok'Cho. Snalg." Bujilli hoped he got it right.

The young woman examined him coldly. Her eyes boring into him. Trails of black soot or grit criss-crossed her hands and arms, the left side of her face. Liberal amounts of kohl around her eyes and rouge across her cheeks only served to set off the tracks of her tears in an exaggerated fashion. Red tears. She was mourning for those killed in violence against her people. He'd seen this sort of thing before. Once.

"Udth. You no Ulpri, no Widri, no..."

"I am not of your people. I come to you as a stranger, but I am not a stranger to the Kudri who often visited the land of my mother's kin."

"Ah. Kidri." she spat. "Bad luck it is to speak of the dead. Worse to talk of those eaten-up by the Blackness."

"I am sorry to hear that bad fortune has fallen across the trail of my friends..."

"You claim friendship with the dead?"

"I was friend to Lidroth Namalak, Chief Wagonmeister of the Kidri--"

"You name the Namalak. We have some of their blood with us. Come." She gestured with the sabre. Bujilli nodded, followed quietly.

She drew back a ragged curtain rigged across the alley. Tugged it back into place once Bujilli was past. He paid close attention to where she stopped, where she turned, how she moved and did his best to imitate her so as not to set-off any traps. He knew damn well there would be traps.He'd seen how the Kidri trapped the perimeter of their camps first-hand. It was messy, but effective.

Three switch-backs, a trip-wire and a suspiciously unstable stack of moldy pallets. The flickering orange glow of the cooking fire wasn't visible until they stepped across a sprawling, crazily-curved set of zig-zaggy loops. A barrier of salt, flour and crushed amber. They were worried about geists then. Or demons. Or the possessed. Maybe all three. Or something worse. It was Wermspittle after all.

"Who have you brought us Mishka?" An old one-eyed woman hobbled towards them brandishing a gnarly cane of blackened driftwood. Her shawl still carried a few shiny ornaments around the edges. but her skirts were pierced with scores of daggers, knives and scalpels, all bound into place, point down, like layers of overlapping scales. He'd never seen anything like this before.

"Mudaj." Spat the girl with the sabre.

"Ah. You are known to our kin?" The old mother looked Bujilli over. Her mouth set in an impassive slash. blue marks curled along the right side of her jaw-line, bruise-like, only in a distinct pattern, possibly some kind of runes.

"I shared fire and gapf* with the Kidri who visited my mother's kin--"

"Almas? You are partly of those folk?"

"Yes old mother. I am half-almas--"

"Which half?" Barked the old woman.

"The half that takes after my mother, I guess."

"And your father? What kind of a man was he?"

"He...preferred hairy women...I guess..."

The old mother scowled at Bujilli. Slowly a grin broke across her face. She laughed long and loud. Slapping her thigh.

"Good. You know when to laugh. Not take self so seriously. You bring some gapf with you?"

"I have some, but it is back at my room..."

"Ah. You not carry it with you. Must know safe place then."

"Is any place safe in this city?"

"No. Not here. Sad you no bring along gapf to share with us like old days. So many sad days in between the times we used to share fire with our kin the Kidri. They were very fond of the almas. Good trading. Many excellent jokes. Sad songs though. always sad songs. Why your people always sing sad songs?"

"Almas sing for the dead..."

"Ah. We have many dead. You sing for them?"

"I will sing for them, if you like."

"No like. Never like such thing. But would appreciate it. An act of kindness. Kind to our kin, kind to the dead, kind to we few left living, even if it is in this place."

"How were they--"

"I already told you! Stupid almas! Ate up by the Black. all eaten by the Black!" Mishka hacked the sabre through a crate. Stood there shaking. Livid. Blood-red tears coursing down her reddened cheeks.

"We were on the Birgau Pass through the Krupathian mountains, not far from Listritz, on our way to the Cold Road that leads to Zyrol ans Keshdula. We were met-up with by soldiers--"

"Butchers! Ambushers! Assassins!" Mishka screamed into the night only to be answered by thunder. The heavily seamed and patched canvas overhead snapped like sails.

"Franzikaners. Deserters turned bandit. They had crossbows. The kind that flung grenades, cannisters that went 'click, click,CLICK!' then released clouds of heavy, black--"

"Black Smoke?!?"

"Yes. Black Smoke. All who lived carry the marks of it on their skin, burned into our flesh. We few who lived, after they were done with us."

"I'm sorry."

"Ah. Over now. We done with them, too. Not very smart these would-be bandits. They kill our men, kill our boys, kill our beasts, burn us with the Blackness that eats the dead. But we give them something in return. We make it so they never kill anyone else ever again."

"I..." Bujilli wasn't sure what to say.

"Who did you know among our kin?"

"He was Chief Wagonmeister. Lidroth Namalak..."

"Ah. Nosy rascal. Bad drinker. My cousin, of course." She winked. All of the kin claimed to be cousins to anyone who wasn't directly related such as brothers or sisters.

"He was my friend. He was going to help me to run away from my uncle. Before..."

"Yes? Before what?"

"Before my uncle sent a demon to kill all the mules." Bujilli looked down into the fire. Another rotten thing he was left with by that unholy bitch his uncle had kept in a cage. Most of the time.

"Ah. That is how that happened then. A good thing."

"What?"

"Yes. They needed to winter-over in a ruined place high up in the mountains. A place that is known to our kin. They were able to round-up many wild sheep. more than enough to trade from whole new team of beasts of burden when they come down in the late Spring, after the floods had run their course. That proved to have been a very profitable time for them. They found some things in the ruins everyone else had forgotten about. Or never knew were there, most likely."

"So that worked out to their benefit. Good. I am relived."

"Don't be. The things they took from the ruins was what got them killed. All dead now. All but three. Children. They took to the woods. They'll probably outlive us..."

"I am sad to hear this."

"It is a sad thing. Much sadness. But you know what to say to Kishka. You convince Mama Rudta. You probably not a bad person. Come share our fire. Sing your people's sad songs for our dead. Then we drink; not good stuff, no gapf, but we make do. Your friend already drink too much?" Mama Rudta pointed to Leeja.

"She breathed-in some purple gas--"

"Ah. Set her down. This you should say first! Stand here talking while friend poisoned with the bad cloud!"

Bujilli set Leeja down beside the cooking fire. The cast iron cauldron looked empty.

Mama Rudt shooed him away and examined Leeja, murmuring some sort of chant as she did so; "Mishka, get some rags and the green bottle in my chest."

The girl slipped her sabre through her sash and ran for the required things.

Bujilli looked around the back-alley camp-site. Two small carts. A couple of canvas-topped nests or dens built-up from cushions and blankets. The fire was surrounded. Only two breaks in the collective disorder showed where the alley-way passed through the camp. Rope-ladders led up the walls of the alley to guard perches overlooking both ends. The guards up along the facing walls didn't move much. He wondered how many of them were still alive.

Mishka hurried back with the bottle and rags. Mama Rudta poured a sip of some sort of absinthe or the like into Leeja's mouth, past her raw, bleeding lips. She sputtered. Mama poured more. Leeja roused herself. Drank more of the green liquor. Finally Mama Rudta took back the bottle. Handed it back to Mishka. Wiped Leeja's face with the rags.

"There, there. You breathed-in something worse than the Blackness that eats the dead. But you'll be fine. Once you've had some rest." Mama Rudta clapped her hands twice, spoke some words so fast that Bujilli didn't have a chance to catch what was going on. A pair of black-haired women came out from the shadows, but not from any of the nest-like spots, and took over tending to Leeja.

Mama Rudta smiled as she turned to Bujilli; "Now we share fire. Now you sing for dead."

He nodded. Took Mama's proffered hand and went over to the fire and took up his spot next to Mama, across the fire from Leeja.

Six more women appeared around the fire, moving silently. Each one scarred by the Black Smoke, their accustomed adornments and ornaments mostly missing, replaced with bits of bone, teeth or claws. All of them wore knives and small blades in their collars, across their shoulders, in their skirts like Mama Rudta.

There were no children.

No dogs.

Mama Rudta handed Bujilli a flask of clear fluid.

It burned ferociously and had a paprika-like after-taste.

After the third sip he felt warm and fuzzy and was ready to sing.

It had been a long time since last he sang for the dead.

Too long.

He started simple, slow, something that could be taken-up by the women around the fire, something that allowed him to sneak a few more sips of the spicy liquor.

The song became a round of sorts, then died out.

Then Bujilli began to really sing.

He sang for his friends among the kin. He sang for the Grandmaster. He sang for the few of his other's people who had been kind to him as a child. He sang for is mother.

Eventually he sang for his uncle. A bitter, angry song full of conflict and discord, regret and release.

 Then a crossbow-lobbed cannister plunked down in the midst of the camp.

Click

Click

CLICK



* Gapf is a peculiar liqueur brewed by the almas from fermented milk, honey and herbs. It is supposed to promote virility and diminish critical thinking ability, if only for a brief while. It also is notorious for enhancing memories, not eliminating them.

Roll for Initiative!

What should Bujilli do now?

Do you want him to cast a spell? (if so; which one?)
Should he try to cover the cannister? Throw it into the fire? Toss it as far away from them as he can?
Grab Leeja and run away?

Do you have a better idea, or different suggestion?
Let me know in the comments, or via email.

What happens next is up to you, the readers.

You Decide!

Previous                                Next

Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion

Thursday, January 12, 2012

Bujilli: Episode 2


Previously...
The Gem whispered to Bujilli. It told him of other places, places where he could make a good life for himself. Places where his parentage wouldn't be an issue, nor a source of shame and cruel taunting like he had grown up enduring. The Gem taught him things, showed him visions and opened his mind to possibilities. Like being respected. Becoming a person of dignity and means. It promised him these things and more besides, as if it could read the deepest desires within the young Half-Almas' heart. Perhaps it did just that.

Bujilli had followed the Gem's instructions, heeded its admonitions, and gave himself up to its promises of adventure and knowledge and power. It wasn't as if he had anyting to lose. He left his mother's people, climbed down the great mountains and traveled half-way around his world to come to this place. It was here that he would find the Synchronocitor. It was here that Bujilli would find a way to escape the wretched life and a world that didn't want him. He would have the means to create a new life. Such adventures he would have. The Gem led him onward...


The Secret Doorway is Discovered
Bujilli the half-almas has found the secret doorway that he was led to believe would be there. The Gem had not misled him after all. He breathed a sigh of relief. It would have been a cruel joke had he come all this way only to find nothing. Only now he realized that he had half-expected such a dashing disappointment. He had gotten used to such things living amongst the Almas.

But no more.

Using the glimmering gloom-light of the Lurm-glyph that his uncle had taught him, Bujilli took a quick look around the small antechamber, a former corridor, really. He could hear the sleet falling more insistently outside. It was cold here, almost as cold as home. No. Not home. Not any more. The place where he had been born and raised. The mountains of his mother's people. The place he would know all too well to ever forget, but would never be really welcome. He didn't belong there. They all knew it. He knew it. Someday he would find a place where he could belong. He would find or make a home away from his mother's people. Away from the old mountains. Beyond the reach of his father.

The narrow space was thoroughly unremarkable, but Bujilli had grown up learning the harsh lessons of the harsher mountains. One ignored the little things at their peril.

But this place seemed clear of any immediate dangers.

So he made his way to the section of wall where the concealed, secret door waited for him. The old plaster was falling off of the wall in heavy, damp chunks. None of the old paintings that had once adorned the surfaces had survived their partial exposure to the elements. For a moment Bujilli wondered what the place might have looked like back during the reign of Zormur the Airlord. But it wasn't important. Not any more. Zormur was long dead and the war-zeppelins would never fly again. Not from this place.

Bujilli took three soft, almost sliding steps back from the wall, as quiet as he could manage. He gauged the distance and the height of the wall before him. It seemed safe enough.

He put forth his right hand, the one where most of his hair had been burned off by one of his cousin's stupid pranks. The hand that looked almost human. Most like his father.

He uttered the lilting chant and felt the surge of power rise within him, spread out through his arm and swirl into a shimmering matrix of eldritch light before him. His uncle had called it a spell for opening things like chests or doors. The Drilg that had taught the spell to his uncle had called it a 'Knock' spell.

Bujilli had only ever used it once before. He used it to open-up the chest in his uncle's yurt so he could steal the three little brown journals and the leather case of scrolls with the little skull-hilted phurba that were the property of his father. By rights it should have come to Bujilli when he came of age, but because no female would have him, he would never be considered an adult amongst them. He suspected his uncle of having some sort of influence over matters. If Bujilli never got picked as a mate, he would never come into his inheritance, and his uncle would get to keep it all to himself. But Bujilli had out-smarted his uncle. He had his inheritance after all.

The spell sizzled in the cool air of the little ruined hallway. Plaster groaned. Cracks rippled through the wall. Green light began to seep out from under the surface. The facade gave way and Bujilli jumped backwards to get out of the way of a great deal more plaster and rubble than he had been counting on.

White dust swirled into the little hallway, momentarily blinding Bujilli. It settled quickly. Things were too wet and too cold for the cloud of dust to linger too long, and the wind coming in from the opening behind him dispersed it quickly.

He didn't think anyone would notice the dust, but they would almost certainly hear the noise he had made.

A lifetime's conditioning to fear of detection seized him in its grip.

Should he run away? Perhaps he could find a place to hide and wait to see if anything came to investigate the noise?

The way was forwards was open.

Bujilli drew himself up. He brushed off the dust that covered his fur and his armor. He sneezed. The sound echoed horribly down the newly exposed space before him.

He drew his tulwar, renewed the Gloom-light and stepped through the exposed doorway...



Here's the Map, so far...
...more will be revealed as Bujilli explores farther.


The big square area past the 'S' is the newly revealed space.



So now what?
Should Bujilli investigate the room beyond?
How should Bujilli examine this space that has been closed-off for a long, long time?
Should he edge around the walls, walk right in towards the center of the room, or is there a better option?
Maybe he should go back outside and cut down a sapling for an almost ten-foot pole?
Should he run away? Go hide? Yell loudly until some predator comes running?

You Decide.

Previous                                 Interlude                       Next

Series Indexes
One | Two | Three | Four | Five | Six


About Bujilli (What is This?) | Who is Bujilli? | How to Play

Bujilli's Spells | Little Brown Journals | Loot Tally | House Rules

Episode Guides
Series One (Episodes 1-19)
Series Two (Episode 20-36)
Series Three (Episodes 37-49)
Series Four (Episodes 50-68)
Series Five (Episodes 69-99)
Series Six(Episodes 100-ongoing)

Labyrinth Lord   |   Advanced Edition Companion